Jump to content

LarsF

Members
  • Content Count

    188
  • Joined

  • Last visited

Everything posted by LarsF

  1. You might say there are two ways to use compressor - as an effect or to even out levels. On guitar you have a nice sound strumming chords and you push your amp in one way, then filling in single notes may become thin. A compressor can remedy that so much weaker power of single notes are lifted in level for a bit. Some kind of limiter on master is common I think. As said could be seen as compressor with very high ratio, 10 or more.
  2. I just found over the years that when automatic does not work, to have full control you go manual. I assumed playback was handled by engine but where on timeline anything happends is up to devs. And adjusted seek would at least play back where timeline is. And if you slave to your clock that offset would remain was my attempt with this angle. But export might have issues writing audio in the right spot, nothing automatic anymore. But everything up to export could be handled with these seek I believe. But maybe as Corivo said - MF engine is just approximate positioning and maybe not what Heather and other professionals need. So the work would be pointless if having other issues anyway. Just a thought. I just do audio export, not video, and align audio in NLE. So not sure why professionals don't do that, why stick to the daw. I found implementation really good as I made black frames at start. Just zooming in and getting frame numbers on thumbnails consecutive and where first nonblack appear, I set start marker and align bar 5 to that spot. and do audio export from that spot too. So another route to solve it might be to handle presented frame numbers or something whatever HeatherHaze needed to know the spot even introducing offset frames at start. Not sure how she meant. If you find your actual video after blackframes start 500 frames into timeline, you subtract that value from what is presented - so where in original is alway at hand. Then she could use blackframes trick at start. Maybe she could chime in and tell exactly what are the needs. Then for export one could introduce a checkbox saying something "substitute preview video in project, ask for original at export" or similar. So the black frame lead version in project is replaced for the actual export if writing project audio into it. Then audio is replaced in that separate video. I guess if having 4k-8k video possibly, you would not want that for preview anyway. Unnecessary heavy load for just preview purposes. Just another bunch of ideas....if this is a turnoff for those not happy with Cakewalk for video. Start MS rant..... About MS, they seems to be flooded with rookies in later years. The attempt to replace Xbox forum as one was a disaster and made by real beginners. And was unusable for a year until some other people took over. They destroyed and fully working forum, and not sure if recovered yet. I stayed on VS2005 due to that they removed the fully integrated help and search system. Still use it. But that they maintained it with fixes to work on Windows 7 and 8 is nice. A load of patches, but still that they did. On the good side, they are learning the customerbase still left. FLS issue was fixed etc. But that it even were an issue show how little they know how the pc is used out there - how daws load hundreds of plugins etc. Most households probably do well without a pc at all. All needs for internet, social media is handled by smartphones and pads - and MS missed that train all together. So they better listen to userbase with big ears if even having a pc market in future, the foundation for MS as a business. Windows 10 is a mockup with all these updates turning the machine upside down just by a new update. I avoided getting new machine now for 4 years - I simply don't want an ever changing machine. They should move back to make Windows 11, 12 and so forth - and let people have fully functioning machines not interrupted by updates. It's just convenient for MS to maintain one platform. So they go cheap there too. Making a platform targeting people that surf internet mostly - which probably use pads instead anyway. After all these years would be nice if MS could make a safe os to start with. Just adding stuff that make it vulnerable and have to constantly be fixed. End rant....
  3. Found this article https://docs.microsoft.com/en-us/windows/win32/medfound/seeking--fast-forward--and-reverse-play Two calls HRESULT GetCurrentPosition(MFTIME *phnsPosition); HRESULT SetPosition(MFTIME hnsPosition); handle seeking in video. So why cannot daw timeline offset itself to video and just set another time? If using GetCurrentPosition you add internal offset in timeline to that. When using SetPositon() you subtract offset from timeline and send to SetPosition().
  4. By that approximate you mean - when we enter a marker from left or from right I can see that playback does not always start on the same frame? When you change an entry point, is that when you placed cursor on any pos in timeline and start playback? What kind of offset are you giving MF calls for this? Frames offset from start or timecode offset?
  5. I find Cakewalk video handling pretty good, but not dependent on that a piece of music is frame accurate when scenes shift. I don't notice it's there, which is a good thing. Both Cubase and Reaper felt seriously sagging starting/stopping transport etc. Since using mixed locked and non-locked markers though - it would be swell to be able to shift to previous/next locked and previous/next non-locked. So quickly jump to next scene(locked in time) or a musical spot(non-locked, on grid). Maybe modifier key together with current previous/next marker or separate key binding to do either. As retired programmer I don't know how you could not just subtract an offset in frames project from the place where video is located and run. This frames offset is saved with project. - timeline pos minus frame offset become negative - no video is running as transport runs - timeline pos minus frame offset is positive - run video from that calculated spot when transport runs When positioning cursor on timeline, somehow this translate into a pos into video. Playback starts and this location is found. So why this call to start video cannot just as well adjust the pos by some frame offset, beats me. Like you have a file position to tell where next file write goes and similar - isn't there same thing for a video? Just seems so unlikely this does not exist - that one parameter is frame offset, or timestamp into video - or a separate call to move that position, which I assume is what happends when you put cursor in an arbitrary spot and then start playback. Video is synced to that. Or some other solution which Heather referred to, if having black frames as start to work as offset into timeline, that she needed correct frame - for scene changes I assume. Can there be a calculation so such offset method could work for professionals doing score. I have never used project offset - to tell that project bar 1 is somewhere else than far left( if Cakewalk has that). Is there a solution with this? Since i slide in some initializing clips before project, usually start on bar 5 or 10 or so, seems to create problems if I cannot go earlier than
  6. just adding....automating prefader send to eq or whatever works well to do "other room" effect. This way volume can be handled separately if to do "walking into other room" effect. Full control.....
  7. Don't know why MF would care if daw just used an offset where to start playing the video? What decides if video plays and from where on timeline? Why cannot Cakewalk just keep an offset where video starts, just puzzled over this. As I recall you can turn off playing loaded video. So why not offset in code, is my question as retired programmer. MF must get time from somewhere like Cakewalk now do relocate video as you might have moved playback cursor and then start playback. So I guess Cakewalk have an internal offset in timeline where this is to relocate. I feel that StudioOne are as low on resources playing back video, like mp4, as Cakewalk, and StudioOne allow offset. And StudioOne immediately locate video with transport stopped - if relocating project cursor - which Cakewalk does not - would be great if it did. Not sure though what engine is used, but really good in my experience. Cubase new video engine is horrible on resources and I used VidPlayVst I linked to instead - cpu lowered by 16%. Project went from 36% to 20% total using VidPlayVst instead of native video engine. I waited bleeding 18 months for Steinberg to fix a new video engine and when it came it were a resourcehog. VidplayVst also allow to set a midi C-note anywhere as video is supposed to start. So if to make do with no thumbnails. Based on some open source code, I think.
  8. Maybe this download is better https://download.cnet.com/Drum-Groove-Trainer/3000-20413_4-75452088.html?tag=contentMain;contentBody;3d
  9. In theory you could make an analysis if recording a track to metronome and make a CAL script to analyze it. Medium deviation from grid, min/max deviation and similar. But that is some work, although doable by those familiar to CAL. I'm too novise myself, just modified some simple scripts.
  10. Doesn't your drum engine have something built in? Yamaha has excellent such practise tools in my old DTXPRESS IV. But look at DrumGrooveTrainer.com maybe https://softwiki.net/Drum_Groove_Trainer.html
  11. Some software seem not to accept mov from the context it's apple quicktime or similar. So not even looking what video format it contains. I got that from Corel products NLE's Pinnacle and Movie Studio or something. I get mov-files from canons cameras that contain h264 and bring into PowerDirector and make a mp4 instead and bring to Cakewalk. No issues. And no need to do avi. Resource friendly and everything, hardly notice I do video either(1080p). But if content is quicktime in mov files - another story maybe.
  12. As I recall - hold ctrl and drag in the middle of clip up/down will move both nodes same amount. But I may misunderstand since I don't know what you mean by volume animation in this context....
  13. There is a setting in Cakewalk Preferences whether sysex goes into sysex manager and not to tracks. Try if that might fix your problem. That is the default setting.
  14. I just did like this with mp4: - dragged into video editor like PowerDirector or whatever - offset file on timeline, in my case just 8s in. - produce a new mp4 - that will have black frames at start of video. - this does not even render file and reduce quality if using smart render(called SRT or something) - import that into Cakewalk So whatever used to convert mov file to mp4 probably can do this too. Video runs really well in Cakewalk like this, and very low on resources compared to Cubase for one. New video engine in Cubase is the worst crap I ever used for video. Then using scene markers locked in time really good. If wanting second video, like you get an updated video that change your project since scenes were cut differently- I use this https://vidplayvst.com/downloads.htm So you can use original video in that, and drag new in regular place and compare where it differs. Vidplayvst allow to offset by itself with a midi C note somewhere where to start. I used Vidplayvst instead in Cubase while using that, much lower on resources(but no thumbnails).
  15. Could it be that you have AD2 license in Sonar and now want to use in CbB? Plugin manager might need an additional path to scan to find AD2. Search disk where it is, might be under Cakewalk somewhere as installed in former Sonar. That's what I think.
  16. I would just keep them mono and pan far left and right. Then just group faders on them to treat levels the same. See no need to make a stereo track.
  17. Look if any pro channels plugins have been activated that you are not aware of. I did a whole bunch of recordings where both saturator and something else was activated, no action from me. Other plugins - it's possible to have overs in one plugin but level lowered in another following - so not seeing peaks to overs.
  18. For multitrack live recording I would consider this also "Record Pre-allocate File (seconds). When this option is set to a value greater than zero, Cakewalk will pre allocate the file to be recorded to the size specified (in seconds). This means that the file will not be resized while recording until it reaches the allocated size. The setting has the potential to reduce disk activity while recording and allows for more possible tracks. The valid range is 0–14400 seconds and the default value is 0. A reasonable setting would be 10 minutes (600 seconds) to 30 minutes (1800 seconds)." Also bigger chance each file has consecutive file allocation and would also defragment drive before starting. So would set to an hour if that capture length of live set, or 2 hours or whatever.
  19. Video on 2020.01 has always been good to me. Are you running arranger stuff, or just normal project?
  20. 2) I've seen this too - I think there is a bug regarding initializing this dialog with populated bindings. After doing some stuff, don't remember what, you suddenly have it populated. If searching for a key and assigning something, not sure what it was.
  21. What I ended up doing was just loading film into PowerDirector and offset in my case 8s in timeline. Do Produce and it creates a new film with 8s black frames in front, it does not even render film again. Done in 2 minutes. So film gets its offset this way. It played back so nicely with Media Foundation Classes that I did not want to jeapardize anything.
  22. If one instrument has midi out, and forward input to that output - you can cascade a bunch of those. midi clip to 1st, second take output from that as input and so forth. My favorite, daw independent, is bluecat audio Patchwork - where I load any number of instruments, and vst midi plugins between them etc. Filter midi, transpose and whatnot. But in Cakewalk only run VST2 version, since a bug for VST3 not showing all outputs. https://www.bluecataudio.com/Products/Product_PatchWork/
  23. I think it would be good if Cakewalk had a project properties where sample rate is - as most daws do. And if you change it - you get a dialog to confirm sample rate conversion etc. Best might be as Samplitude to tell which algo to use in conversion as well so you don't end up using stretch algos for that which are much worse. Doing drag-n-drop in Samp give you stretch algos conversion. It's silly the amount of work you have to do changing old projects recorded in 44k to 48k. It's basically start a blank project and transfer track by track. with 48k setting in place.
  24. I got something similar in Addictive Drums 2 - which has mixed set of mono and stereo outs. So made all outs mono first, then fixed up the interleave on those that are to be stereo, and removed leftovers. Routed to a bus. Saved it all as track template and never have to redo again. You can load other kit presets, and maybe rename the Flex1-3 - and save that again. Amazing timesaver Tracktemplates.
  25. I had Sonar 8.5 on this computer and sample rate fixed at 48k, so didn't go further to solve it completely since a conversion was made. Interesting that David said it was faded in file, as it make level adjustment also on clicks - I missed that. If OP can use unprocessed recording instead it would make it easier for him. I thought it was just natural fade of notes OP was talking about. Also if clicks are not 100% persistent from metronome makes it more difficult, I underestimated total of this. I think I saw that, but thought it was to do with sample rate conversion that was done in my case. It also means you need to identify each click disregarding sound of guitar which takes longer. Some spots you easily see each halfwave of click some spots not.
×
×
  • Create New...