Jump to content

Misha

Members
  • Content Count

    183
  • Joined

  • Last visited

Community Reputation

39 Excellent

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Hi Folks, Noel. Was there a solution found for this? I never had this sharing violation issue and I have used Halion/Sonic almost in every project. Now it does not let me save, this sharing violation is popping up. I am able to do a "save as", but the next time I open Cakewalk, I would have to re save "As" again. So far, 20+ files for single project Kindly let me know if there is a solution. P.S. E-licenser latest. Done maintenance routine. Thank you.
  2. I feel like completely disconnected. When recording, sure, I press little "fx" button and can get away with 256 buffers... But when mixing, having a bunch of dynamic, lookahead vsts (8 or more) plus some Kontakt/Halion stuff, I can not getaway with anything lower that 2048. i7-8850H/32ram/nvme m.2/ usb 3 + thunderbolt.. Tried both usb controllers. Oh well. Thanks everyone!
  3. I am not a heavy user at all But I might have instance of Halion + Kontakt + few FX... Still 2048 is usually what I have for mixing / auditioning and it works, but sometimes need to go higher. Limit 1024 in Motu is just ridiculous. Built is great btw, preamps are nice if you are dealing with small projects.
  4. John, Thanks for the info! I got my M2 last week. As much as I would like... to like it, it is going back next week to the store. On 41k projects MAX buffer size is 1024. You can not go higher (on 41k). This is the most ridiculous maximum buffer size I have seen in the past 20 years. The lowest I can get away with is 2048 due to FX/VSTs when mixing/auditioning. I should have been more careful in reading specs. This did not even remotely ring a bell. As soon as I ran my project, first 15 seconds, I had clicks/pops and stopped audio engine. A nice young man at Motu wanted to "tweak" my computer, I kindly refused telling him that even my 10+ year old audio Yeti Pro and 2 other interfaces, for the sake of argument (with enough buffers) are pulling my project just fine on the same computer. Ohh well. If it is a hardware limit, which I will accept as a lame excuse that is one thing, but if they artificially limited buffer size within software for whatever twisted reasons they might had, this will be my last Motu experience. You had been warned.
  5. Ok, talked to a guy at Motu. He said it should work. Routing a standalone program audio to Cakewalk. We shall see.
  6. Hmm... It is a bit confusing. "mixing output with hardware" I thought that you can have it routed as internal signal mix. There is only one way to find out. Thankfully there is a return policy I will try it and report back. Всех благ, Миша.
  7. azslow3, Thank you for joining. Unfortunately I do not understand German (Dutch?) But, I do not think you are correct about only one pair of loopback ports in M2. Loopback seems to be a separate thing from physical outputs. And as I understood from this video, it has 2 pairs of loopback outputs (even on M2) . https://cdn-data.motu.com/django_prod/techlink-attachments/156163/2020-08-24 11-17-09.mp4 I know there are some software solutions that exist for multi client ASIO, but overall this seems to be a perfect package for the price, if it works like I want it of course
  8. Hey Hey, don't derail my topic I know all the good stuff that is said about RME. I already have a good interface that I use to record vocals etc. I am keeping that. The MOTU M2 I want mainly because it has that loopback feature and it just seems it just might do what I want from it. Hopefully without Windows drama.
  9. InstrEd, Thank you. My probable choice was M2 Hopefully it will do this sort of routing thing. Seems to be quite a piece of gear at that price point. These guys have M2s in stock (for now) : https://www.perfectcircuit.com/
  10. Tonemangler, thank you for your input. I done some reading and from what you are describing, it seems doable. There are couple of issues I see that I forgot to mention and your post "reminded" me of one. I intend to use this particular loopback interface with headphones only... You are running your setup, directly monitoring external source (youtube) through dedicated 1&2 outputs, but headphones I think would give me whole mix. Which can be problematic because as I understand the recording channel in Cakewalk has to be muted so it does not create feedback. My goal is to route the audio from non VST, standalone software to a track(s) in Cakewalk for auditioning and recording in Cakewalk. Sounds simple with the loopback, but it might get tricky.
  11. Tecknot, I assume interface with loopback function will have a proprietary driver, which most likely be Asio. If I am thinking about this in right perspective, it is internal audio routing. I do not think it is a combination of Was/Asio... Anybody used these interfaces with audio "loopback" with Cakewalk + other sound producing, non vst software? Thank you.
  12. Hi Folks. Can somebody who actually used/knows about this reply. I am looking at a couple interfaces with "loopback" feature. To my understanding they are something like multi client Asio drivers? Here is what I want to accomplish. I have a standalone software that has internal synth (produces sound+midi) The midi part is relatively straight forward. Loopmidi in/out of Cakewalk, done. The audio part what concerns me. Would I be able to monitor and record audio from another software to Cakewalk with interface that has a loopback feature? Thank you in advance!
  13. John, I do not think I did... answered my own question. I believe Noel once suggested that I try a different machine to replicate the problem. The issue with that is I can not transplant whole project because another computer does not have all the licences and it would take a long time to download huge libraries.. But I did try something. I opened a 12 audio track project on another, far less powerful computer. Loaded it with 2 dozen of plugins... mostly with ones that have "look ahead feature" What I got is some random stuttering / clicks and very rare Audio Engine stops, it even pulled everything on 256 buffer, but nothing remotely close what I get on a much newer and faster machine running 1024 or 2048 buffers! There was no distortion of sound on slower computer after "stopped engine", it played as new after I hit that play button. It seems there is most likely nothing wrong with Apogee One. It is my main computer + Apogee + Cakewalk equation that does not work right. I am just trying to narrow things down. This is what I get. 1)There is some piece of audio software code that is interfering with Apogee + Cakewalk on my faster PC 2)Unrelated non-audio hardware / software that is crippling Apogee 3)USB port or internal hub has issues particularly affecting Apogee 4)Cockroach died inside machine, bridging some circuits 5)Aliens I cleaned a lot of bloatware from computer, turned off throthling and most of stuff generally recomended for tunning pc for music. There is one thing that I should probably try. If it is Usb port/ internal hub related, to get a different cable to plug it to thunderbolt port as it has a different controler to see if it resolves the issue. But on the other hand, same port does just fine with another interface. Really like that Apogee, hope to make it work properly somehow.
  14. Hi folks. Hope that somebody can shine a light on the issue for me... Ok so we are clear, I know what is "Stopped audio engine" in Cakewalk.... Problem has a related twist that I can not solve. I have Apogee One (Asio) that I use as for mobile mixing. On heavy vst project it often overloads, even on max 2040 buffer size(gets me that "stopped audio engine") But the twist is that sound after that becomes distorted and does not return to normal. Unless I change the buffer on interface software to anything else... Meaning it would become normal again (without distortion) even if I change it to lower setting. Apogee is pretty much useless, suggesting some very generic solutions. My issue is that in theory after the "stopped engine" it should HEAL itself without touching buffer settings... As it happens with my main interface. If I get "stopped engine" it would resolve on the next press of Play button. My assumption is that Apogee driver needs to reset itself after boo boo without manual therapy... Or maybe Cakewalk does not send correct info to this particular interface for some reason? I am not tech advanced, I do not know what happens on the background of driver and interaction with Cakewalk at time of "stopped engine" and when you resume, by pressing play button. Two other interfaces from another brands restart normally after overload, but not the Apogee One. (Drivers /firmware updated, latest Cakewalk) I am not asking for a workaround. A simple workaround would be to freeze / bounce tracks, use fewer vsts etc... That is understandable. What I am trying to figure out is not "healing back" is a bug in Apogee driver or it has to do particularly with Cakewalk given symptoms above. Thank you for your time.
  15. Kevin, Well, this is how I see it: Treat "track folder" as a track. If Track has 5 take lanes, 3 of which are muted... Muting/un-muting whole track will not alter "muted" status of those muted take lanes, they will remain muted... unless you decide to un-mute them manually of course. Basically, concept of request is to be able to mute Track folder output only, not touching particular mute settings in everything that is going on inside that track folder. So symmetry with solo (in "track folder") would be identical if treating an individual track that is soloed. In track, it would play only active content, which is not muted.
×
×
  • Create New...