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Posts posted by Andrey_rbk
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19 hours ago, IgoRr said:
Try converting the effects added to the rack to "Convert FX Rack Effects to FX Chain", then holding down the "CTRL" key, you can copy the converted FX block to any other track the required number of times, and then extract the effects in other tracks to the standard format of separate effects using the "Extract FX Chain Plugins" function. This is also not done directly in one click, but it will still save you a lot of time and effort in such operations. Try to perform plugin extraction operations on new tracks by selecting several tracks and holding down the "CTRL" key, it is quite possible that it will work, and you will be able to save even more time.
I know this method. I thought maybe there was an even faster way.
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20 minutes ago, dougalex said:
Ok I am following this to see the solution, too. If you do not find a better solution, copying one-at-time at least "works". And its quick, unless you need to do it on a lot of tracks.
For what its worth here is Perplexity.ai answer:
Here are the most efficient methods to copy multiple effects between tracks in Cakewalk Sonar:
1. Duplicate Track Method
Use Tracks > Duplicate Track(s) or the Duplicate Track button (right-click to configure settings). Check Effects in the dialog box to clone all effects. After duplication, delete unwanted clips/events from the new track while retaining the copied effects chain.2. Track Template Workflow
Save the source track as a template via Right-click > Save as Track Template
Insert the template into your project (Right-click > Insert Track From Template)
Remove the template's audio/MIDI data while keeping the effects
3. Drag-and-Duplicate Shortcut
While holding CTRL, drag effects individually between FX Racks. Though manual, this preserves settings and is faster than recreating each effect.For CPU Efficiency
Route multiple tracks to a bus/aux track with effects instead of duplicating plugins. This centralizes processing and simplifies automation adjustments.Cross-Project Transfer
Use File > Export > Cakewalk Interchange Format (CXF) to transfer tracks with effects between projects, though verify plugin compatibility between systems.Key Settings
When using duplication/cloning, ensure Clone Effects is enabled in track duplication dialogs. For existing tracks, combine track templates with Copy Special/Paste Special for data transfer.I know all these ways. It would be nice to be able to drag and drop the entire effects basket onto another track.
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Just now, dougalex said:
Hold control then click/drag any effect from any track effects bin to another track's effect bin.
Thank you! I know this option. I need to copy several effects (4-8) at once.
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Hello! Tell me how to quickly copy several effects from one track to another.
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1. Is it possible to make autosave work in the background without interfering with the workflow? In small projects everything works well and one can say that it is unnoticeable. But in large projects where there are many tracks (80 or more), autosaving takes 3-5 seconds and at this moment it is impossible to do anything that takes away from the workflow.
2. Please make it possible to adjust the volume and scroll bar of the sample in the browser.
3. Please make sure that when the tempo changes, the audio loop is stretched using the same algorithm as in audiosnap. I described it in detail in this thread.
4. Make the bar dividing line more contrasting in the Dark theme.
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Tell me, can I assign a hotkey to the duplicate track function?
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24 minutes ago, Will. said:
Literally all it does.
Fine. And if the project slows down or speeds up. What to do then?
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24 minutes ago, Wookiee said:
Actually why are you stretching something you recorded? Why not record the right length?
I often work with instrumental and percussion loops. Which need to be adjusted to the pace of the project. Have you ever adjusted a shaker or tambourine loop to the desired tempo?
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14 minutes ago, Will. said:
Groove clip does not stretch the file. Its ONLY prep's it to be duplicated as an extended LOOP FILE.
I don't agree with you. It still stretches, just not as well.
Well, if you are right, then it would be logical to add this function to Sonar. I very often work with different loops that need to be slowed down or speeded up.
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3 hours ago, msmcleod said:
Which stretching algorithm works best is very material dependent. "Radius Mix" is one of the older algorithms, and although it works well on some material, you may find the Elastiqué algorithms work better. There's also the "Groove" algorithm, which works well if you want to stretch both time (to match tempo) and pitch (to match pitch markers).
It's worth mentioning however, that any stretch algorithm is going to have limitations and the quality of results will get worse the greater the stretch is.
The preferences page sets the default algorithm, however you can set the algorithms used by clip in the clip inspector after selecting the clip:
IIRC, the default is Elastiqué Efficient for Online Render (i.e. live playing), and Elastiqué Pro for Offline Render (i.e. bounce).
The reason there are two is because high quality stretching is processor intensive, which can make edits annoying as you wait for it to adjust things.
So you use the lower-quality-but-quick online method to get timing correct, then bounce using the high-quality-but-slow method when you're finished.If you also want to keep the original clip after bouncing, I suggest duplicating the track and archiving one of them before bouncing. This will allow you to use the higher quality bounced track, but also giving you the option of going back to the original if you need to change anything.
Please tell me what am I doing wrong? Why does the first track sound worse than the second? I recorded two videos. In the first video, the Radius mix algorithm, in the second, Elastique Pro.
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1 hour ago, Wookiee said:
@Andrey_rbkPage 632 describes the differences between different type stretching and the difference between offline and online render. Did you read that?
Yes, I read it. There is no answer to my question there. If I export these two tracks, the first one still sounds worse (with the chorus effect).
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1 hour ago, Bristol_Jonesey said:
Have you bounced the track down to itself after engaging looping?
This is what the "Offline" part of Offline Render refers to.
Watch the video. I bounced both tracks.
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Hello! Tell me what stretching algorithm is used when I use Groove-clip loop. How can I change the algorithm? I noticed this when setting a loop to the desired tempo using the AudioSnap feature (Clip Follows project). This makes the sound more natural without the chorus effect. If I use Groove-clip loop playback, the chorus effect appears.
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Hello!
1. In the piano roll, when I scroll with the mouse wheel, the track names disappear. I tried it on another computer, same problem.2. Some plugins do not have room for the “Automation write”, “Automation read”, “Give All Keystrokes to plug-in”, “Pin Plugin Window” buttons.
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22 minutes ago, Noel Borthwick said:
Mp3 settings are saved as part of the project if you use export task queues.
Yes, I know about this. I would like these settings to be saved with the project template or somehow separately. The main thing is not to configure it every time.
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Thank you very much to the developers for continuing to develop Sonar!
After installing the demo version of Sonar, I would like to express my wishes.
1. Sonar does not display whether the synthesizer is frozen or not (Color Scheme - Tungsten Classic). In Cakewalk, after freezing the synth, it turned blue. In my opinion this is more convenient.
2. I would like to see the ability to rewind in the media browser. Sometimes when you listen to different effects or sweep, it gets very tiring to listen to it to the end.
3. It is very inconvenient to configure an mp3 codec in each new project. Why not set it up once and save the settings as default for each project?
4. When you work on other projects, it is not always possible to track how much time it took to complete a particular project.
Please add a time counter. So that you can understand how much time it took to complete the project.And finally, tell me what these numbers in the image mean?
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20 minutes ago, Will_Kaydo said:
No need. You just need to highlight the clip
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Thanks to all! In order for the quantize button to be active, you need to do "Bounce to clip"
Sonar 2025.07 Feedback
in Cakewalk Sonar
Posted
Agree. I also think it’s more convenient this way. Moreover, more projects fit this way.