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8 NeutralAbout Gary Shore
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Getting ready to check out the 3 videos posted in this thread on pg.1/2 about the Sonar installation now,then (as I mentioned above)will be setting up a new thread w/some of the stuff I'm still looking to better understand if necessary,would welcome replies from people who've been posting on this current one as we all continue to gradually familiarize ourselves w/things....
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@Jonathan Sasor Appreciate the continued clarification....if I'm understanding you correctly here,since it's already been recognized/works correctly in the most recent CbBL update version I'm currently using,when I select the option that allows for all my current settings to migrate over during the new Sonar installation/setup,this should also "seamlessly transition" along w/ everything else....
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Jonathan- Much thx for taking the time to reply to my post above man;great to know you're part of the discussion over here and that we have BL staff people like yourself/MS McLeod/Noel etc providing the kind of factual info all of us still familiarizing ourselves w/everything involved in this migration > Sonar can rely on.... Planning on setting up a new thread along the lines of the current one focusing in on some specific aspects of the transition process I've been unable to find clear concise info about within the next few days.....however to continue going over the Drum Replacer situation in light of John V.'s posts above (which led to my starting to wonder about things again after "breathing a sigh of relief" immediately after going over your reply)> Leaving aside the directly-related subject of DR itself being available for usage as part of the ARA options in the Sonar free tier momentarily ,my actual situation is a current project which uses DR and where some of the individual drum kit tracks have been bounced while others are still active DR tracks(i.e.liked the sample layering results I got for the tambourine so this has been bounced;still working on the sound design for kick/snare so these are DR tracks)... Been focusing more on some other aspects of the track completion process w/a working drum track in place-so my concern is being able to continue working on things in Sonar w/"everything intact" (as so many of the thread postings I've been seeing over here/in the various Facebook Cakewalk groups suggest will be the case)vs.some kind of "worst case scenario" where the project opens in Sonar without DR and I have to figure out how to get things re-established before being able to continue.... As your time permits I'd really appreciate the opportunity to keep going over this stuff and get a full understanding of what's involved....and once again much thx for making yourself available over here...
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Hey John!Glad to see you're still actively involved over here helping us all figure everything out.... Like everyone else who just found out what's going on re-Aug.1,been studying all the threads here to better understand things... Since I have a couple of current projects using both Drum Replacer and SI Strings,would really appreciate some clarification re-above i.e.- "No "= they won't be available in Sonar free tier OR "No "= that won't be the case and,just like people have been posting re-the TTS-1,as long as you already have these installed in CbBL,they'll "seamlessly migrate" along w/everything else...
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Question about setting up the AudioSnap palette's "Groove Quantize" grid.......
Gary Shore posted a question in Q&A
Have a track I'm working on setting up a natural sounding groove/feel in and just started looking at the AudioSnap palette's "groove quantize" features(both Quantize to Pool and Groove Quantize)..... I'm wondering how people approach setting up the grid using the 2 dialog boxes as far as the Window/Strength settings etc;been trying to understand this stuff in terms of musical note values and how to configure things so the result reflects the timing of the Pool/Groove Quantize source track while still maintaining some of the aspects of the track this is being applied to... So far I've just been using the Quantize to Pool feature but planning on seeing how the Groove Quantize works as well,appreciate being able to find out which of these 2 people prefer,the possible difference in the end result etc,along w/the tech workflow people over here use when dealing w/this stuff... -
Hey much thanks for posting this,scook is the man and was glad to see he replied w/info;actually found a tutorial a little while after I posted this showing this kind of stuff where various plugins/FX racks were disabled.... BTW my focus w/both these aspects is on overall CPU effect on the Project and it being 100% functional in the DAW vs.latency specifically...
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Greetings to all and as always much thanks for everyone's help in the past over here... After being into the DAW for a while,finally getting into the kinds of advanced mixing approaches I've been studying,started working w/a bunch of new plugins and came up against something I wasn't able to find info about so posting this thread...wonder if people here could help me figure out something basic as far as plugins/CPU.... In terms of having a plugin installed in the FX rack,if the plugin itself is disabled,will it still be affecting the CPU just by virtue of it's being there? What about when the FX rack is bypassed? A secondary question concerns clips as far as the CPU hit involved in having a bunch of clips/editing vs.bouncing these down....also how having ASP clips along w/standard ones factors into things.... TBCH have a lot of stuff I've been working on getting an understanding of like the above and so will be posting more frequently over here....
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Wasn't aware of that,much thanks for the heads up man.. Anyways you know this is a great forum....although I'm usually only over here when I feel I really need to bring something I'm dealing w/to the groups' attention and get some invaluable feedback,I'm always doing Google searches for threads over here relating to whatever I'm focusing on that I want to get some insight into and invariably finding great posts/replies..so adding this to the available resources(despite it's being based initially on a pre-AM coffee befuddled state)is a good idea,agree 100% w/your point...
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Hey John!!How goes it man? You know like I posted above in reply to Mark who quickly set me straight on exactly what was going on yesterday AM ,was getting ready to delete this thread but now I'm glad I didn't get around to it until just now as I didn't know about this new one of yours although I have your playlists/links all saved in my go-to Cakewalk info email folder-much thanks for posting the link,just took a quick look at it and saw you also get into some other stuff I'm interested in as well...will be adding this to the tutorials I'm studying to figure out how everything works w/this...BTW now that you've posted this will be leaving the thread up w/a different title/updating the initial post...
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Hey Mark!! Man much thanks for pointing this out,made my day...haven't used this for a long time,just realized it would be great for some stuff I'm focusing on,checked out a bunch of tutorials/info and had everything ready to go in terms of refreshing my knowledge of how to use it but had neglected this aspect of things as I was thinking in terms of plugins/FX this AM...no sooner did I read your reply then I re-opened the DAW,checked it under Region FX instead and right away saw everything worked as it was supposed to...again thank you for seeing this and posting right away...... Based on the no-brainer aspects of this I'd inadvertently neglected while still having my AM coffee when I was getting into this stuff earlier,will be deleting this thread,just wanted to let you know how much I appreciate your posting,along w/all your past help over here man...
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Updating this as,although the original thread was posted after I mistakenly kept trying to install Drum Replacer as an FX plugin instead of setting it up as a Region FX(see below if you also made the same mistake and like me were wondering what was going on),instead of deleting this thread(see reply to Mark McLeod below)decided to leave it up as John Vere,one of the more knowledgeable folks over here who's helped me figure things out,has just made a new tutorial on using Drum Replacer which he posted the link to below...looking forward to checking it out,I'm sure that like all his other excellent videos that are among my go-to sources of info for everything Cakewalk,it'll be another great resource for those of us developing our overall skillset.... Posting over here again hoping some of the people who've helped me figure things out in the past will know what's going on/what to do- Just went to load Drum Replacer and kept getting the message screen shown- Not sure what's going on as I checked the Plugin Manager,saw it listed,checked the plugin properties box there with no problem,re-scanned everything anyways... Plugin actually shows in the FX Rack but same message screen comes up... Last thing I wanted to have to deal with as I'm planning on using it for a bunch of tracks,actually working on some other stuff,not in the DAW today but wanted to check the info for another plugin and just thought of taking a look at Drum Replacer as well when this happened...glad I did think to check it vs.finding out about this when I went to start working on the Projects where I'd been planning on using it.... Found this older thread mentioning the same "exception code" but not familiar w/what's involved here...hoping there's an easy fix someone can let me know about....
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For people who see this thread since I figured things out yesterday after the first reply, interested in any info re-above copy/paste.... (WASA(B)/(P)I)focus notwithstanding!! as I'm interested in understanding the kinds of things you have to do when you get the "Audio Engine Dropout" message w/the different numbers....
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Thx for posting the link,have checked it out already along w/many others by Mike Enjo who's one of my go-to people for everything;is the stuff I'm focusing on here shown @ a given time in the video?Been a while since I've seen it...
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Bdickens- Excuse me man!!Actually was out at the local Smart and Final earlier and was checking dry roasted edamame which I usually get,the only kind they had was WASABI...hence the confusion..my bad...but appreciate you posting and if you have anything relevant i.e.in terms of the results of the WASAPI I posted above etc,be interested man as TBCH just familiarizing myself w/this stuff..
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All good-this worked but led to some audio engine dropout problems-buffer size was @ max so couldn't increase it re -#1> Audio processing took longer than the buffers allotted time slice. Increase the Buffer Size value in Edit > Preferences > Audio - Driver Settings. however did a Wave Profiler WASABI scan- ==== High Definition Audio Device (0 in, 1 out) ==== 8000 Hz: not available 11025 Hz: not available 22050 Hz: not available 44100 Hz: Channels 1,2 -- Bits 16,24,24(4 bytes),32 -- OK 48000 Hz: Channels 1,2 -- Bits 16,24,24(4 bytes),32 -- OK 88200 Hz: Channels 1,2 -- Bits 16,24,24(4 bytes),32 -- OK 96000 Hz: Channels 1,2 -- Bits 16,24,24(4 bytes),32 -- OK 176400 Hz: not available 192000 Hz: Channels 1,2 -- Bits 16,24,24(4 bytes),32 -- OK 352800 Hz: not available 384000 Hz: not available which seems to have fixed the problem... Any continued feedback about everything in this thread appreciated.....