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John

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Posts posted by John

  1. I really like these plugins. The GT Analyzer is very easy to read.  I like the look too. 

     

    13 hours ago, seadude said:

    Well it took me a while to work it out but it appears the installer has mixed up the 32-bit and 64-bit vsts. After a bit of fiddling around with file paths in Cakewalk plugin manager it appears the 64-bit version has gone into the x86 programfiles vst folderand the 32-bit vst into the relevant programfiles vst folder. A bit of swapping around and it's all fine.

    I am well impressed with the plugin itself, very flexible, from the little I have tried it, seems very transparent and - dare I say it - sweet sounding. Great value.

    Yes it took me some redoing and re-redoing to get it set in its proper place.  Alls well that ends well. I agree  they are a great addition to the tools.  I really like the clean look.  

  2. Cakewalk needs to support AAF. 

    The Advanced Authoring Format (AAF) is a multimedia file format that allows you to exchange
    digital media and metadata between different systems and applications across multiple
    platforms. Metadata include fades, automation, and processing information.

    Cubase supports it so does Studio One. Please support it.

    • Like 7
    • Great Idea 2
  3. Welcome Starrise.  I think you are asking questions with a title that is saying it is a Q&A. That implies you have answers. Or it could be you are asking about the forum. 

    I take it you want to know how people are using Bandlab with Cakewalk? I am not sure exactly what is being asked.  

    • Haha 1
  4. 14 minutes ago, Craig Anderton said:


    I think Colin is referring to the binaural "dummy head" recordings, which position mics and an artificial head in a way that more closely simulates how we hear sound. When played back on headphones, properly recorded binaural sounds very three-dimensional. It does not reproduce over speakers.

    The principles behind binaural recording are complex, because they take into account the time differences between audio hitting the right and left ears, and well as the "head shadow" that affects audio. I did an FX Chain called the Monitorizer that emulates these in a basic way.

    However the OP mentioned binaural panning (maybe because Studio One has a Binaural Pan plug-in with the same name?), and the term "binaural" has been used in a variety of contexts over the years. When mixing, mid/side processing can manipulate a stereo signal's perceived width, and in some cases, can change the spatial relationship  of signals to create more of a "3D" effect. M/S processing is the basis for the Studio One plug-in, and Channel Tools is a comprehensive M/S plug-in (the twin delays are particularly helpful) that can alter width and other elements of the stereo placement...so I think that will come closest to what you want to do during the mixing process.

     

    Just as I said  he was getting to the meaning of the question.

     

  5. 46 minutes ago, Colin Nicholls said:

    Not to detract from what Craig has said, I'm going to say that Binaural recordings have a lot more to do with the "recording" than the "mixing" stage. The panning is just hard L-R if you've recorded a stereo track using binaural microphones.

    Absolutely right, Panning defeats the whole idea of binaural.  I think Graig is answering to what is the underlying question. 

  6. 23 hours ago, Craig Anderton said:

    The biggest problem I've had with MCU and Sonar is after switching to control buses, it's difficult to get back to controlling tracks. This happened with the SSL Nucleus and other MCU-compatible devices, including the FP8. I could just be doing something wrong...

    In my studio, the FP8 replaced two Avid Artist Series controllers. Although the FP8 doesn't do 16 channels, I love the compact size - the small footprint is a big deal for me. It sits to the right of my keyboard/mouse, and Maschine Mk3 sits to the left. 

    If you have a Sonar overlay on it there is a section called Control Group. The buttons are from left to right Track, Aux, and Main.  This is where you move from tracks to buses and back.  Without an overlay it is the top three buttons under Functions. Labeled Undo, Cancel, and Enter. Undo =Tracks. Enter = Bus.

    This was the only weakness with the Mackie Control. Each DAW developer was suppose to give Mackie a layout to create an overlay.  

  7. Windows 10 should at the very least give you as good of performance as Win 7. Most everybody reports better performance.  However, some of the same things apply to a Windows 10 system as they did to a Windows 7 system. 

    Nothing is as important as making sure you are using the right audio interface driver for best performance.  This may mean using WDM instead of ASIO.  If ASIO is used, and most recommend it,  find the sweet spot for low latency vs. stability.  There should be no delay in starting playback.  It can be due to buffers being too low or too high.

    Be sure to set you computer to best  performance not balanced as the default. Be sure to disable startup programs you don't need running in the background.

    Be sure to get the latest Windows 10 updates.  

    As others have already said do not run Cakewalk in game mode. If you can use more than one hard drive.  The C drive should be reserved for applications and VSTs. A second drive should be used for sample libraries and a third for projects.  The more the better. 

    Try to avoid programs that were meant for Windows 7 Make sure a program is Windows 10 compatible. Make sure you have full permissions throughout you system and drives.  

    Remove Nvidia audio drivers from your system. Try to avoid your computer "calling home" via the internet  when running Cakewalk.   Some disable wifi too. 

    Don't "optimize" Windows 10 as if it were Windows 7.  

    As I think of more things I will add them. 

    I hope this is helpful. 

     

    • Like 1
    • Thanks 1
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