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Will.

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Posts posted by Will.

  1. If its only specific to this project, your antivirus could be blocking it.

    I have seen and experience cases, where for no reason custom presets cause that message after closing CbB and firing it up again. This could from your own custom presets or from other.

     This does not only falls directly on custom presets. It could be a stock preset as well. I had two synths doing this which I have gotten from the plugins4free website, but it can be effects too. 

    Make a copy of the original project file and paste it to the desktop and try to open it from there. This always helps for me. If it does not want to open from the desktop, try to hold down shift while you open it (right click and open.) 

    Theres also the case of renaming the project - especially when a "Save as" command was done. So double check the project folder for this. 

    Otherwise create a dump file and send it in, but I doubt that its Cakewalk related. 

  2. 5 minutes ago, Milton Sica said:

    PAN UNCONFIGURING

    I have noticed that the PAN controls of some tracks sometimes shift from CENTER to different percentage positions.

    I'm not sure what the origin of this change is.

    I ask if it is a version problem or if there would be some MACRO command to configure all the PANs for the Center.

    Are you using any controls via midi or surface? 

    Have you tried to do some self diagnosis before you created this post, and what were they?

    Create a topic in the Q&A section or asked for this to be moved there. 

  3. 17 minutes ago, Don Zimmerman said:

    Thank you all for your replies I am glad to see that it is still working for you all. Maybe I can figure it out if that is the case. They open fine they just don't process my guitar. I can move all the knobs and hear absolutely no change at all. Maybe some of you can give me some suggestions. Everything else works fine but my VST2s. I have Windows 10 but I have not had a problem with any other DAW. 

    Sounds like an unauthorized/expired license. Which plugin are you using?

    FWIW: Cakewalk also have the ability to bypass the fx bin on the track itself and with a global bypass button.

  4. 22 minutes ago, Teegarden said:

    Hence the option to tweak afterwards to your personal liking...

    And the winner is . . . 

    This beats the purpose of AI tools - doesnt it? So why bother with it?  

    22 minutes ago, Teegarden said:

    @Will. I guess you don't use AI tools. 

    I thought this was perfectly clear in my first post. Also do not assume things. All the answers to your assumptions, has already been given. 

    If you like working with presets, thats cool and all. Its basically what AI tools are "Live|Dynamically Presets" 

  5. 9 minutes ago, Helene Kolpakova said:

    Not saying it's necessarily a problem for every one.

     

    Never said it isnt an issue. I said you can hardly call it one as it is a small nuance one dont really find annoying. I have this habbit of double checking every insert i make. So to me, what you find an issue - is hardly one. Understand what I mean?

    That doesnt mean it is not one. 

  6. First and foremost: The title of this topic is misleading.

    Secondly: Yeah. Can hardly call this an issue - perhaps for newcomers, yes. It's a known issue. I literally just thought it depends on your zoom perspective. How far, or close you're zoomed in/out. I don't know if it's the same with CbB though, but when aligning corners in CAD it is also not accurate within its grid snap. Perhaps they have a different reason for it | or| maybe I am missing a feature in there - who knows?  

    Maybe this will help. 

    I normally just do the Ctrl and drag to snap it "perfectly" to the grid - irrespective to what zoom percentage I am in. Easy-Peasy, and it works like a charm - every time.  

     

     

     

  7. 21 hours ago, Teegarden said:

    OK, I don't need or want a sampler at all.

    LOL! Dude, come on - your feelings.

    You want something that every user would not have an option to. You will have an option to not use the built-in sampler. I personally dont want to work with AI. You can use a sampler with AI tempo in it too. See . . .  options. 

    FWIW: I work everyday with music. I work in a "professional" roam. I go the whole nine yards. I travel overseas. Thats why I said, we interpret the word "professional" differently. In todays world of music the word "professional" does not exist anymore. I even keep air quoting the word losely. 

    You get 13 year old teenagers that mix better than most legends/icons of today. That's what i'm trying to tell you. Hits are being created on just a laptop and mouse with 4inch monitors. These rascals make millions - way more than what "professionals" make these days. 

    So tell me what it means to be a "professional" these days in music. 

    FWIW: Im not killing your request. I'm mainly just pointing out some real-life issues that comes with it.

  8. 46 minutes ago, Teegarden said:

    Plenty of professionals agree that AI tools do make life easier 

    Not to start any debate. I guess we all interpret"professionals" differently. 

    1 hour ago, Teegarden said:

     I definitely would like to see AI implementation all over the place.

    I dont.

    • Like 2
  9. 1 hour ago, Teegarden said:

    I want a one push of a button that automatically takes all the work out of my hands

    😂😂 Well, you can always wait a 100 years before you make music. 😂😂

    AI coding will never EVER! be accurate. I've been in studios where they use sonible plugins and yet, always have to correct it. The human ears will always have an advantage over AI. Keep in mind: all these algorithms that these things use, are also just based on a "humans" knowledge on spectrum frequencies, and dynamic ranges. So, human error in these codes are inevitible. 

    Every mic, vocal, guitar, keyboard, studio, reflection, accoustics, dynamics and locations are different - irrespective on whether it is the same song being played over and over. Every space you get is different. Meaning it will never give you an accurate result. 

    It's the same with two producers in the same studio, working on the same song, using the same equipment. One will do a better job than the other, because we hear details better. So, an AI system will NEVER be as great. Music requires and demand human expressions. 

    Though: I guess, there are maybe certain aspects where it might (using it losely) work for some people. After all theres no right or wrong way in music production. If it works for you - i mean, you're using it. 

    Just my little humble opinion. 

    • Like 1
  10. There is one. You can even create/select your own folders, from where to import/export or to save in.  

    You can read the document where to find this, or how to create your own default audio folders within the preference window. You can also create one folder with subfolders outside of cakewalk and just select that one as your default imported audio folder. Experiment with this first in case you do not like it.

    Each DAW uses their own language and terms on certain features that are unique only to that specific DAW. You might say Bounce to Clip here - another DAW will say Commit/Render to Clip. So, everything you need to know, you will find in the offline document. 

    • Great Idea 1
  11. 12 minutes ago, El Diablo said:

    I downloaded the CakeWalk only. 

    I hear you. It's in that installer too. It's the one I mentioned -- it being the web installer. You can download the offline document from there, or from within the DAW | and | I'm referring to the full offline document - not the quick guide. 

    The BA (Bandlab Assistant) is broken. Has been for almost a year or two. Trying to download Cakewalk from the BA stuck(s) at a certain percentage. 

  12. 3 hours ago, Starship Krupa said:

    You can add me to the chorus of "I tried it and it works over here." However, the above statement jumps out at me. I haven't done any video for broadcast, never messed with SMPTE. Can you fill me in on the purpose of this? Does the client/instructor require a SMPTE marker at the start and end? Did you fiddle with the clock source settings? I've never chosen any clock source other than "internal" or "audio," but I can see where it might make a difference. I don't have much time to dive more deeply, but it might be helpful for all involved if you posted your version of this:

    image.png.6d1157f0b7dfe75bd5b0907991854dc0.png

    Seems like there are multiple things in there that could result in what you're seeing if they were set a certain way. The documentation says that SMPTE/MTC sync is for when you have an external device generating either SMPTE or MIDI time code. Which clock source are you using? Also note the timecode format. As you can see, mine defaults to 30 FPS non-drop, while my video is, like yours, recorded at 29.97 FPS. The Cakewalk documentation says this about that:

    • "29.97 FPS Non Drop-NTSC non-broadcast and short length video in North America and Japan. Used for some music projects. This setting synchronizes the video perfectly with Cakewalk, but the sequencer position displayed in the Now Time and Big Time displays will gradually drift and become incorrect over long periods of time. The audio and MIDI synchronization to the external device will not be affected by this discrepancy.
    • "30 FPS Non Drop-Most music projects and some film in North America. This is the best choice for any music project and should be used unless the situation dictates otherwise."

    In oft-too-typical fashion, the documentation doesn't specify which music projects want which, just "some" and "most."

    Now, for the sake of confusion, because @Mark Mitchell posted in this thread instead of starting his own topic, we are dealing with two different users with two different computer systems and two different issues.

    @Malinois is running an onboard CODEC with WASAPI Shared and is having draggy video. First thing he needs to do is switch to WASAPI Exclusive and try it again.

    Mark Mitchell is having a different problem, he's running a MOTU interface with ASIO and his recorded audio cues aren't lining up properly with the video

    And fellow old dudes, you know I love ya, but as regards hating on onboard CODEC's please lighten up on that particular finger point. While, yes, it's best practice to use a good interface with an ASIO driver when recording, the facts of today are that way more people than in the past are using notebook computers to compose, mix and edit, using the headphone jack to monitor.

    You want to swear that Cakewalk doesn't play as well with onboard hardware CODEC's? Fine, but if that's actually the case in 2022, then Cakewalk sucks. What kind of hardware do you think schools use? Do their computer labs have Scarlett interfaces plugged into every computer? (my guess: probably not). What kind of computers do you think that 99% of college students living in their residential housing use? (my guess: laptops) How will someone who is completely new to DAW's initially try out different ones? (my guess is that most of the time, they'll just plug into the computer's headphone jack) Can Cakewalk afford to suck in those scenarios?

    BandLab's main page for Cakewalk by BandLab shows 3 computers running Cakewalk, two of them portables, no external interfaces in sight. Noel Borthwick, the man himself, tests Cakewalk's performance on a system using only the onboard sound chip. But if you want to create and reinforce a reputation for Cakewalk not playing well when using the onboard CODEC to monitor, keep it up. The word will get around eventually. All it takes is one snotloaf to quote a forum post out of context on Reddit for it to become an "issue to consider" when choosing a DAW (which I'll probably have to go on there and debunk once a week).

    In this day and age, it can't be a given that using onboard audio is going to cause problems with Cakewalk. If there are cases where it does, the developers need to know right away. What make and model of computer, what hardware CODEC, etc. It has to work well. I don't care how many systems worked better in 2000 once they put an Audigy or Echo card in. That's old information. WASAPI has been around for 15 years, longer than some Cakewalk users have been alive. Does the anecdotal information you're going by date back that far? I've had to adjust mine a few times over the years. Brands of video cards, brands of CPU, laptops vs. desktops, etc.

    From what I've observed across multiple systems in the many years I've been building them and using them is that onboard chips work just fine with Windows in WASAPI Exclusive. The playback is pretty much as smooth as using an ASIO-equipped external interface. On one of my systems, onboard chip with WASAPI Exclusive playback performs better than with my brand new Presonus USB Studio 2|4. I figured out why, too (using Resource Monitor and LatencyMon): the USB host can't keep us as well as the onboard chip's more direct connection to the rest of the chipset. For sure, it doesn't sound as good, due to better jitter control and supporting analog circuitry in the Studio 2|4, but it's easier on the audio engine. Believe it or don't. 

    The USB driver goes nuts according to LatencyMon when using the external interface with its ASIO driver, and everything quiets right down when using the onboard sound. Which makes sense to me.

    Fortunately, with my ancient Dell Latitude E6410 (mfr date 2011), playback with the onboard sound chip works great (in WASAPI Exclusive, somewhat less so in Shared). When I want the best listening experience I plug in the Presonus, but it just doesn't work as well when mixing and editing. I get pops and clicks no matter how high I crank the buffers.

    Think about gaming, where you typically use onboard Realtek CODEC's. All the horsepower they use for audio and video processing, 60 frames per second of texture-mapped 3-D in real time, with whatever binaural or Dolby or whatnot fancy spatial audio processing in a situation where frame rate is paramount, and you can't have any bottlenecks. As we know, it's gaming that drives the development of cutting edge PC hardware. They're not going to put a bottleneck into those systems in the audio CODEC. Although there is a small market for internal PCIe sound cards for gamers, I've never seen a gaming enthusiast/system tuner say anything about Realtek's CODEC's being a possible drag on frame rates or overall performance. The usual word is that theoretically, a sound card can offload tasks from the CPU, but then the CPU has to manage the extra USB chatter so it's kind of a wash.

    Is it really too much to ask of Cakewalk to play back a video and an audio track and record at the same time on similar hardware without glitching or lagging or things getting out of sync? But it might work if I buy a nice audio interface? Please tell me, because if I can't expect to be able to mix and edit on my laptop without lugging an external interface around, I'm ultimately going to have to find a more capable DAW because I want to be able to go mobile in times when I don't have access to my studio system. If I shouldn't even bother trying to use onboard sound with Cakewalk, well then, shoot, I won't.

    Well said. I know this comes from a place without trying to start a debate on this. Just to add to this without starting any form of debate as well: If Asio4All is just a wrapper of WASAPI, what makes it any less useful to use? Anyway . . . 

    I also always think about these when this topic comes up . . . It's what's being used with laptops all over

    760260327_Mic1.jpg.1c8c0407092218b44eb3e62f118fc020.jpg1053609744_Mic2.jpeg.2fa3ce61705097532dd6467b323fa28c.jpeg1103052864_Mic4.jpg.d52370b7fec179172317c48628e06094.jpg1848670455_Mic6.thumb.jpg.089bcf1c6fea824d2585505aaf5a1a30.jpg

     

     

     

     

     

    Why would companies go through all the troubles to create these if today's onboard soundcards were not decent enough. There are literally studios that runs all their equipment with this little setup. 

    112220-6441-768x768.thumb.jpg.534a06ea1fe32aa1938cd8e53a4becb1.jpg

    There are well-known artists that made hits songs with just an onboard soundcard, which also won them an award. In fact, most hit songs today, are made in a bedroom and on a laptop. 

    I'm probably going to be angry 10 years from now sitting with my handful of equipment and the two I'm yet to buy very soon. Until then . . . analog world it is for me though. 

  13. 6 hours ago, El Diablo said:

    Go ahead.. open up CakeWalk.  Click Help, then Click Documentation.  I get the error "Failed to launch help". 

    Just download the documentation like we all did. If you go to the help tab in the DAW and click check for update a popup toast will give you the option to download the offline documentation. You can also use the web installer to get it. It was there - the option was given to you, you should have just ticked it. 

    Im not saying you did/have - neither of that, but . . . 

    Getting Cakewalk from third-party websites, is still considered as piracy even if it is free.

    ALSO: There's the help module if you press Y on the keyboard and this one is not hidden. It is by default open when you install Cakewalk with the options to close/remove/hide/undock it. 

    • Great Idea 1
  14. 12 minutes ago, Glenn Stanton said:

    i've had several apps crash since MS updated their Edge browser last week. i re-ran the runtime installer and things are stable again.

    I did do a windows update on friday. 

    I'll try to install the full installer package now that i have it, instead of the updates and see how it goes this week out. 

    Thanks. 

  15. 1 hour ago, Noel Borthwick said:

    Pretty unlikely to be directly related to this release, since there is a very bounded set of changes.  Attach a crash dump and we can see what the cause is.

    No problem. Its just, theres absolutely nothing in the project. Like I said: I would literally just play some chords using the free kontakt player with its factory presets. 

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