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David Baay

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Posts posted by David Baay

  1. 2 hours ago, RICHARD HUTCHINS said:

    Then I went to the step sequencer and programmed 4 measures on the hi hat. I right clicked for groove clip looping and this time the cursor changes shape and I can drag the clip along to create a complete track .

    If the clip was created in Step Sequencer, it's already a Groove Clip, and there is no need to right-click for anything. Just hovering over the edge of the clip will display the slip-edit cursor as Glenn's screenshot shows and left-click will grab the edge to roll it out.

    I know you want to figure this out for yourself, and I'm all for 'teaching a man to fish', but did you try the Groove Clip I shared?

  2. When you say 'export', you mean the same as transmit/send, right?  I use external MIDI hardware all the time, and have not encountered any issues with regular note and controller data. And I happened to be using MIDI Sync just recently as well without a problem.

    Start/Stop/Position working indicates the basic port assignments, connections and drivers are all okay. The most likely issue then would be that the transmit/receive channels are not matching.

  3. 1 hour ago, Kevin Walsh said:

    I should be more careful with my words. As the project plays, the now marker "freezes" at a point for perhaps half a second rather than tracking smoothly with the current sample. It then jumps to the current sample and freezes there again, and so on. It is continually playing catch up.

    Sounds like CPU Conservation Mode, toggled on/off by the Pause key, reducing UI updates to one/second. Will affect meters as well as the Now Cursor.

    • Like 1
  4. 10 minutes ago, SirWillyDS12 said:

    Here is a screenshot for you... This is what I get every time I re-start Sonar after closing a project... Of-coarse my MOTU has not been disconnected and I do not get this with CbB, only with the new Sonar...

     

    Another bug/issue... Perhaps someone else can duplicate... On the "Start Screen" select "Local Projects"... Then select "All" ... Right after selecting "All" click on a project... Every time I do that Sonar crashes to the desktop... If I wait about 7 seconds for the little spinning circle then it doesn't crash and will open the project... Seems selecting a project needs "disabled" for a few seconds until the list is re-populated...

    I can't repro either if those issues on either my desktop DAW with PCIe MOTU interface or my laptop with a USB Roland interface. But I have noticed that the Win10 spinner (hourglass in Win11)  persists for a long time when the Start Screen is opened though it doesn't seem to interfere with launching anything.

  5. FWIW, there is a workaround to use the left and right sides of the External Insert to process two mono signal independently though you'll still have to give up two I/O channels to the one EI instance:

    1. Set the Outputs of two mono source tracks to a new Aux track named generically 'EI Host' and pan them hard left and right.

    2. Add the External Insert to the FX Bin on 'EI Host' and assign I/O pairs to it as usual. 

    3. Output the 'EI Host' track to a new Patch Point.

    4. Create two 'EI Return (L)' and 'EI Return (R)' tracks and set their Inputs to the left and right sides of the new Patch Point (renaming it "EI Return" in the process for clarity).

    5. Leave the Interleave of the two Return tracks set to stereo.

    You can now route the two I/O channels through indpendent mono FX. The 'Return' tracks will echo and record the processed signals independently and muting/soloing/panning will work as usual. The one anomaly you might notice is that the Confidence Recording preview will show the two return signals merged to a mono waveform while recording, but when you stop recording, you'll see the correct mono waveform in each track. 

    Also, I found the input assignments of the Return tracks changed to Stereo when I saved this setup as a Track Template which is unfortunate.

    @msmcleod Did say he would look into addressing this limitation at some point, but that it wasn't trivial.

  6. 13 hours ago, John Vere said:

    First- is some of the Start screen projects have the Preview icon but most don't.  It scared the heck out of me when I found the one that did and the project played at 110 db! 

    The Project Preview file is created by default on the first Export of the project from the new Sonar (see the checkbox at the lower left of the Mix and Render section). After that, you can choose to enable/disable the option to replace the preview file or not on subsequent exports. The rendering of the preview file should follow the Source Category and other settings in the  Export dialog so that it matches the level of the 'external'  export file. I suppose it's possible that routing of the playback from the Start Screen could alter the playback level, but I haven't noticed a difference in any of my projects; the Preview always plays at exactly the same level as the live project.

    You can find the preview files in the Audio folder of the project; they have long UIDs for names. If you save alternate versions of projects to the same project folder (as I often do) there will be a preview file for each and it won't be easy to tell which file is associated with which .CWP except maybe by its date or by changing the file extension and seeing which project loses its preview capability in the Start Screen.

    • Like 1
  7. 4 hours ago, Noel Borthwick said:
    On 3/8/2024 at 9:25 PM, Kevin Walsh said:

    UI lags a bit behind playback, not smooth at all. I think I saw mention of this being addressed in an upcoming release.

    @Kevin Walsh what are you specifically referring to when you say UI lags behind? Also can you share some info about your displays and windows settings for display resolution and scaling?

    Yeah, this is not the norm. Sonar is currently no different from CbB in which the Now Cursor animation has always been a bit jittery with 'ghosting' at higher zoom levels, but not "lagging".

  8. 29 minutes ago, User 905133 said:

    Good point about the using the metronome to verify that the setup has audio.

    Where possible, I always recommend clicking the virtual keyboard in the synth UI to generate audio output. This also verifies the synth output is correctly assigned to input of the Instrument/Synth track.

    • Like 3
  9. Track 4 is an Instrument track (combined MIDI and Audio) for SI- Electirc Piano. All you need to do is Shift+Drag (shift to constrain the time when dragging vertically) the MIDI to the Instrument track, and get rid of the separate MIDI tracks.  If you click the button at the lower left of the instrument track to Show Lanes, you can add a lane and keep the two MIDI clips separate in that one Instrument track.

    It should actually work the way it is but, technically, the synth associated with an instrument track is intended to receive MIDI only from that Instrument track.

    • Like 1
  10. I found the cause in my case: having a Disconnected synth associated with an Instrument track above the one from which I was saving a template.

    I haven't tested all the possible permutations of where the Disconnected synth is in the Synth Rack, but I suspect that having any disconnected synth above the one for which you're saving a template will cause a problem. In my case, the synth was manually Disconnected, but I'm guessing that freezing an Instrument/Synth track would have the same effect because it disconnects the synth.

    Reported to the Bakers.

    • Like 2
  11. Are you seeing this in CbB or the New Sonar? I just did a quick test and found CbB working as expected, but Sonar assigned the input of the audio side of the Simple Instrument to the audio interface input instead of the synth's ouput when saving the template. I know it happened on save because Sonar's template is broken in both Sonar and CbB, and CbBs template is working in both. But when I tried it in a fresh project, it worked in Sonar. I thought possibly it had something to do with the Instrument track having MIDI in it when the template was saved, but that didn't check out.

    I'm still looking into it, but the bottom line is that your template is probably being saved with the wrong input assignment on the audio side. You can split the instrument track to see and correct that.

    EDIT: I found at least one older report of this issue. Looks like I will need to send a reproducible case to the Bakers. Based on what I;m seeing it seems to be project-specific somehow - possibly to do with what other virtual MIDI ports that are in the project and/or hardware ports coming and going. The USB connection to my audio inerface has been mechanically flaky lately which might be a factor. Users have reported other cases of port assignments getting crossed-up when hardware ports change.

     

    • Like 1
  12. Which drum kit, and are you monitoring the kit's brain through CbB or directly, or using a VSTi?

    Either way, I would record the audio from MIDI playback, sync the first audio transient with the first MIDI event, and see if there's a significantly variable timing discrepancy between later MIDI events and their corresponding transients. There should be virtually none with a VSTi and if you're monitoring the kit's brain, jitter in the MIDI interface and the brain's response would usually be on the order of only 2-3 ticks (1.0-1.5ms at 125bpm) which shouldn't be noticeable.

    EDIT: Seems I wasn't reading carefully and missed that playback is through a VSTi and maybe you're just recording MIDI from a keyboard rather than electronic drum kit as I originally thought. My suggestion still applies in any case: check the audio transients of a realtime synth recording against the MIDI to verify what you're hearing is real. Then maybe try a freeze/fast bounce to see if it's different.

  13. Anything other than CC7 Volume, CC10 Pan, CC91 Reverb  and  CC94 Chorus will remain in the track because there's no dedicated track control for it. Also, only the initial value will be moved to the track control; if there are additional events that change tha value later in the track, those controllers will remain visible in the Event List and PRV Controller Pane. That initial value is sent every time playback is started unless it's overriden by starting playback later in the track with Event Chase enabled in Preferences > Project > MIDI (which it is by default).

    • Like 1
  14. 11 minutes ago, Milton Sica said:

    How many times on Cakewalk Bandlab have I commented and seen thousands of users comment about the application's BUGs and in the same number hundreds of explanations that there were no BUGs, that it was a problem with my installation or the users, etc, etc, etc.

    I think you exaggerate both the number of issues reported and the amount of resistance there is to acknowledging these issues. And it's indesputable that a significant majority of issues reported on the forum turn out to be due to misuse, misunderstanding or faults in 3rd-party software/hardware. so there's goood reason to question when someone cries BUG! without providing reproducible steps (acknowledging that the symptoms of some bugs are not easily reproduced).

    24 minutes ago, Milton Sica said:

    thousands of bugs have been fixed.

    Another exaggeration; he said "hundreds".

    • Like 2
  15. Controllers for which CbB has dedicated track controls are read into those controls and removed from the clip, but only when you open a .mid file as a new project. If you import into an existing project that won’t happen. And in any case, they will be written back to the file on save as MIDI.

    • Like 2
  16. 11 minutes ago, Glenn Stanton said:

    there can be a hundred vectored triangles and quads to form a single knob in a way that might look as nice as the image based ones we use today.

    Thanks for the confirmation, Glenn; I suspected as much.

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