Jump to content

PcMacsterRace

Members
  • Posts

    14
  • Joined

  • Last visited

Posts posted by PcMacsterRace

  1. 1 minute ago, scook said:

    Instead of using a virtual MIDI cable duplicate the MIDI track with "Link to Original Clip(s)" enabled. Right-click the duplicate tracks button for its options or use the menu option.

    Yeah, I just posted above saying it is a solution for what I am looking for. Not a perfect solution because I have to remember to link the clips every time I create a new one, but it is a solution that works, I would probably just have to get used to an extra step. Thanks though

  2. 15 minutes ago, User 905133 said:

    I am not sure that there is a bug with the MIDI Event Filter itself.  It seems to do what it claims to do.  Rather it seems to me it is not the solution you want. 

    I think it could be usable for this purpose if there were an option to handle special cases for note events where vel = 0 and those events are being filtered.

    I am not sure that improvements will be made to MFX by the developers, but maybe it is something @Variorum  (or someone else who writes MFX) can do.

    There is 1 potential solution I found that may work for what I need to do. Essentially, I can just link the clips I paste into each of the VSTs and then use the Event Filter to filter the velocities I don't want since for some reason the infinite sustain glitch doesn't happen when the midi track's output goes directly into the VST rather than the output of the midi track going to a virtual MIDI driver and then the VST having that midi driver as it's input like we found out (I honestly don't think it's doing what it's supposed to do, I honestly think it's a glitch in my opinion). It's not a perfect solution for me because for every new clip I make I have to remember to link it to each of the VSTs, but at least it's a solution

  3. So quick update. For some reason, the glitch where infinite sustain caused by playing a note using a midi controller with the note event selection Midi FX on also takes effect when using virtual midi drivers like LoopMIDI and Loopbe. So sadly, I do need either a fix for that issue or another solution to trigger a vst inside a certain velocity range because it means I can't use multiple VSTs and use only 1 midi track unless I want that infinite sustain (which I obviously do not want). If anyone else can chime in and help, that would be greatly appreciated.

  4. 1 minute ago, User 905133 said:

    Sorry. I used that phrase to refer to "a track with a MIDI FX Event Filter where the velocity range chosen is in the middle a (e.g., 50-93 as pictured) as opposed to being at the low end (e.g., 0 to 80) or the high end (e.g., 50 to 127)."  

    Good to know its only an issue using a controller.  I had the same problem as you with a different controller. I suspect it will be a problem with any controller.  I have seen other issues with the way Cakewalk handles live midi data.  (I gave up trying to get Cakewalk's Inspector-based Arpeggiator to respond properly to remote control midi data.)

    Glad to see you found a workaround. As for me, I have a software sampler that lets me layer samples.  However, using the filter would be quicker for me than re-tooling a multi-sample preset. So, thanks for the solution and for the video.  

     

    Your welcome. If anyone else has a better solution or a solution to any of our problems (either the making a sound on release when playing below min set velocity range inside Kontakt, or the infinite sustain cause by playing a note using a midi controller with the note event selection Midi FX on) then please let us know

    • Like 1
  5. 27 minutes ago, User 905133 said:

    I have set up 3 surge tracks so far and not having the issue yet.  I do not have a middle velocity section track yet.  If I understand, that is where the problem is right?

    I have no idea what a "middle velocity section track" is. However, I did find out it's only an issue when I'm playing notes on my Midi controller. For some reason, it works perfectly during playback (which honestly maybe is the fault of my midi controller, which is the Akai MPK Mini MK2. Maybe using a different Midi controller would fix the issue)

    If it helps, here's a video showing my setup and the bug in question in action

     

  6. 3 minutes ago, User 905133 said:

    The event filter was the one I had in mind. I am testing right now with Surge. It would surprise me if the plug-in uses note off velocity.

    Yeah but like I said, the problem is when I play within the set min and max velocity, it just plays that note indefinitely until I turn off the Note Event Selection or the plugin itself and hit that same note again. Playing under the set min velocity is fine though. Any way to fix this?

  7. 26 minutes ago, Nigel Mackay said:

    That making a sound on release sounds weird to me.

    There is another method, but a bit of a schlepp.
    In Kontakt, select the instrument you want to modify.
    Click on the spanner to left of the instrument GUI.
    Just below the GUI is a button Mapping Editor. Click on it.
    You get a visual method of adjusting the minimum and maximum response velocity for each note in the instruments playable range.
    Just above the display, under the button List View, is K. Range. This is keyboard range.
    If you hover the mouse over the righthand note name there is an updown control.
    Use this to extend the selected notes on the display. They go from cyan to yellow.
    Use the mouse to drag the bottom and top edges up and down. The velocity values are shown next to the keyboard range.

    This will work for any instrument in Kontakt.

    Sadly, I can't try this since I am only using Kontakt Player and not the full version.

     

    20 minutes ago, User 905133 said:

    Would Midi FX meet your needs--for example, different plug-ins (virtual instruments) on different tracks each with its own velocity range?  Not ideal, esp. if there is a solution just using Kontakt, but it might meet your needs.  

    This almost would've worked, the Velocity plugin didn't do what I wanted, however the Event Filter Plugin is exactly what I want. When I turn on the Notes Event selection to try and filter the Velocity, if I play under the set Min Velocity, it doesn't play a note at all. Perfect. However, the problem is when I play within the set min and max velocity, it just plays that note indefinitely until I turn off the Note Event Selection or the plugin itself and hit that same note again. Any idea on how to fix this?

  8. 3 hours ago, Chappel said:

    I don't know to specifically do what you want, but you can isolate velocity ranges for editing using Process>Find/Change. Here's how I would do it. Duplicate the MIDI track so I'd have a track for every synth I wanted to play a certain velocity range and use Find/Change to select the notes in the range I DON'T want playing in that track and delete them. When I was done I'd have multiple MIDI tracks containing only the notes within the range I want each synth to play, and then assign those MIDI tracks to the synths I want to play them. Not very elegant but it would work.

    This is not what I want though. I basically want to be able to playback a note harder or softer to layer other patches within Kontakt (like if I playback a note hard, then woodwinds would come in, and even harder would bring in brass for example).

    Basically what this guy is doing with Kontakt 5 was EWQL libraries

     https://youtube.com/watch?v=vIkJjbXTCNk

  9. I just bought Nucleus Orchestral Core Lite and I was wondering about something. I want to be able to layer different multi patches and use velocity to bring in different multi patches so that I can have 1 MIDI track and potentially 1 instance Kontakt and make it sound like an entire orchestra. 

    To do this, I want to be able to have strings come in at 1-127 velocity, woodwinds at around 64-127 velocity and brass at around 100-127 velocity (and other stuff if needed). The problem is that I can't seem to figure out a way to do this. 

    I tried to go into the instrument settings and change the minimum velocity range, however when I am playing the note under the set minimum velocity range, the note doesn't play until I let go of the key on the keyboard in which it makes a staccato note, which is what I don't want (I want the instrument to not make a sound at all when I play the note under the set minimum velocity range).

    Is there a way I can make it so I can use velocity sensitivity to layer other patches (either with Kontakt or maybe done in Cakewalk independently itself someway so that I could use velocity sensitivity to layer other VSTs that cannot be loaded into Kontakt if I so wanted. I also wouldn't mind needing to use multiple instances of Kontakt to make it work), or if there no other options besides using the velocity range inside Kontakt, is there a way to fix the minimum velocity range so that when I play a note with velocity under the set minimum velocity range it doesn't make a sound at all?

  10. 14 minutes ago, Matthew Sorrels said:

    OK first off, never use a simple instrument track with Kontakt.  That always leads to a ton of issues because you can't easily control things.  In this case if you open the event viewer on your MIDI you'll notice all the notes are set to MIDI channel 3.  And since it is a simple instrument track you can't easily redirect it to MIDI channel 1 like you can with a split track setup.  In fact I'm not even sure how you set the MIDI channel on a simple instrument track (I'd hope there is some way but I have no clue what it is).  In order to hear that MIDI you either need to change the MIDI to channel 1 or change the Kontakt Instrument to channel 3.

    tU0eOs.jpg

     

    And that was the problem, Thanks for the help. BTW, I did manage to find a way to change the midi channel in the event viewer.

    Process > Find/Change > Ok > Channel (Under All Non-Special Events) > Set channel Min to channel you want > Ok

    I can also just set the Midi channel in Kontakt to Omni and that seems to fix the issue as well.

    Again, thanks for the help!

  11. 9 hours ago, Matthew Sorrels said:

    This sounds like the MIDI clip in question has control messages that are perhaps causing the Kontakt instrument to silence itself.  Open the Event Viewer in CbB and see if there are things other than notes (delete them and then remove and reload the Kontakt instrument to reset it).  You may also want to turn off the option in CbB for Zero Controllers When Play Stops (which is a project level option under Project->MIDI) sometimes when this is on CbB will send 0 controller messages for a lot of controls to the Kontakt instrument settings volumes and filters to 0, which kills the sounds.

    This does not work, thanks for the response though.

     

    14 hours ago, Robert Bone said:

    Can you please explain in detail, how you have things set for:

    For the midi track you have the midi clip loaded into, please tell me what is set for that track's Input and Output.

    For the audio track you want to use to hear the sounds from the Kontakt instrument, please tell me what is set for the Input and Output for that track/

    For the Kontakt instance, please tell me if you have an instrument loaded, (sorry have to ask), and also whether or not this is the only Kontakt instance in the project.  If you have more than one Kontakt instance in the project, then please tell me the modified name Cakewalk shows in the synth rack for the particular Kontakt instance that has the instrument you are trying to have play the midi data from your midi track.  (if you have 3 Kontakt instances in the project, Cakewalk would display them as Kontakt 1, Kontakt 2, and Kontakt 3).

    Each Kontakt instance present in the project gets 'named' in the Synth Rack, with a numerical suffix to uniquely identify it - your first Kontakt instance will get a name of Kontakt 1, and if you were to load an additional instance of Kontakt, it would be named as Kontakt 2, and so on. 

    When you are playing connect the dots between a midi track and the target Kontakt instance, and between an audio track and the target Kontakt instance, you have to make sure you assign the correct Kontakt instance, so if you have let's say 2 Kontakt instances in the project (Kontakt 1 and Kontakt 2), and Piano is loaded into the 'Kontakt 1' instance and Strings are loaded into the Kontakt 2 instance, and you are making the midi track and audio track assignments for the Strings instrument in the 'Kontakt 2' instance, you would have to set the Strings midi track Output assignment to be 'Kontakt 2', and you would need to set the Input assignment for the Strings audio track to pick up the 'Kontakt 2' stereo output, in order to be able to properly hear Strings sounds when you have the Strings midi track in focus. (its Input Echo on).

    So trying to recap the assignments, you should have:

    1) Kontakt instance with some instrument loaded

    2) A midi track with its Input set to Omni/None, and its Output set to match the name of the desired Kontakt Instance.

    3) An audio track with its Input set to the Kontakt instance's instrument's Stereo Output (Left and Right).

    If the above is in place, then when you bring that midi track into focus, by clicking on that midi track's track number - you should see the Input Echo button lit, for that midi track.  Now, if you play your midi controller, (OR, if you have midi data on that track and you hit Play), you should hear sound from the loaded instrument of that Kontakt instance.  (you do need to be playing notes that fall within the playable range of that instrument).

    I hope the above makes sense, 

    Bob Bone

     

     

    I have done everything you said, still no sound when playing the song back

    the instrument is Shreddage 3 Jupiter, and it's the only instrument loaded in Kontakt (though any other Kontakt instrument will also produce the same effect). It is also the only Kontakt instrument in the Synth Rack.

    I would also like to say it's not project specific, any midi file loaded into any project, or any midi file that is opened, if I put one of the midi tracks into a Kontakt instrument, will produce no sound coming through said Kontakt instrument when playing the song back. Even if it's the only instrument in the Synth Rack. However, if I manually place the notes, it will play the notes I placed, but will not play the notes from the midi file. However, if i click on a note that was made from the midi file, no sound will play from Kontakt when playing back, but the notes I previously placed before clicking on a midi note will play and produce a sound, so I don't think it's a volume issue.

     

  12. Like the title says, whenever I import/open a midi file to a Kontakt Track, it doesn't play anything from the midi file. The thing is that if I were to play notes on the virtual keyboard on the software, in the Piano Roll or playing notes on a midi keyboard, it plays a sound, but when playing it back, no sound from the track with the midi file, even if the midi file plays within TTS-1 within the same project. But, if I were to click on a note from an imported/opened midi track, now the virtual keyboard in the piano roll doesn't work, even if I get a new instance of Kontakt loaded and a midi file is not a part of its track.

    Any tips to fix this? Thanks

×
×
  • Create New...