Jump to content

Robert Bone

Members
  • Posts

    1,267
  • Joined

  • Last visited

Everything posted by Robert Bone

  1. And, if you look at your posts on Page 1 of this thread, you have a couple there that talked about SSD drives, and some additional detailed responses regarding the suggestions others had made. Bob Bone
  2. Good morning - I am a bit confused, as the post immediately above this one I am quoting, in the 1st paragraph, has you posting about buying an SSD. Isn't that the post content you are talking about being missing? Apologies if I am mistaken. Bob Bone
  3. Yup (to the above response) - the USB connection will pass midi data in both directions, but does not transfer audio from a keyboard, such as the Motif. As noted above, you would need to connect the audio output jacks on the back of the Motif, to your audio interface, and record the audio when you play it, OR if you have captured your playing in a midi track, then bounce the midi data to 'print' the audio, and that will create an audio clip/track from that midi data, using the audio output from the Motif. Bob Bone
  4. Good morning - The Drag/Move operation to relocate a track, above or below other tracks, only directly operates on a single track, HOWEVER, there IS a way to move multiple tracks - that does still include the Drag/Move operation. Steps to follow: 1) Insert a track folder 2) Either click-drag or ctrl-click the tracks you want to group together and move, so that all of them are highlighted (quick-grouped) 3) Right-click on any of the highlighted tracks, and click on Move to Folder - then select the new track folder you had just created in step 1. 4) Now, do the Drag/Move operation, to position the track folder's new location above or below where you want all of these tracks to be relocated. To peform the Drag/Move operation, I position the mouse to the right of the track folder's name, and when the mouse is properly positioned, it will change to a double-arrow, pointing up and down. Then, hold the left-click button on the mouse, and drag up or down, to position the little line you will see appear, until that line is in the position between where you want the track folder to be relocated to, and that will move the track folder, and all the tracks within it, to the new location. As far as your second question goes - I am not aware of any limit on how many tracks can live within a single track folder, and since all the tracks in a given track folder will relocate with the track folder when you move it, I think the above seems to address accomplishing wat you seek. If not, then I think you would have to Drag/Move each track individually. Using the track folder approach, while adding a track folder, is the quickest way of moving multiple tracks that I am aware of, so hopefully that will work for you. Hope that helps Bob Bone
  5. OK - so I guess deleting the registry entry for the Realtek makes sense to try - I only show the single entry for my UR22 in my registry for ASIO.
  6. Understood - but again - the only time I even SEE any other options in the drop-down for Record Latency Adjustment, is if I am using a driver mode other than ASIO. I would think that using a driver mode of ASIO would likely give you the best performance/quality for that audio interface you have. Please go to Preferences > Audio > Playback and Recording, and tell me what Driver Mode is shown there. If it is not showing ASIO there, I suggest you try using ASIO, and then click Apply, and it should change other parameters for you, in support of that Driver Mode. That would include the Timing Master paramters, and the Record Latency Adjustment, as well.
  7. Are you using ASIO driver mode? I don;t even show any other option in that Record Latency Adjustment paramter's drop-down, than my audio interface..., UNLESS I am using like WASAPI Shared
  8. Well, that is pretty weird, I have to agree - I have a Yamaha/Steinberg UR22 hooked up at the moment, as my larger interface is being borrowed by a friend, at the moment, and here is what is there for my system:
  9. And, though you were asking about the console view, for the track view, if you use track folders ( I put all midi tracks into a track folder called MIDI Tracks, and also group audio tracks into track folders, like Strings, or Keyboards, or Backing Vocals, etc..), you can click on the arrow to the right of a track folder's name, to open a drop-down that displays the different track groupings within that track folder, grouped by the type of tracks in that track tolder (audio, midi, synth, hidden). In the screenshot below, I opened that drop-down for the MIDI Tracks folder in a project, and as shown, there are 4 midi tracks in that track folder. If I click on the number 4, below - under MIDI, it toggles those to hide/display. This doesn't help for console view, because it doesn't do track folders, but it is nice in track view, to hide tracks not needed to be displayed at any given time.
  10. You can hit the shortcut key 'H', on your computer keyboard, to toggle the hide/display of the Track Manager, and that opens up a list of the tracks and buses, each with a check box for displaying or hiding specific tracks and/or buses. It groups them in the list, by Audio, Midi, and Buses, and there is a group-level check box, so you could hide or display all audio tracks, for example, with a check on the group-level check box for the audio tracks, etc..... Here is a screen shot of it open, with all tracks and buses displayed (none hidden yet):
  11. I have a thought or two - while program changes can certainly be inserted, in a recording project, I tend to create a separate midi track, and associated audio track(s) for each different preset/sound created by given external keyboard synth. For a soft-synth like Reaktor, I typically insert a new instance of the soft-synth, along with new midi/audio tracks for the new sound created by the additional instance of the soft-synth. For external synths that are multi-timbral, no need for program changes, other than perhaps at the beginning of the song, to have the project send the presets for each midi channel, so that makes sense. For external synths that are not multi-timbral, I just bounce to audio, once the midi data for that track associated with that preset from the external synth is captured and edits are done. That frees up that external synth for me, so that I can create new midi/audio tracks for the next preset from that external synth. I can then apply whatever effects and settings and such, for each of the associated audio tracks, and it is just easier on MY brain to keep things separated/grouped by preset. Anyways, just a thought, and maybe I am not being as crafty as I could be, but I like the separation. :) Bob Bone
  12. To the original poster - likely altering the Properties of Bandlab Assistant, and of Cakewalk, to use the Run As Administrator option, will resolve the issue. Once Cakewalk has been launched successfully one time from Bandlab Assistant, which will authorize it, you never again need to launch Cakewalk from Bandlab Assistant (though you certainly can, it is just not needed once Cakewalk has been authorized, which happens automatically that 1st time it gets launched successfully from Bandlab Assistant), and thereafter, you can just launch Cakewalk from its own launch icon. It is important to note that for this choice of resolving the issues, once you alter the properties to include the Run As Adminstrator option and save the properties with that change (which means not just clicking on the Run As Administrator option, but actually going into either the Advanced properties and checking Run As Administrator there, then on Apply and OK, though if you don't see the option in the Advanced properties, it might also be found by clicking on the Compatibility tab at the top of the Properties dialog box, then down near the bottom you will see a check box for the Run As Administrator option, and you can check it there, then click Apply and OK). Anyways, once the Run As Adminstrator property has been applied and saved to both programs, if Bandlab Assistant is running, or running in the background, you will need to quit it and relaunch it, to pick up the new property changes. Also, there is an alternative method to resolving its insistance on being run as administrator, which would be to create a new Windows User Account for your computer, and create that new user as a Standard user, so that it is NOT an Admin user. Then, if you use that user to log on and run Cakewalk, it should not require it to be run as administrator. Either of the above choices should resolve the issues for you.
  13. I knew BA would need to launch it, for the authorization, once I had seen the error message, and then because the main user for the laptop was the owner, and therefore an admin user, BA also complained about needing to be in admin mode - which matches your prior explanation about that - so I changed the properties of BA to include Run As Aministrator, launched it, opened CbB from the Open button in BA, and all was fine thereafter, confirmed by closing CbB, and relaunching separately outside of BA (I had also altered the properties for CbB to Run As Administrator too, just to keep it simple for my friend, who is not a computer guy). Bob Bone
  14. @scook, FYI - I just yesterday installed CbB on a friend's laptop, and after doing the install from BA, I opened CbB from the desktop icon - first launch - and I got an error message telling me CbB was not authorized, so I did, in fact, need to do its 1st launch from the Open button in BA, for it to decide it was properly authorized. I have installed CbB on 3 or or different computers, for both myself and a couple friends, and I guess that was the first time I hadn't done an initial launch of it from BA right after install, as I had not seen that message before. Thereafter, certainly CbB does not need to be launched from within BA, and as always your other comments are spot on. I will pay attention, next time I do an initial install and launch, of CbB, and confirm or correct my notion that the initial launch seems to be needed to be done from within BA. Bob Bone
  15. OK - so I have seen many posts, over the years, and several currently unresolved threads, where folks are having issues with what looks to me like either missing Windows Update optional maintenance, (which require explicit user clicking on the Install Updates in Windows Updates, for them to be applied), OR, they appear to likely be missing one or more of the Microsoft Visual C++ Runtime Redistributable versions, so I thought I would dig up the download links from Microsoft, for all available versions of those redistributables, for folks to download and install, if needed. For a given version, with separate links for x86 and x64 versions, both should be installed, along with any additional ones for that version. (Update) PLEASE NOTE - a couple of the packages include 'i64' in their names, and these should NOT be downloaded and installed, because they are for iTanium Server installations. You can go into Control Panel > Uninstall a Program (lists installed programs), to see which versions of Microsoft Visual C++ Redistributables are installed already. Just scroll down, and you will see the installed ones all in a group, alphabetically. These are supplied assuming running on a 64-bit Windows version 10, as I do not know what might be different on prior Windows versions: Microsoft Visual C++ Redistributable 2005 (x86) - *Update - No longer available, per Microsoft Microsoft Visual C++ Redistributable 2005 (x64) - *Update - No longer available, per Microsoft Microsoft Visual C++ Redistributable 2008 (x86) Microsoft Visual C++ Redistributable 2008 (x64) Microsoft Visual C++ Redistributable 2008 ( Also) Please note - there is also a Microsoft Visual C++ Runtime Redistributable downoad for the 2012 version, HOWEVER, for some reason, this particular one requires a sign in using a Microsoft Account, in order to download it: *Update Microsoft Visual C++ Redistributable 2012 (x86 and x64) Requires Microsoft Account Login to Download Microsoft Visual C++ Redistributable 2013 (x86 and x64) Microsoft Visual C++ Redistributable 2015 (x86 x64) Microsoft Visual C++ Redistributable 2015 (Update) Microsoft Visual C++ Redistributable 2017 (x86) Microsoft Visual C++ Redistributable 2017 (x64) Microsoft Visual C++ Redistributable 2019 (x86) Microsoft Visual C++ Redistributable 2019 (x64) Bob Bone
  16. V-Vocal was deprecated long ago, so while hopefully it will work for folks who choose to still use it, it has had zero maintenance, so that is more a case of it being frozen in time while the rest of the universe continues. I would like to add, that if a crash occurs when a plugin is in control, Cakewalk has zero opportunity to do anything, as it is not in control. It will always be that way. And, the reason you see folks see that others point out that they are not having issues with a given set of steps, or a given plugin, going back to 1924, is because they are pointing out that since it works on certain computers and not on others, it is because whatever is going on is not a general failure in following those steps or using that plugin, they are pointing it out because the failures are affected by local conditions on the computers that are experiencing the crashes. That is usually caused by some set of maintenance not being current - whether Windows maintenance, or one or more Visual Basic C++ Runtime Redistributables being missing. (the runtime redistributables being missing is a very common cause for the access violation crashes in plugins). I am going to post a thread with the various download links for the different versions of the Microsoft Visual Studio C++ Runtime Redistributables, and it lists them in oldest to newest versions, and a couple of them have updates, which I list following the original version, to keep the ordering correct. Perhaps your system would run better, with less crashes, if you installed these - they go back to 2005, and if applications are linked to a specific one of these versions of the redistributables, they may require it to be present, in order to work properly, so installing them will put into place that which they need for the programs that reference them to work correctly. Bob Bone
  17. Is Windows maintenance all up to date? Even the optional patches? (those often require explicit clicking on the Install link). Also, per @scook, you can start with safe mode, and skip ALL the plugins, just to see if it then opens or still fails. If it still fails with zero plugins allowed to be attempted to be loaded, then the issue is not with the plugins, whereas if it opens when all plugins are skipped, you can close and go through the process of opening in safe mode again, and just let it open with the 1st plugin and skipping the rest, and if it opens, repeat the cycle, allowing one additional plugin at a time to load (so, if it opened with the 1st plugin, open in safe mode again, allowing the 1st and the 2nd plugin to load, and add one more plugin each repeated instance of opening in safe mode), until you find a plugin that fails. THEN, keep going, but skip that failing plugin, and march through the rest of the plugins in the same manner, in case any additional plugins also cause the project to fail to fully open. Noel also has posted instructions on capturing a mini-dump manually, if nobody posts those here in a bit, I will circle back and look for them and post them, so that you can obtain some crash info. Bob Bone
  18. Yeah - this seems like your Windows maintenance is possibly not current - even if automatic updates are set to take place, there are optional updates that require explicit direction from the user, to tell Windows Update to install them. And, it is also possible some Visual C++ runtime distributables are not installed. There are multiple versions of these, and when programs get linked, they become dependent on certain versions of these routines, so that is why you will see many of them if you go to Control Panel and click on the Uninstall a Program link, which opens up to display what is installed on the computer.
  19. Gotcha - I have never contemplated installing any version of Sonar or CbB to any drive other than the 'C' drive, so had never given any thought to there being multiple locations for VstScan.exe
  20. I am a bit confused by the above - as no matter what drive Sonar and CbB are installed on, don't both programs set the Registry parameter for VSTScanPath to point to C:\Program Files\Cakewalk\Shared Utilities\VstScan.exe?
  21. The VstScan.exe program should be in the C:\Program Files\Cakewalk\Shared Utilities folder. Can you please go into Control Panel, and take some screen shots of the various Microsoft Visual C++ Redistributable libraries you have installed on your system? I am wondering if there are some missing, perhaps. Here is a partial list of the ones I have, so if you could grab screen shots of yours and post them in this thread, I can try to figure out if you are missing any:
  22. This happens with some of the Reaktor instruments too, and they even have strange things controlling pitch bend, so that once playback is stopped - some instruments go to zero volume, while some others drop in pitch a whole step. Pretty dumb instrument design. Bob Bone
  23. 1) Is your Driver Mode in Cakewalk set to ASIO? (Edit>Preferences>Driver Settings). After settings that, you may need to select you audio interface as input and output Audio Devices, also in preferences. 2) Do you happen have any effects plugins loaded into the project, such as any kind of convolution reverb or linear-phase type of effects? If so, thes generally require really large ASIO Viffer Sizes (1024 or 2048) to have enough rooom to do their thing. Quick way to test if effects are causing your issues - hit the FX button to the right of the transport controls up at the top of the Cakewalk window, and that will temporarily disengage all effects - then hit Play, and see if your issues disappear. If so, then one or more of your effects plugins is likely meant to be used during mixing and not during recording, and again for those you need a large ASIO Buffer Size. Hit FX again to toggle the effects processing back on for all loaded plugins in the project. 3) If your computer has WiFi drivers that are enabled, these can sometimes cause streaming audio interference, and if so, folks generally 'disable' the WiFi drivers just before launching Cakewalk, and after finishing their Cakewalk session, they go back in and 'enable' the WiFi drivers again. You can do this in Device Manager, expand the Network Adapters category, then right-click on your WiFi driver, and click on either Enable or Disable, to set it or reset it. If running Windows 10, you can right-click on your Windows Start Button, then simply click on Device Manager from the list of options presented. Bob Bone
  24. I never use the inherent audio within Vegas - I have Vegas Pro 15, I always work up any audio inside Cakewalk, including any of the original audio track from the original video, along with any additional tracks I want to add, such as backing tracks of music, using the video display in Cakewalk, to make sure everything lines up properly, and then I export the completed audio composite so it can be pulled into the Vegas project. That avoids having to deal with any particular weirdness or shortcomings within Vegas' audio processing. By doing it this way, I let Vegas excel at its video processing, and I also get to leverage Cakewalk's excellent audio processing. It is a good combo. (Not trying to hijack this thread - just a quick reply to the quote excerpt from above) Bob Bone
×
×
  • Create New...