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reginaldStjohn

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Posts posted by reginaldStjohn

  1. ASIO only lets you have one device active at a time. Using ASIO4All just puts a wrapper around windows driver modes so that ASIO can look like it is using more then one device at a time but it is really just using windows type drivers (WASAPI) underneath.  Having both installed (ASIO and ASIO4All) can cause problems.  To use your Spark device try un-selecting your other devices and then the Spark should become available.

    If you need to use multiple devices at the same time then switch your driver mode to WASAPI shared mode. However, be aware that multiple audio devices are not necessary time synced to each other and can have different latencies and timing anomalies.

    • Like 1
  2. 8 hours ago, Gatters said:

    When I start a new project and then save as a bundle, some weird things happen

    1. After I've saved the file, it asks me if I want to save my changes to "Untitled.cwp".  No, of course I don't - I've just saved the file for the first time to the format I want - I don't know why the untitled version even still exists at this point.  Minor issue, as I just say "No" and move on, but it's still annoying
    2. This one is more disruptive.  Every time I now save my bundle file, I get the Save As dialog.  In order to save my changes and keep working I have to select my existing file and confirm that I want to overwrite it, exactly as if I had actually selected Save As.  What's that all about?

    I'd be grateful for any help with this!

    Bundle files were not meant to be used as a working project format. It was meant to "bundle" up a complete project with the associated audio to share, move or archive. You should use the standard .cwp format for continuous work and saving. 

  3. This can depend on the synth into which you feed the midi data. In general if you overlap the notes slightly this will make it sound less staccato. However, synths, pianos, virtual instruments often have a legato articulation where it actually slurs (hammer on, pull off, slide pitch bend etc) the note to mimic a human playing the instrument better. These can be triggered by holding down a particular key (called a key switch), the velocity of the note or other midi controls depending on the chosen instrument.

  4. I used a program called "Media Monkey" for a while. There is a free version that did everything I wanted it to do with tags.

    Wave files and CDs do not have the same ability to add images and tags. That is what the CDDB website was for. To look up an inserted CD or folder of Wave files and let a program display album information.

  5. I haven't done this across projects because I always adjust them visually and by ear. However, If you open the inspector  ('i' key) there should be a start time listed for the clip if you select it. You could select the non-moved clip, note its start time, and then note the time of the moved clip.

  6. Yes, you should be able to do remote desktop from a Surface to a PC. Although, it might be a bit overkill for just starting and stopping the project. Some people just use their wireless keyboards for this. There are also apps like "TouchDaw" that you can run on your phone or tablet to remotely control playback and recording.

  7. That sounds like a Fishman issue to me. Sounds like they don't allow 2 instances of "TriplePlay" to be opened.

    Isn't Triple Play a midi controller for guitar? If it is then it seems like you would just set it up like a midi input device and then set the tracks input to receive from the Triple Play.  Is that what you are doing?

    Maybe someone else who actually has the Triple Play can respond

  8.  

    image.thumb.png.5f501a1e01177b097bb03f1d105b1689.png

     

    From what I read the unit is "buffers".  I don't know which ones how how big they are but it is telling cakewalk to to reserve more data buffers for plug-in processing because certain plugins take the available ones and hold on to them.  This seems to only be needed if you are experiencing drop-outs.  I don't think it would do anything to help with latency

     

    As for your other two questions

    1. The description seems pretty clear. Turn it on if you want to bypass the cache of your hard drive. I would only do this if you have some specific reason to do that.

    2. Only one of the developer's can answer that. However,  I don't think you have to know how it works to use it. Try it and if it works better for you then keep it. The current recommendations seem to be keep it at 2

  9. You need to do some investigation to see why this is happening. Try changing the Driver Model to something other then ASIO (MME, or WASAPI).  Run latencymon on your computer to see if anything is interrupting the system and see if there are issues that will prevent realtime streaming of audio.

    The built in audio devices, (Realtek) are always going to have some quirks with them since they are not designed for low-latency DAW type work.

    • Thanks 1
  10. 15 hours ago, Marcelo Bendezu said:

    Hello, I have a problem when editing my comping.

    I was editing my comping when this problem came up. The beginning of the next track I've recorded does not sound. However, the same track start to sound seconds later. Graphically this is corroborated when seeing that the waveform in the general comping is empty and later returns to normal. I've tried to unmuted the track but doesn´t work.

    I want to know if it is possible that the beginning of the track will sound again

     

    problema comping.JPG

    It looks like you comped in a take that was muted. You can un-mute using the mute tool.

     

    image.thumb.png.cf90ff4e6ca7ce25b27c0ba72f15ac4f.png

     

  11. I don't know if there is any "quick" help but getting low latency while recording requires you to set the buffer size on the Scarlett lower. Use the windows control panel to do this. Cakewalk often can't directly change the buffer setting so you have to use the windows or vendor supplied way of changing the buffer settings. 

    Now, the no sound issue is another one. Start a new project and make sure that the audio interface and cakewalk are set to the same sample rate and depth. Then record something or drag in an audio file. Make sure your tracks are routed to the main bus and the main bus routed to your Audio Interface outputs, assuming your audio interface is setup correctly in Cakewalk's settings.

     

  12. I agree that the work arounds are not that great. I can slip edit (Move the audio within the frame of the clip) in the take lanes fine. However, Moving clips or changing the size of the fades in the take lanes does not work well for me.

    • Like 1
  13. I don't have SSD5 but from the pictures it looks like you should be able to click on the "out 1 st" below the mixer channels and route them to other outputs. At least that is how you do it in Superior drummer. Then in Cakewalk you make audio tracks and assign them to have their inputs receive from the specified SSD5 outputs.

    A quick google search showed that Steven Slate has some videos on how to do multiple outputs in other DAW. They should give you a good start on how to do it in Cakewalk.

    https://stevenslatedrums.com/videos/

     

  14. I don't know how to fix the issue with your screenshot above.  That seems to indicate some issue with a driver or permissions.  I would try re-installing any drivers that came with your midi device and maybe even re-installing Cakewalk.

    When you "play" your midi keyboard and want to hear a VSTi playing you do need to make sure that the track has the "input echo" button enabled or the setting that the input echo follows the selected track to be able to hear anything.

    If you record some midi to the track does the synth play it back? Or, if you drag a midi clip on the track can you hear it? 

     

  15. This seems to be the current state of the take lanes. If you manipulate anything in the master track then it can mess up the takes and the cross-fades.  Personally, I don't like that it does this but that is the way it works. In another thread it was said to slip-edit (move the audio in the take lane) rather then moving the clip in the master.

    Another way is to copy your comped clips into a new track and delete all the take lanes. Then there is nothing underneath to mess them up.

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