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Posts posted by abacab
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Sep 23, 2022 Vital v1.5.3 available now at https://vital.audio
This Early Access release is available for all users now: Free, Plus, Pro, and subscribers...
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4 hours ago, telecode 101 said:
i have so many plugins now. i just look at it and ask myself, "will i use it?" if you think you will use it, then go for it.
The "Electronic" soundbank compendium looks interesting. 10 banks, which appear to mostly be for Pigments. The total full retail for those soundbanks alone would be around $130. Not that anyone actually pays full retail around here!
But that sure is a sweetener for the V Collection 9 upgrade!
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20 minutes ago, Kal S said:
Thanks. I didn't notice that on the offer page. Got them now.
Also, I am seeing 7 free.
It look like 1 free base game & 1 free ARK Modkit editor, plus 6 free add-ons. 8 total freebies!
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There is a free version of Youlean Loudness Meter 2 available at PluginBoutique.
https://www.pluginboutique.com/products/4960-Youlean-Loudness-Meter
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38 minutes ago, Starship Krupa said:
I guess my philosophy is that, regardless of the generation of the software, if it's doing something computation-intensive, well, that's just the way it is. If I want to run it, I have to have a system capable of running it. When I start to scrutinize is with established types of software. There's no reason that I can think of for a basic compressor or EQ to push the limits of my hardware. Maybe that's part of what you mean by "generation?" Not so much "version" as "what it will do?" I learned early on to steer clear of Acustica. I was trying to run things from them that were just compressors and EQ's, and it was bogging my system. Sorry, Acustica, but there are plenty of great-sounding compressors and EQ's out there that barely touch my system resources.
My intent with referring to "generation" as it relates to software was to imply a leap forward in computational intensity, such as with FX that are more AI oriented, or virtual instruments that run models that were not feasible before on slower hardware. Not just new and improved versions of the same old existing technology, I'm referring to "game changing" technical leaps.
Similar case with hardware, as the CPU clock GHz race, multiple cores, faster memory throughput, and SSD drives have all enabled many new capabilities that software engineers are eager to implement with. For example, when I went from a PC with a 3rd gen Intel Core at 3.4GHz to my latest PC with a 9th gen Intel Core running at 3.7-4.6GHz, virtual instruments that I once considered "CPU hogs" run without breaking a sweat! Game changer for me! I used to use u-he Diva and iZotope Iris 2 to stress test my old system, LOL! Definitely needed lots of "resource management".
And I do agree about Acustica. I removed all of their stuff.
iZotope Ozone or Neutron is probably okay for a non-engineer musician to get to a quick starting point for further tweaking. Obviously someone that can do all that by hand doesn't need an AI to lead the way, and less intensive stuff will do a fine job.
But for better or worse, I think the bottom line is that software companies are not catering to customers with older systems when they are trying to market the latest and greatest "new thing". That's why minimum hardware and OS requirements keep trending upwards...
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$149 for me now. Hopefully $99 on black Friday!
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17 minutes ago, Vernon Barnes said:
I am on the Sphere subscription, so it should be included. Looking forward to seeing what is new. I hope they will allow draging of MIDI and audio clips into VSTs.
I just ran into that issue the other day when I was trying to drag and drop a wavetable file into SynthMaster's oscillator window. That works in other DAWs, so it would be nice if PreSonus would fix that.
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5 hours ago, Promidi said:
I also tried to grab Embertone's Arcane to quality for the €124.00 cross-grade to Kontact 6...... but the “invoices” were not containing the serial numbers to register with NI to confirm the eligibility criteria.
Maybe Embertone ran out of serial numbers.I have a few licensed Kontakt Player Libraries that qualified me for crossgrade offers over the years before I finally bought in to Kontakt: Sennheiser DrumMic'a (free Player version no longer available), Soniccouture Estey Reed Organ, and Amadeus Symphonic Orchestra. NI just seemed to randomly select one of those libraries and say that it "qualified" me. And I got the first two for free.
I'm sure there are others as well. The main thing is that they were 3rd party Player libraries that had to be activated via serial number in the Native Access program.
This article features free Kontakt libraries for Kontakt Player by Native Instruments:
https://bedroomproducersblog.com/2020/04/27/free-kontakt-libraries/
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9 minutes ago, Fleer said:
Sweet. With 6 free add-ons. Thanks Abe!
This Epic deal appears to be Windows only. Sorry Fleer, back to Steam I presume...
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25 minutes ago, El Gato Loco said:
I think Outboard Gear is becoming more and more popular and I think this will be a plus for cakewalk to mange it properly.
I started with outboard synths, but am now all in the box. I think that is the trend these days.
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3 hours ago, RSMcGuitar said:
I'm a Studio One fanboy. That said, you are correct. I felt like v4 had more added post release than v5.
I cannot imagine what v6 might have to justify an upgrade. Will wait and see, I guess...
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35 minutes ago, Starship Krupa said:
I have so many good plug-ins that I can adopt a policy where if a plug-in can't run well on my i7 6700 system, it's not the computer that's going to get replaced.
I don't know if it's that I'm good at winnowing or what, but my i7 3770 system is adequate to the task of being my main DAW, and was so up until a couple of months ago. When I audition plug-ins, I look carefully at their performance, how well they use resources. The ones that use too much processing power don't make the team.
My philosophy is that the generation of hardware and software should match up, within reason. Expecting the latest software to perform on hardware that is a few generations behind is unrealistic IMO.
It's fine if you want to keep running hardware for years, as I do. I hate to put systems that still run well out to pasture, but it is what it is...
Using software designed for that specific hardware generation is a much better experience! Future proofing your computer from years ago only carries so far into the future!
It's like an arms race, as I'm sure that developers are using the latest hardware available to do things that were never before possible on older hardware, and are trying to be first to market. It may not seem fair, but their primary business objectives are likely not to be backwards compatible with older hardware when they are pushing the bleeding edge of new capability (read as CPU hogs).
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Well it wouldn't be a Thursday without another Epic Free game! This title has been released before for free, most recently I believe on Steam. Epic also offers a number of add-ons for free, so don't overlook them.
https://store.epicgames.com/en-US/p/ark
https://ark.fandom.com/wiki/ARK_Survival_Evolved_Wiki
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29 minutes ago, El Gato Loco said:
I really hope Cakewalk development team take in serious consideration reviewind the External Insert plugin to work as it should
I'm sure that the Cakewalk devs are doing the best they can with the resources that they have. The number of additions and fixes they have produced in the last 4+ years is nothing short of amazing. I would never even think of using Sonar Producer again, and I was a paying Sonar Platinum Lifetime user.
It's been a long road for them I'm sure, but the program is much better now than it ever was!
If you have suggestions for Cakewalk improvements, suggest that you drop them in the Feedback Loop forum where they are more likely to be seen by development staff:
https://discuss.cakewalk.com/index.php?/forum/8-feedback-loop/
"Provide feedback on features, ideas and requests for future releases of Cakewalk by BandLab."
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I don't know the answer to that question on a purchase/upgrade grace period, but I will add that I seriously doubt that Kontakt 7 will go on sale THIS black Friday. Maybe next year...
I bought into Kontakt 6 during a 50% off sale, and used a crossgrade from a licensed 3rd party Kontakt Player library to nab it for $124.
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1 hour ago, Scott H said:
Once I hit 40, my eyesight fell off a cliff. Kontakt on my new widescreen monitor looks like a postage stamp. I need a jeweler's loop to read it. If I could get by with the free version of Kontakt 7 I would, but I've got multiple libraries that need the full version
I'm in the same boat, but I think the HiDPI browser is just that. The browser. I will assume that the rest of the song remains the same, until someone shows me otherwise!
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30 minutes ago, Patrick Wichrowski said:
You must have posted that before I acquired BBCSO. Will check it out! I have the templates for Studio One that Spitfire posted on their site.
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1 hour ago, El Diablo said:
Any other company's plugin suggestions for watching LUFs and might have a limiter on it?
iZotope Insight seems to be a good metering solution. Not cheap though...
https://www.izotope.com/en/products/insight/features.html
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1 minute ago, El Diablo said:
Cakewalk has it in BLUE on the right side of the plugin says VST3 for all of the Waves Audio plugins.
Now all you need to do is find someone that has this particular plugin working in CbB. Then that will be all the proof you need to go back and go over your system with a fine tooth comb!
Good luck!
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2 minutes ago, El Diablo said:
Does this plugin work on your Cakewalk version?
That's the question you should have been asking from the beginning. ?
I don't know, because I don't have that plugin. My 37+ Waves plugins all work fine here in the latest Cakewalk version, but I believe I had to clean install my Waves setup a few years ago when it got glitchy. I don't recall the details, but I am of the opinion that Waves way over complicates things that should be simpler.
If you go back and read what Waves support sent you, they included this statement: "Make sure to load WLM (and any other Waves plugin) as VST3, which is the only format tested and qualified with our plugins in Cakewalk."
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2 minutes ago, El Diablo said:
I have 18 other Waves Audio plugins in my DAW and they ALL work Fine!
That really doesn't make them all the same. Just one little bit affecting that plugin in your environment could be corrupted, making it YOUR problem only, and if so you are the only person that can fix it.
These suggestions, or hoops as you call them, are the only way to logically rule things out at your end. If you want Waves support (or anyone for that matter) to work with you, you WILL need to do as they ask!
We are just users like you, and have been in your shoes before...
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2 hours ago, JoeGBradford said:
I understand that the (paid for) Unify VST will allow you to combine instances of Discover but as I have not got this others would be better placed to advise
Correct, but Unify is still not multi-out (yet). You can layer as many instruments inside Unify as you wish, but they all get mixed to one stereo audio output.
As far as the Spitfire Player goes, set up as many instrument tracks as you need (with one VST instrument instance on each), and then save it as a CbB template so you only have to do that once. Each instrument track will have one stereo audio output appearing in the console, available for flexible mixing setups.
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Arturia V Collection Compendium
in Deals
Posted
Then just do it! LOL!!! ?