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Posts posted by NealClark
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On 3/14/2021 at 1:59 AM, Jerm said:
Hi there.
Was this issue ever solved? I just transferred all of my projects over to CbB but I'm getting the same error as OP using dimension pro during playback. It seems to happen relatively randomly at some point during the playback but sometimes the playback will get all the way through with no crash.
I use dimpro presets for a ton of tracks, so I should also mention that I'm getting a message saying that some of the dimension pro plugin tracks can't be located when I boot up a file, so those tracks play nothing. I can then go into dimpro and manually set it to the presets I had them on before so I'm not sure why it isn't locating some of the presets I was using while locating the others just fine.
I looked at all those redistributables and it seems like I already have all of them.
Inspiron 15 7000 laptop
i5-7300HQ cpu @ 2.5GHz
16GB RAM
Sadly not. I still get random crashes with a number of VST's. BBC SO Discover VST3 fails regularly, occasional Dimenson Pro crashes ...... etc etc.
It's very odd that sometimes I can open a project and get the crash immediately. I then re-open the same project and it works fine. Not sure why it happens or how to get around it. I just make sure I do regular saves to ensure I work around the problems. -
I mentioned in the feedback thread a while ago that the behaviour of the "Insert Instrument Track" function was behaving strangely. I was advised at the time by one of the developers that the way in which instruments tracks were added had been changed to make it consistent with the Insert Audio and Insert MIDI tracks functions. However this "New and Enhanced" behaviour is driving me nuts as it doesn't work as it did, doesn't work as it should or indeed doesn't even work consistently the same way.
I've created a short video showing how odd this behaviour is.
Can one of the developers please explain how this "insert above current track" is in anyway a step forward and why it doesn't work consistently or as explained.
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You need to set it up in Cakewalk Preferences settings as a Control Surface. Under MIDI make sure that the your Mixface devices (SLMIX???) are enabled for input and output, the go into control surfaces and click the + button. Set the mode a Mackie Control and your Midi inputs and outputs to be your SLMIXUSB devices. You should make sure your Mixface is set correctly in the DAW/CTRL section of GLOBAL EDIT settings. It should then have all the controls mapped automatically and there should be no reason to be doing "midi learn". As there is no specific option for Cakewalk in the mixface DAW/CTRL try out the various options available and you should find one that will work fine. The Ableton setting seems to use Mackie Control mode so I would start with that one.
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12 hours ago, johnchowseymour said:
So many great suggestions here! I really love the Cakewalk community; everyone's so polite and helpful. I tried (almost) all of them and here's how it worked out:
Reinstalling the ASIO drivers seemed worth a shot, and it doesn't take long. Alas, it didn't help in this case. (Both times, I was very careful to plug things in exactly when directed by the instructions).
As for the cable, the one that came with it is the only USB A -> USB C cable I have, although I'll be sure to invest in some more so I have backups if I go forward with the TASCAM.
yes, yes and yes.
Oh, that's a new one on me. It happened that my settings did match, but I'm glad you made me aware that this was even something to check. Thanks.
In case anyone else is looking for it, in Windows 10, it's Settings > Sound > [select the interface from the dropdown] Device properties > Additional Device Properties (way over on the righthand side of the screen) > 'Advanced' tab.
I will keep this list of additional tweaks handy if I ever run into performance issues. Thank you so much for taking the time to write them out.
Well, it comes with its own 'uninstall' program, which I ran. It seems to have 'cleaned up' after itself, even deleting its files. If you know of any way to more thoroughly uninstall it, please share!
This is what did it!
And here I assumed newer was just better, but no - apparently the US-HD 4x4 works unreliably with a USB 3.0 port, or at least the USB 3.0 ports on my computer. Moving it to a USB 2.0 port made the near-constant popping go away.
Thank you so much, everyone!
Glad you got things sorted.
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I had a very simlar thing happening with my Focusrite 18i8. Their support team were very good and connected in remotely to diagnose the issue. Sadly they couldn't and replaced the unit. However that didn't cure a thing. So not wishing to be beaten by this I went to basics. Removed the device from Windows. Then uninstalled the USB drivers from the USB cards/ports . Rebooted. Windows found the USB card again installed an appropriate driver. I connected everything up again and all worked just fine. So it was something with the USB ports and drivers in my case. These kind of glitches can be frustrating so I wish you well with finding a solution.
Simple things to try:-
Windows Power settings - should be "performance".
Make sure your USB ports are NOT set to "let windows manage power"
Make sure their are no other windows apps trying to take control of your audio devices.
Make sure that your windows audio bit depth and sample rate match your DAW ASIO settings to avoid any conflict. So for example 24bit "Studio Quality" for Windows and 24bit 48Khz for your CbB DAW ASIO setting.-
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That Pedal Show recently did a video all about the "Gilmour" sound. Using some basic pedals and a clean amp seems to be the way to go. I am guessing that any number of the free ones out there can get you pretty close. TH3, Amplitube and Guitar Rig all have clean amps included. Sadly they don't include the Gilmour "talent" switcher. This make an interesting watch but you can skip through to the last third of the video to see how Dan approaches the sound with amp, pedals and FX. Should be fairly easy to replicate with plugins.
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4 hours ago, reza sadeghi said:
Thanks for the info. I already did all what you said . I am using sonar for about 25 years or more . After purchasing this controller I was so happy that finally I have got a controller that fully supports Cakewalk. But after couple years Roland stopped the supporting the vs 700 . I remember when the Bandlab started to take over the Sonar they were thinking about finding a way to make the controller back to work . But I never heard any more. I thought may be someone has a solution for that.
Thanks anyway
I am aware of the history of the VS-700 and it's integration with Cakewalk during the years Roland were involved. However your original question is slightly confusing as you were asking how to get the VS-700 working on "OSX Catalina" and obviously Cakewalk does not run on OSX as it Windows only.
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14 hours ago, reza sadeghi said:
Hi guys,
Does any body know if there is a possibility to install the driver on OS Catalina? I tried but it says it is not compatible with this OS. As I researched the driver is 64 bit and should be compatible with Catalina which run just on 64 bit. It was working on Mojave but not on Catalina. Is there any solution to force it to work on Catalina like the way we install it on windows 10?
Thanks
The Roland website is the place to go for support on your VS-700 but it mentions this with regard to the 10.5 driver.
* When you use this driver version, you must update the V-STUDIO 700C (Console) to the latest System Update v1.31.You can find more information here :-
https://www.roland.com/global/support/by_product/v-studio_700/updates_drivers/ -
17 minutes ago, cwiggins999 said:
Regular MIDI tracks have the extra strip that contains sections for arpeggiator, key, time, and patch browser. An instrument track just appears to have the I/O strip. Is there any way to transpose the key of an instrument channel? For example I'd like to play my keyboard and have the instrument play an octave lower.
There is a Key+ slider on the MIDI panel of the of the inspector. You can use this to transpose your MIDI notes.
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On 1/28/2021 at 1:18 PM, brandon said:
Thanks Neal. Do you mean you use Youtubes own video editing software?
No I meant this software.
https://www.blackmagicdesign.com/uk/products/davinciresolve/
There is a paid version referred to as "Studio" or a completely free version. The free version will do just about anything you want as far as video editing goes unless you are a pro film or tv production editor. It has features that rival just about any other video editor out there, including Adobe Premiere Pro, Vegas etc.
For anyone wanting to work with video it's a total no brainer. So long as you have a decent processor, a decent amout of RAM and a compatible Cuda or OpenCL graphics card it will work. Totally free .....what's not to like.
You can also use your existing VST's in it's "fairlight audio" section too.
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9 minutes ago, brandon said:
My aim is simply to import a video and then attach an audio file to it. No complicated cutting and pasting or timeline issues. Just simply lining one up against the other then exporting it to a video file that I can upload to youtube.
Before exporting I click Edit-Select-All. Then I have chosen to save as two different file types - 1) a youtube (WMV) file then 2) an MP4 file. Whilst exporting i see the message that audio then video is being exported.
Either the resultant file does not play the audio or the file does not play at all. Is there something fundamental I may have overlooked?
I would suggest using a different workflow that would allow you greater control. I do similar YouTube videos and do all of the matching of video and audio in the Video editing software, something that is designed for exactly that purpose, and not in your DAW. Cakewalk only has limited abilities regarding exporting of video, it's really designed to allow you to bring video in for viewing whilst you write music, rather than be exporting video out and I would suggest a fully featured Video editor would give you far more options and better results.
If your PC is capable I would highly recommend using Davinci Resolve from Blackmagic Design. There is a fully featured version available from their webiste for free. It does have some fairly high requirements for hardware though. Using that I bring in audio I have exported from Cakewalk and line it up as required. I can then export the combined video and audio in much higher quality video formats than Cakewalk natively supports.-
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17 hours ago, Nelson André said:
Hello there,
I'm fairly new to Cakewalk, and I (think I) know the basics to recording audio tracks.
I'm trying to figure out what's the best workflow to collaborate with a friend also using Cakewalk, so we can make some music separately while Covid lasts (and beyond).
What should be the better way to send my parts to him and then he adds his parts and sends it back to me?
I have a folder with :
- Cakewalk Project File
- Audio folder with 2 WAV files (my 2 audio tracks)
Should I just send him the whole folder?
Thanks.
Nelson
I have always used the inbuilt ability of Cakewalk to create Bundle files. These can be sent to another user or put onto a cloud storage area, dropbox, google drive, one drive etc and be shared to another user. The Bundle file contains all of the project, settings and can include all audio files, all "bundeled" into a single file. If you are using plugins / instruments, they need to be on both users systems to allow complete ability for each user to edit the project. So it's worth sticking to stock included plugins etc. You can however "freeze" tracks and bounce them within the project so that those plugins aren't required on each PC. Hope that makes sense.
Bundles are easy enough to create from your open project. Do a "Save as" and select the filetype as Bundle and tick any relevant boxes for the audio to include.
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29 minutes ago, jack c. said:
so i played in a horn band for many moons and certain song spots needed a crescendo.which starts loud goes almost silent then comes loud again.how do i execute this process cw bandlab?jack c.
By using automation controls.
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I keep getting issues when using my Behringer X-Touch with CbB. In the Mackie Control settings I have options set for Solo Selects Channel, Fader Touch Selects Channel and Meters for Signal LEDs + Meters. Those are saved in a preset. However on some occasions when I open CbB some of those settings are cleared and I have to manually set them again. Not sure why this is happening and it gets annoying to have to keep setting these. Any ideas why this should happen ?
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12 hours ago, scook said:
The AUD.ini switch is documented here https://www.cakewalk.com/Documentation?product=Cakewalk&language=3&help=Troubleshooting.07.html
The DirectShow engine (VideoEngine=0) allows moving the video on the timeline
The Media Foundation Engine does not.
But in order for CbB to use the DirectShow engine the video must be in a format the engine recognizes.
If CbB cannot play a video with DirectShow it will automatically switch to the Media Foundation engine regardless of the AUD.ini setting.
There are quite a few threads on the old forum about this.
If you want to read about it use Google to search
site:forum.cakewalk.com directshow noel
and you will get several threads with Noel's comments about the MF and Directshow video engines.
From reading through those older topics it seems that the only way I can get this to work is to transcode the video to a supported format. It's a work around of sorts but not ideal. I do understand what Noel was refering to as regards the MS "bug" regarding this and the frustration that it causes. However .... other DAW's don't seem to suffer the same issues, Cubase being one example, so I am wondering how they work around the issues and Cakewalk does not ? Having to transcode large video clips can add significantly to the time it takes to get down to doing some work in Cakewalk. I appreciate this is an area that has obviously had major discusion over the years but it still keeps coming back up as no real solution seems forthcoming. Whether that's a MS issue or a Cakewalk one shouldn't really be a concern of us end users, we would just like it to work seemlessly as it appears to do in other DAW's. I have been a long time advocate of Cakewalk, having used almost all other DAW's over the years, and I love it and am familiar with it. It's like a comfy pair of slippers to me. As far as music production goes it does all I want and more and has done for many years. Scoring to video is a newer thing for me, more so over the last couple of years, and is something I get asked to do more and more. I'd just prefer it to be a little less hassle than it appears to be. Being able to just grab the video, in some of the most common formats / codecs like MP4 and H.264, put it where I need it on the timeline and get making music for it is the main thing for me.
Appreciate you taking time to help and give some pointers. It's helped a bit to get a workaround but still isn't the fully fledged solution that I think we need.
Thanks again. -
On 1/18/2021 at 2:42 PM, Kevin Perry said:
Add/edit the following to aud.ini:
[Video]
VideoEngine=0Thanks for the reply but I have that set already, it doesnt help in any way with the points I mentioned.
If I am supplied a video to score to and I want to insert into my track timeline at bar 3 so that I have some free time to "collect my thoughts and get my hands into position", on whatever instrument I may be using, before playing to the video. I can't seem to find anyway to offset the video.
Could you explain how those settings would help in the scenario I suggested ? -
I would really like to see better video support within Cakewalk by Bandlab. I have been a long time Cakewalk user and video handing has always been a little too basic compared with other DAW's. The lack of ability to offset a video into a video track timeline is a major hurdle for those that score or write to video. Being able to insert a video track at any Bar, measure or marker would be a major step forward.
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Using AUX tracks as busses is an option but isnt as intuitive as having the traditional dedicated Bus section. So I'd like to see the ability to duplicate busses too.
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I would guess that they are 32 bit plugins and thats why you are having the issues. I have had similar issues with a number of plugins. At one time they all ran perfectly but either something happened with Windows 10, and also on my older Windows 7 install, that caused issues with Bitbridge (the included software that allows 32 bit plugins to run in 64 bit Sonar) and now they stutter and pop all the time. If you can I would seek out some newer 64 bit plugins to use as an alternative to see if you still have issues then.
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I use a single interface. I have a Focusrite Scarlet 18i8 and have it setup like this for streaming.
I use the front inputs for guitar or any other input I need to be going into CbB. The outputs from CbB are set to go back out to the monitor and headphone outs as normal. The Focusrite units also have an inbuilt "loopback" within it's internal software. This allows me to take anything coming into the Scarlett and route it to the loopback internally on the Audio interface. Within the loopback settings I can also mix in a Live mic, connected into one of the spare front inputs, along with my CbB output. This loopback is then taken as the "live" input to any other software that I need to have that capability. So it can be used with Skype, Google Meets, Zoom, OBS etc. All of the Audio in and out of CbB uses ASIO for low latency so that you can, for example, play live guitar without any timing issues. The inputs from the loopback into the streaming sofware just use the standard windows audio drivers so there isnt any conflict with ASIO.
Now I know that not all interfaces have that same level of internal mixing that the Focusrite units have. However a similar way of getting the same functionality can also be had by taking, if you have them, a cable from the SPDIF out back into the SPDIF in. Sending the CbB outputs to the SPDIF, as well as your main outs, then briging them back into the other software, ie Zoom, by setting the inputs to be the SPDIF in. You will of course need the correct SPDIF cable.
Hope thats makes sense. Works flawlessly for me and allows me to livestream with CbB as part of my audio. Obviously the ability to do this will be dependant on the capabilities and connections available on your audio interface.-
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33 minutes ago, john leonard piascik said:
OK. CAN SOMEONE PLEASE TELL ME HOW TO ROUTE SEPERATE OUTPUTS IN KONTACT 6 TO GET SEPERATE AUDIO OUTPUTS INTO CAKE. I DID IT IN PROTOOLS HOWEVE THIS IS A SEPERATE ANIMAL. IN KONTACT ROUTING I AM NOT GETTING ANY SIGNAL ON THE MIXER FOR THE DRUMS I ROUTED TO THE OUTPUTS TO GO INTO CAKEWALK. TRYING OUT HOW TO ENABLE THE OUTPUTS IN KONTACT BUT I DOT SEE THE OUTPUT DROP DOWN IN KONTACT. WINDOWS 10 64BIT MUST BE DIFERENT THEN MAC.. I KNOW ITS ALOT HERE . iM USING STUDIO DRUMMER. I FIGURED IT OUT WITH STEVE SLATES SSD4 AND 5 BUT HAVING ISSUES WITH KONTACT. iM A DRUMMER SO YOU KNOW THATS WHAT IM TRYING TO DO HERE. KONTACT DOES NOT WORK LIKE I TRIED TO SET UP THE SSD4 /5 DRUM vst. THANKS . ITS THAT WHOLE CONVERTING MIDI INTO AUDIO THANG...
This may help. It will depend on the instrument loaded into Kontakt and how it uses the routing within Kontakt itself.
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On 11/12/2020 at 7:43 AM, OutrageProductions said:
It wasn't that far back (March release?) when CbB would still recognize a new midi controller or keyboard if it was powered on AFTER CbB was running, ask if you wanted to add it as a MIDI Device and then open the Preferences dialog.
That no longer happens, and it's pissing me off occasionally.
I have no issue with having to remember to power all my controllers FIRST (KK61 keyboard, Maschine, etc.) but it would have been nice if the coders had noted that this function was no longer available.As far as I am aware CbB still recognises midi devices if they are turned on after starting CbB. I updated to the latest version of CbB today and this function still worked. It sometimes takes a little while for the pop-up to appear but if definitely worked for me today.
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I was experimenting with various combinations of VST effects on buses to do some A / B comparisons. I wanted to duplicate the core effects and then for example try different reverbs on the alternative buses. I Cant seem to find a way to duplicate a bus. I am a long time user of Cakewalk, from back in the day of Sonar 8 and on, but I had never noticed this.
Am I missing something or is there no way to duplicate a Bus ?
Cakewalk not 'opening'
in Q&A
Posted
I can only suggest checking the windows log files for some indication of why the program closed. I use rtpMIDI etc without any issues so I don't see that they would cause any problems. You could also try starting Cakewalk in "Run as Administrator" mode to see if perhaps the problem is user or permissions related.