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AxlBrutality

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  1. Slightly off topic, but perhaps relevant considering the number of posts continuing to pop up in the feedback threads (and in bug threads in general). This is not directed towards any one person, and is something that has been said elsewhere recently by others, but yea. I will never understand people who cling for dear life to Windows 7, and then are surprised or dismayed when there are bugs or things that don't work with high-powered software such as DAWs when under load. You are using an OS which is over ten years (and several versions) old, in a day and age where technology, development, and coding literally changes every month. I get it. Change is hard and scary. But it's absolutely necessary and something I think older folks here are having a hard time accepting. It's 2020. Just upgrade to W10 and get it out of the way. It's not going to get any easier to adapt, change, and work out the kinks with your stuff, the longer you wait. And I can guarantee you'll have far fewer issues with bugs, incompatibilities, etc. The world is not going to wait for you. And frankly, it's not Cakewalk's (or anyone else's) responsibility to continue testing in W7 or trying to track down bugs in it. It's a waste of time and resources (especially for smaller dev teams) better spent improving the software for the other 95% of us who stay current with our configurations. And most of the excuses people often use really aren't valid anymore, or were never really rooted in fact in the first place. Sorry, just really needed to get that off my chest...and frankly, some people need to hear it.
  2. So that's what that button is, lol. I was wondering. It's disabled, but I also can't reproduce the issue anymore, so I'm presuming I accidentally hit it at some point. Idk. I'll report back with specifics if it happens again.
  3. Speaking of clip fade issues and such...I was curious. This may be an intentional feature, but a few months ago, Cakewalk started auto-fading the entire clip if I cut/copy and paste a section in a way that cut off sound. The problem here is that it's an awful lot of work to undo a fade on a clip that's a minute+ long (particularly common when I'm in the writing stages and just copy/pasting song sections), especially considering that Cakewalk isn't the smoothest when it comes to continuous scrolling (I often have to start/stop/start again to get CbB to continue scrolling....another issue perhaps?). Anyway, is this a feature that I can turn off? I remember disabling some auto-fade function somewhere in the preferences, but it didn't fix the issue.
  4. Thanks...apparently I wasn't reading carefully enough or skipped past something the first time I went through it. Got it now.
  5. @Noel Borthwick Just dropping in to say that (other than that annoying Toneforge issue y'all have been working on) I have had zero issues with anything. CbB has been running beautifully...this is the most stable and smooth Cakewalk (or Sonar, for that matter) has ever been for me. Keep up the great work, guys!
  6. How do you copy *just* the envelope (for example, a volume envelope) from one track to the next? There's no data on the tracks (they're audio outputs for pieces of an AD2 kit). I need to copy a rather detailed and long volume envelope from a snare track to my 3 other snare tracks...would save me about 45 minutes of work, lol. Am I just blind or daft? Lol.
  7. @Noel Borthwick I finally got JST to email you today.
  8. @Noel Borthwick did JST ever get back to you or anybody on the team to share their info regarding Cakewalk not recalling Toneforge Jason Richardson parameters? They've still not released their promised update for the plugin itself (which may render the issue moot anyway once finally released, due to a change in how it handles parameters), but they were insistent that the issue with the current plugin was on Cakewalk's end. I've given everyone everyone else's contact info, but haven't heard anything about anything.
  9. For anyone curious or not in the know, Emastered seems to be noticeably better than LANDR, from the [quite a few] reviews I've seen on both. LANDR is no longer the only game in town. Having said that, I'd have to agree that these online mastering services are still very hit or miss...especially with non-pop genres. As for me...most of what I do is death metal and hard rock, so I'm gonna stick to real mastering for a while yet. Lol.
  10. Thanks! Yea, harsh vocals are definitely a challenge, and not something everyone can do. I myself (having done this for close to 20 years) can't hit all the super lows and super highs I used to (which is part of why I actually use high-pitched shrieking pretty sparingly these days, and stick mostly to growling and cookie monster type stuff). As far as that particular release goes (things change with each project and each release), nothing fancy gear wise on this one. Guitar was an Ibanez RG 6-string with Ernie Ball Skinny Top/Heavy Bottom strings in CGCFAD. Bass was actually just a cheap DanElectric 4-string tuned down to CGCF, using a Dunlop 5-string bass set of strings, lol). Amp modelling was all digital in Revalver. Guitars used a Tubescreamer in front of a 6505 head, and a combination of Mesa, Deizel, and EDVH cab IRs from Ownhammer. Bass used Ampeg cab IRs from OH. Drums were done in Addictive Drums 2. Vocal mic was an SM58. As far as plugins and processing goes, I rely pretty heavily on Slate and JST plugins, along with a few native Cakewalk ones. I'm actually just finishing up a new EP for that project...main vocal mic on the new one is a Rode NT2a, and most of my amp sims (guitar and bass) are Audio Assault rigs (with the exception of clean guitars, which I still use Revalver for). The new release also has some piano on it, for which I'm still using TruePianos for modelling. It's funny, because that project was kinda just meant to be a random side project that I didn't really know if I was going to put much effort or resources into...was just kindof a "I wanted to have fun and jam some catchier stuff, but still be heavy". But it's become my most popular project as far as listeners/fans goes. So I guess that's gonna become my main thing. Haha.
  11. I have a pretty decent arsenal of stuff at my disposal these days; just experimenting with more stuff and figured I'd share my impressions. Particularly since death metal/core discussion isn't super common on here, and there's not a ton of reviews/info to be found on some of the smaller companies like AA.
  12. @Noel Borthwick I just had a random weird thing happen where I adjusted my ASIO buffer from 256 to 1024 (went from tracking to mixing), and Cakewalk abruptly crashed to desktop. No warning, no dump file, nada. (Reopened and it was fine after that.) Luckily I didn't lose too much work, but yea. Figured I'd mention it. I'm on whatever build BA told me to update to a few days ago, so I should be good there.
  13. I posted a while ago wondering if anyone had had any experience with Audio Assault's stuff, as he was having another ridiculous sale (as he does a lot). For those who are unaware, he's a Mexico-based guy that makes sims and plugins geared mostly towards extreme metal: www.audioassault.mx Well, I went ahead and picked up several of his sims (I mean, for $5-10 apiece, why the hell not). Now that I've had a few days to really, seriously play with them, I figured I'd share some quick thoughts and impressions for anyone else in the future who might also inquire or be curious. Disclaimer: I use a variety of my own cab IRs from Ownhammer, who are pretty much the kings of cab IRs for metal. So I can't speak too much to any of the included cabs, and the usability of these sims may vary for you if you just stick with those stock cabs. Duality Bass Studio: Decent little sim for metal bass. Very nice low end and sub tones, lots of good fuzz/distortion options and tones. NOT a good bass sim if you're looking for pure, clean tones....even for death metal stuff, I've had to dial the drives down quite a bit to get a cleaner top end (although I'm admittedly not a big fan of fuzz/distortion on bass anyway, and really only use it if I need it to stand out in a dense mix). I'll probably continue using it on occasion for my extreme metal stuff, but not so much for rock or acoustic stuff. (In all fairness, again, most AA stuff is geared specifically towards extreme metal). The VST2 is extremely unstable in CbB, and I can't get the standalone to work at all. But the VST3 works beautifully, and is currently being used on an EP I'm working on. Dominator: Easily the best of the bunch that I bought. Takes some dialing in, but I've gotten some nasty rhythm tones for metalcore/death metal stuff. It's pretty on par with, if not better than, most of what's in Revalver for high gain stuff. I think it takes a backseat to the JST Toneforge series sims though. Emperor: A close second to Dominator for extreme metal tones...it loses out because it's one of the noisier high gain amp sims I've encountered. Even with gates, the thing just generates too high of a signal to noise ratio for most of what I'm doing right now. This would be a great sim for black metal, grindcore, crust, etc., but just isn't clean enough for run of the mill death metal, deathcore, etc. Hellbeast: Also pretty close to the Dominator, except that even after extensive dialing in, it's still got a bit of that boxy, old-school "Line 6 metal", solid state practice amp tone...that really isn't good for rhythms. Having said that, that same cheap boxiness, when put on leads/solos, actually separates them nicely from the rhythms while still sitting in a high-gain mix very well. (It's the same reason that some metal guys will run a lead guitar through a wah in the mid position and just leave it [the wah] stationary.) I'm currently running this on my leads and solos over Dominator rhythms, and things are sounding pretty gnarly (in a good way). So basically.... I wouldn't pay full price for any of these, and they take some dialing in. None of them are really good enough or versatile enough to be that "workhorse" that you can just slap on anything. I've found them each to be decent-to-good at very specific things, individually. Having said that, they're definitely worth the sale price if you want some specialty/niche tools or some more blending options at your disposal....or if you just want/need to try something different...or if you're on a budget. And they're a bit more user-friendly than things like Revalver...and the GUIs are pretty sexy. But I think there's a reason these are on ridiculous sale all the time (besides the insane dollar to peso conversion rate, lmao). You often get what you pay for, and these sims don't quite stack up against other modern metal options like JST's Toneforge series. They're more than usable, but only if you really know what you're doing and have lots of other tools (like other IRs) at your disposal.
  14. Are you using any plugins? Everyone is focused on the "feedback" descriptor, but that's not the only thing that causes meters to get pegged and sound to cut out. One or more of your plugs could be crashing. I had this happen just recently. Try disabling all of your plugins and see if that stops it. If so, then you need to narrow down which plugin is the culprit.
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