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HOOK

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Posts posted by HOOK

  1. I've been a Cakewalk user for 30+ years, exclusively.  And with the announcement of paid Sonar again, I downloaded demos for Cubase and Reaper so I could learn them and set up templates.  Wrote and tracked a song in both.  But there are a few things in both programs that I'm sure I'd never get over.   They both ruin my workflow in one way or another - in big ways.  It's hard to break 30 year habits.

    I still have both templates at the ready, just in case.  But Sonar it is...unless they broke it.

     

  2. Have you read this and tried it yet?  Hope it helps.

    From Alesis support:

    Preparing your Drum module

    Notice in the Default Assignments sections above, that the Hi-Hat Open and Hi-Hat Closed triggers both send a MIDI Message of #8 or G#-2. Because of this any software will be unable to distinguish between the hi-hat open and hi-hat closed triggers. Before we can map the functionality of the trigger, we must assign a different MIDI message to one of these functions. 

    Press the Menu button on your module, then toggle down to Trigger and press Enter to enter the Trigger Settings menu.

    Use the knob to change the selected trigger to Hi-Hat.

    Press the Down button and select MIDI Note.

    Use the Data Dial (big knob) to change the assigned MIDI note. In most cases, and for this example, MIDI note 009 (or A-2) will work.

    From here, you have manually adjusted the MIDI assignment for the open Hi-hat within your module! Your Open & closed positions will be sending separate MIDI messages.

    Timing

    On 9/8/2023 at 8:08 PM, JohnnyV said:

    2-Split the track at the note and drag it to the correct place. Turn off Snap to grid. When I'm done I tend to export the track as a stem at 48/32 and then bring it back to replace the messy looking track I created.  

    I use a version of this trick.  Turn off snap when cutting the clip so you can cut directly at the transient. Once it's cut you can turn snap on again and use the stretch tool (F8 - or long hold on "edit" on the tool module) and then you can snap both ends of the cut clip to the grid.  It's all manual...but it's perfect.

    • Like 1
  3. 1 hour ago, Lord Tim said:

    This is the bane of my existence.

    We do all kinds of stuff vocally, from super clean pop  or prog/power metal style vocals to bluesy grit, to extreme metal (pretty much all of those things in the one song HERE in fact). Opening up Melodyne and having it go "oh you're trying to do a polyphonic instrument?" when you've decided to tighten up a vocal line is the most heart-sinking feeling ever, then you redetect as monophonic and get what you're seeing there. 😑

    I'm the same, I'll do comps first to get stuff in the ballpark and then run a final pass with Melodyne to catch any rogue stuff that is sticking out as weird then, rather than just  a blanket "fix this" pass. You get a better vocal that way anyway, I think.

    What I've found though is if you are tuning a growl/scream/vocal fry section and it's flipping octaves or thinking it's sibilance, make sure you cut it between the breaks in the jumps first, then only select the stuff you know is the actual note rathe than the jump, and tune that. Then you can go back and decide manually if you need to adjust the rest, or it's a fool's errand - sometimes those notes just don't tune at all, and it's best to just leave them.

     

    I find that USUALLY rejoining that stuff won't fix it because the transitions become unnatural at the cuts.  Sometimes I get one I can use like that.  But mostly not.  I'm pretty much at the point where, if I see that octave jump and the very first auto try doesn't make me happy I just re-sing it.

    I'll usually comp the first line and work it with Melodyne till I like it 100%.  Then I'll sing all the other doubles and harmony layers to that.  Generally I don't have to tune any of the layers, but will go back sometimes to see if I like it better with some, or all of those dialed in.

    • Like 1
  4. If you've mapped to SSD5, you're getting sounds, and you've routed those sounds to individual tracks - I'm having a hard time understanding why you're not recording yet.

    Why you'd route out of SSD5 with 48 mono channels is completely lost on me.  I route out of SSD5 with 7 channels total.  I can't imagine a scenario where you'd need more than that to do the things you want to do.  And certainly not more channels than you have actual pads.

    I have a distinct feeling that you've been conflating some terminology and have a misunderstanding some of the tips you've been given.  Not hard to do if this is all new to you.  The best way to show you this stuff would be a phone call in conjunction with a Team Viewer session.

    If you want to do that, message me and we can work it out.  I should be free this afternoon...or I should be able to block out a window for you this coming weekend.

     

     

    • Like 1
  5. I've always found that taking a break and listening from the next room is important, even with a good mix environment.  The mix will always sound different from there and may clue you in on something obvious that you're totally missing.  Or, at least, show you something you might want to check on.  I find that listening from another room allows me to listen like a normal person again...lol.  Not so hyper-focused on any one thing in the mix.  More of a big picture thing.

    But the groove and timing?  No way.  That doesn't change.  If the groove sounds off, the groove is off.

    • Thanks 1
  6. BTW...I still feel like a monkey watching magic when I sit down and all this stuff just works when I open my template.  It's really pretty ridiculous.  If I had these tools when I was 15 instead of bouncing sounds back and forth between two cassette boom boxes and laying in new tracks via the built-in mics....I'd be so famous that 20 people would know who I am instead of 10.

    🤣

    • Like 2
  7. 13 hours ago, Twub said:

    Nevertheless, none detected so far. 

    I'm setting these routing track now, and granted, I've only added the snare, the three toms and the kick.

    (Because I don't know how to use SSD5 yet and I cant find the cymbals in the SSD5 mix screen)

    But no delay. I went back and added EQ to each, then reverb, to see if that would up the latency. 

    No latency yet. 

    A couple things though: What does that crazy high sampling rate of yours (compared to my 44100) buy you?

    and I can't get CbB to save my EQ presets, either - in a bank, not in a bank, nothing. 

    That's a pretty big deal and a show-stopper if I can't recall EQs for these instruments. 

    96khz sampling rate isn't crazy high.  But I use it because my system sounds best at that sampling rate.  It also has the added effect of helping to keep latency very low.  I've worked at 96khz since about 2005 or so.

    I wouldn't concern myself with it if you're not having issues with the latency you're experiencing.

    I also wouldn't get too concerned with saving EQ presets.  You're building a project and saving it, right?  You 'll save that as a template eventually.  That project, and subsequent template, will save all those settings in it.  You can always tackle saving presets later if you want.

    What would really help you is a good team-viewer session with someone who can set this up while you watch.  Honestly, it seems like you're  about 7 mouse clicks away from having this whole thing figured out....lol

  8. 6 hours ago, Twub said:

    I must be unique among all persons, in that I seem to be the only one in the world who wants to use a virtual kit, but has never seen any of this stuff before. 

    Every tutorial on the internet (for SSD5) seems to assume that the viewer has been working with virtual drum software for years, and this particular one is just another variation of an age old theme. 

    Not a single one shows it for a newcomer who's never laid eyes on anything like this. 

    FYI - I've used Cakewalk since 94.  All audio, all the time with countless live drum kits and full rock bands.  I never even touched a VST instrument until spring of 2022 because the bands I worked with didn't have any use for them.  I learned from YouTube how to make SSD5 work.  Granted, a lot of the videos are a little vague and not SSD5 specific.  But all the secrets are there to be had.  I asked a couple questions here as well.

    I felt like a monkey trying to understand magic.  And then....it worked.

    The slots on the side of the SSD5 screen where you build a kit - those are to stack sounds on top of the sounds you already have assigned to the drum pads.  Add another snare (in any one of those slots) and it'll trigger simultaneously every time you hit your snare.  Generally speaking, add a kick and SSD5 knows to trigger that additional sound along with the one you drop on top of the kick. Add toms, and they'll trigger with toms.  Watch this video:

     

  9. 8 hours ago, Twub said:

    It what this sounds like is what I was told days ago WASNT POSSIBLE

    - to set up a track in advance, in order to record the next strike of that tracks dedicated trigger.  That's what I'd hoped to be able to do from the very start. Go look at my 1st or second post on that other thread.

    When you get to the end of this you'll see that everything you were told you can do - you CAN do.  You just have no understanding of what you're doing...yet.  When Tim gets you THERE...you see how the puzzle fits together and you'll be sad you didn't know all of this for all the years you've been recording audio off your drum module.

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