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Milan

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Posts posted by Milan

  1. A case could probably be made that the person owns their voice, but how could they prove that their voice was used to train the AI?

    Btw, totally unrelated but these short video formats (such as YouTube shorts) seem to be getting progressively worse. Maybe it's just my brain lol, but I can barely follow the video in the original post. Too many cuts.

  2. What kind of authorization do Ample Sound libraries use? I see that some Chinese instruments use iLok, but what about their guitars? I agree about them being really good, I wish they were a bit more affordable to a hobbyist like me :) 

    • Like 1
  3. Thanks! So, to get to 500 orange slices, from 270 (170 from the survey + 100 from the first purchase), one would need to buy something that costs $230 after the discount, and then upgrade later to the bundle at 50% off with the 500 orange slices? That's the most cost effective way to buy a bundle starting from scratch, correct?

  4. 32 minutes ago, Brian Lawler said:

    As far as chord inspiration, I always go back to Scaler.  It is pretty unbeatable IMO, but I am always game for a change of pace.

    How do you use Scaler? Do you just load a scale and then drag the chords and then edit the inversions and voicings afterwards? I like using Feel Your Sound Sundog, it gives you a chord page with a grid with different inversions and you can hear and select the inversion you want right away. In Reaper, there's a Chord Gun script that does something similar to this. But I know that Scaler is very powerful, so I'm interested in hearing how you use it.

    Another tool that's very powerful, but unfortunately not too intuitive is Rapid Composer. It's worth checking out.

    • Like 1
  5. 5 hours ago, Carl Ewing said:

    You are flat out wrong about this. Almost every studio and every colleague I've ever met in the music business has used or still uses pirated software. Same applies to graphic design and video work. This can be everything from full scale libraries to preset packs, loop packs to effects. In design it's effects packs, fonts, full design programs, brushes, textures, clip art, and on and on. See it all the time. And these are studios that spend 10s of thouands on software every year. 

    Why do they do this? Some of it is habit - always that nerdy engineer guy who has a portable harddrive filled with pirated shit. This guy is in every studio - everyone knows that guy. Other reason is trying out full products (like full sample libraries) before paying for it. Again - I see this happen all the time in large commercial studios.

    I think he was talking about people that are poor, or living in poor countries, where a plugin might cost a disproportionate amount in their currency. Those people probably wouldn't ever pay, and please correct me if I'm wrong, I think the point is that those types of pirates wouldn't make too much difference to the developer, as no sales were lost.

    In addition, like you mentioned, some people use cracked software as a demo, especially if the company doesn't provide a legitimate trial or a money back guarantee. Those people buy the license once they test the software out. It's not only big studios that do this, individuals do it too.

    On the other hand, there are people who could afford the license, but they don't want to pay for it because they can get it for free.

    Sometimes even people with a legitimate license use cracked software if the official software has an intrusive/unreliable copy protection.

    I have no idea what the distribution between these different categories of pirates is since under the law, they are all illegal and it doesn't get talked about much.

    • Like 2
  6. I actually like this a lot, I haven't used it much for strumming, but it can be nice for fingerpicking. There are a lot of ways to manipulate the sound and it takes much less space than sample libraries. Sure, if you're looking for absolute realism, you may need to learn how to play the actual guitar, no plugin or library will sound as good without a ton of tweaking and programming. I recommend trying the free AAS player first, I think it comes with some presets. If you like it you can try Strum Session, which was free at some point, so it's pretty cheap on the marketplace. That may be enough for some people, and if not and you wish to upgrade, there should be an upgrade path. There should also be a demo of the full version should you decide to go that route.

    • Confused 1
  7. 36 minutes ago, Patrick Derbidge said:

    I saw Synth V mentioned, and I'll add my recommendation to that one. I don't think a lot of people quite understand yet how much of a breakthrough Synth V is. You could potentially do realistic solo's as well as backup singing. One of the best data banks for Synth V is Solaria. Here is an example I did to test out the Solaria voice. No DAW mixing or FX (which will only make it better),  and absolutely no real person singing- This is just the raw file I created from Synth V

    With Music

    Without Music

    The Downside to Synth V is it is best used in its own app. Sort of how like some people prefer to comp a voice with one DAW and then use another to mix. The VST integration looks decent in Studio One, but not in any other DAW. Nevertheless, it is well worth the effort. Just use a two track for creating the vocals and then bounce and import into your DAW, then continue to mix.

     

     

     

     

    Wow, how long did it take you to program it?

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