Jump to content

Green Needle

Members
  • Posts

    35
  • Joined

  • Last visited

Posts posted by Green Needle

  1. SOLVED- FP NEEDED TO BE IN MCU MODE....

     

     

    I recently built a windows 11 machine, and i cannot get the Faderport V2(single fader version) to work with it.

    I have the lastest firmware 3.51

    I see the faderport in the midi devices but the controller will not seem to work. I have tried all the Mackie modes and the Faderport mode(which is in brackets under the "controller/Surface" menu for some reason.

    Any ideas?

    In general i am having trouble getting all midi stuff to work with windows 11 and Cakewalk. Is there a fix or something?

    IMG_5863.thumb.JPG.213d489a0b6d5d70ed493e2e3f2c88b9.JPG

    IMG_5864.JPG.9eeff9d9e87c0a39f70fb9f366cc3765.JPG

  2. Try instead of clicking on the tracks output option, highlight the track then go to the track menu above and select 'select track output'

    The patch points aren't in that one.

    The reason this is important is because in a large session with many busses(i use 90 or so) you have to scroll forever to get to the PP option if you use the track out menus, if you set a keyboard short cut to get to the outs from the track, which is the same as what you get from the tracks menus as above, you can quickly scroll down to the out you want. So for side chaining gates etc its all good but to use patch points its a big time waster as you cant use the short cut. 

    Also if it would be great to be able to access the outs of the busses from a short cut in a similar way. 

    The PP's don't show up on send assistants menu either, this would be really helpful to have fixed.

    And it's not a huge one cause you can make a shortcut for 'send assistant',,,,,, BUT when you go to the insert send option on a track, all the options for new tracks or busses and for the send assistant are at the BOTTOM, So again its a long scroll to get there with a lot of busses, would be nice if they showed up at the top of the menu instead.

     

    Thanks.

     

     

     

  3. I have mentioned it would be nice to have the Solo safe'd tracks stay solo safe'd when the global solo button is pushed, On another note a current problem is when a track is solo safe'd it is being affected by the dim button which i don't think it should. 

    In my case i have all the mix from the console coming back into the daw on one channel which is solo safe'd, when i hit the dim button the level of the solo saf'd track drops by the dim amount. This shouldn't happen.

  4. I did finally find a work around for this.

    If you take the track to be made into midi and put it in an empty session(that is the same tempo) make the midi track by dragging the audio file to a midi track....(it works in an empty song) then export the midi track and re import to the original song, it works, you just have to line it up to the source track at the sample level.

  5. Thanks so much for all the discussion. My goal is simply to make a quick midi track of the kick so i can run Superior drummer on it and get a sample going.

    Nudging the track 500 seconds to the right to get it out of the song frame, then creating a region using the perc algo on the kik clip, then shift dragging onto a midi track did the trick!

    Thank you all for your suggestions on this!

     

     

  6. Hi, i am having problems with dragging an audio track to a midi track.

    When i drag the audio track to the midi track, in this case a kik drum, the program spends like 10 minutes making midi tracks of everything else in the project as well and stacks them all in the midi track!

    I have tried un linking the track, taking it out of the folder, making sure its the only thing selected, changed the default algo in melodyne to perc, made the track have a region before dragging it etc etc nothing helps.... What am i doing wrong?

     

×
×
  • Create New...