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Randy Wolf

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  1. It's finding the files no problem. And those files when played outside Cakewalk are fine. It's just unhappy that they are embedded in a MIDI track. Which is how it worked in 1990
  2. Definitely can drag to new audio track but they come across silent (flat waveform). I'm guessing current Cakewalk is not happy dragging audio embedded in a MIDI track. It doesn't expect that because you can't create that today. Old versions yes.
  3. To break it down... I think you are saying something like Create an Audio track in the project. Set it's input to an external audio interface loopback input. Set audio echo on. Arm and record the synth tracks. Then export the whole project using that audio and any VSTs etc? I like this. Or use external audio insert plugin? Or something else? The first is sort of what I've done except not recording to a track... Instead setting audio echo on for a loopback audio input track, use realtime render checked, audible playback checked, live input checked. Just feels gross. Kludgy. But then yeah that audio is in my external interface but not in Cakewalk so maybe something like this is required. Curious if Ableton or others have a more intuitive approach. I think Cakewalk's legacy is you'd be having all of these inputs going into a mixer and recording to tape. Today of course you want to mix and record digitally. My guess is other DAWs were probably built from that mindset (digital recording first) whereas Cakewalk had to shift over the years and support both. Dunno.
  4. No love. Audio is still flat/silent as tracks with embedded audio are still depicted as MIDI tracks. Interestingly, with each of these trials the external audio folder if filling up with copies of the original clips! So the current version is *very* aware of the audio clips just refuses to play them back.
  5. You've got it right. I'll give Mark's idea a try and see what happens.
  6. I will try this out and see if maybe it can help.
  7. What is the proper way to export final mix-down audio when you have a combination of external synth played via MIDI and coming in through external audio interface, software synths and effects via VSTs, and maybe embedded audio clips. I've got a solution but it seems like such a hack. Wondering if there is any documentation or guidance that concisely lays it out. Feels like I've got to be missing a simple or obvious solution. (If desired I can share my "hack"...)
  8. Thanks for the suggestion but this did not work. I also tried "Recompute Picture(s)" button on the Associated Audio Files dialog and still flat, no audio. Ultimately I just dragged the clips in from the file system and fixed it. Not too much effort once I realized the external files were all duplicates and there were only really 3 actual clips to deal with. Any other suggestions anyone has I'd be willing to try just to document a better way to do it... but for now I've worked around it.
  9. I have an ancient WRK file which predates SONAR even. It opens fine. However. In those days Cakewalk didn't have different types of tracks (midi, audio, etc.) so audio was just inserted into a track. When opening in current version the tracks with audio appear as MIDI tracks and the audio waveform is flat (no audio). Playback is no audio. Right clicking a track and going to Associated Audio Files leads to the correct audio file (which works outside of the app in Windows). BTW the old WRK files apparently copied every single CLIP for each usage. So even tho there are only like 3 actual clips of audio there were 65 external files Anyway, the question is how to make the audio work? Before I laboriously reconstruct it by dragging the right external audio clip into new audio tracks... I'm hoping there is a way to "fix" it automagically. Is there any way to convert a MIDI track to Audio? I mean -- tell Cakwalk "no no, this is not a MIDI track it's actually an Audio track". Not talking about "converting" MIDI to Audio here. I've tried saving a copy as CWP and CWB but no luck. Thanks for any tips or tricks.
  10. I like to add the -{tempo} tag to my exported audio filenames... but Cakewalk never seems to remember this and I have to do it every time. Is there a way to set defaults for output filenames in the audio export dialog -- or a way to at least make it remember my choices per project?
  11. Sharing some .syx files you can load into Sysx View (Alt_+Shift+7 in Advanced workspace) to reset SC-55 defaults, assign parts 15/16 to drums (and back to normal) if you want additional drum parts beyond part 10, change the chorus and reverb effect type, set parts 1-16 to random pan. And some specific ones for Alpha Juno-2. You could use these as starting points for modifications. As for the reverb and chorus effect types, I feel like I'm doing it the hard way and wonder if there is a way to assign those changes to some control (or is already assigned and I can't find) within Cakewalk in another better way. I can see with the .ins the controllers are setup for controlling the amount of chorus and reverb but no how to change the effect type. These .syx will do it... but probably a better way? NOTE: I'm using channel 14 for my Juno-2 hence the specific channel 14 stuff... you can modify to your liking. Just including in case it's useful to anyone. Alpha Juno-2 Defaults Ch 14.syx Alpha Juno-2 New Tones #1 Ch 14.syx Alpha Juno-2 New Tones #2 Ch 14.syx Alpha Juno-2 Presets #1 Ch 14.syx Alpha Juno-2 Presets #2 Ch 14.syx Sound Canvas Chorus to 0-Chorus1.syx Sound Canvas Chorus to 1-Chorus2.syx Sound Canvas Chorus to 2-Chorus3.syx Sound Canvas Chorus to 3-Chorus4.syx Sound Canvas Chorus to 4-FBChorus.syx Sound Canvas Chorus to 5-Flanger.syx Sound Canvas Chorus to 6-ShortDel.syx Sound Canvas Chorus to 7-FBShDel.syx Sound Canvas Part 1 to Ran Pan.syx Sound Canvas Part 2 to Ran Pan.syx Sound Canvas Part 3 to Ran Pan.syx Sound Canvas Part 4 to Ran Pan.syx Sound Canvas Part 5 to Ran Pan.syx Sound Canvas Part 6 to Ran Pan.syx Sound Canvas Part 7 to Ran Pan.syx Sound Canvas Part 8 to Ran Pan.syx Sound Canvas Part 9 to Ran Pan.syx Sound Canvas Part 10 to Ran Pan.syx Sound Canvas Part 11 to Ran Pan.syx Sound Canvas Part 12 to Ran Pan.syx Sound Canvas Part 13 to Ran Pan.syx Sound Canvas Part 14 Midi Recv Off.syx Sound Canvas Part 14 to Ran Pan.syx Sound Canvas Part 15 to Drum1.syx Sound Canvas Part 15 to Drum2.syx Sound Canvas Part 15 to Normal.syx Sound Canvas Part 15 to Ran Pan.syx Sound Canvas Part 16 to Drum1.syx Sound Canvas Part 16 to Drum2.syx Sound Canvas Part 16 to Normal.syx Sound Canvas Part 16 to Ran Pan.syx Sound Canvas Reset.syx Sound Canvas Reverb to 0-Room1.syx Sound Canvas Reverb to 1-Room2.syx Sound Canvas Reverb to 2-Room3.syx Sound Canvas Reverb to 3-Hall1.syx Sound Canvas Reverb to 4-Hall2.syx Sound Canvas Reverb to 5-Plate.syx Sound Canvas Reverb to 6-Delay.syx Sound Canvas Reverb to 7-PanDelay.syx
  12. I'm putting my gear together again now that Bandlab has picked up Cakewalk. It's all sort of coming back to me. In a previous life I had .ins files for my h/w synths but when I archived my stuff all those years ago I failed to capture the .ins files. So. Looking around I didn't find any for my gear so I decided to cobble together something. I transcribed from some PDF manuals and stole from some other .ins file (apologies to creators). These are not 100% but I think the patch names are good. As a bonus I'm attaching a file for the Juno (accidently pulled the wrong patch names at first -- don't have a Juno so can't confirm but it might be a nice start for someone). Welcome any feedback or modifications. Two areas I feel these may be incomplete 1- Controllers in all 2- SC-55 Variant banks... seems to work but hard to discern from the manual what's right. RolandAlphaJuno.ins RolandAlphaJuno-2.ins RolandSoundCanvasSC55.ins RolandSoundCanvasSC55-Drumsets.ins
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