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Jyri T.

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Posts posted by Jyri T.

  1. On 4/9/2024 at 4:44 PM, pwal³ said:

    ok, to engage politely, why would you rely on an export setting for such a thing? for a whole song, it's mastering step, for an individual track it will be affected by whatever song it's brought into, so will get changed anyway... and tbf i was if course thinking about the original definition of normalize rather than the more recent lufs/rms definition variations - lufs/rms should be used in context  🤷‍♀️

    /goodluck and have fun :)

    To engage politely back atcha, I didn't know there are limitations for how you can/can't use Cakewalk. Many of us use CW for a variety of jobs, including mastering (or in my case, "mastering").

    Altho you could use the normalization thingy for keeping different versions of mixes at the same level in order to avoid loudness bias when comparing "Song Final" w/ "Song Final Final" w/ "Song Final Final Final" w/ "Song Final Final Final Final" w/ "Song Final Final Final Final DEFINITELY FINAL".

    • Like 1
  2. 19 hours ago, fossile said:

     

    yes, so either prep them using a tool to adjust gain to a consistent level, then import. or in the DAW, use clip gain to adjust the entire clip or just parts of it. or if destructive gain setting is ok, then use the process->apply effects->gain and set it up or down. 

    If I prep them beforehands, it applies to the whole files. I may use only parts of them so the prepping may not help.

    And applying gain manually on individual clips is exactly what I want to avoid here.

    • Like 1
  3. 21 hours ago, reginaldStjohn said:

    I think one of the issues is that LUFs and other loudness algorithms have a time associated with them. You usually don't just say, I want this whole song to be at -20LUFS.  You generally want the loudest part of the song to be at some loudness limit. The loudness will vary as the song goes along. Therefore, the program would have to analyze the whole song file to find the loudest part and then figure out what gain, compression, limiting etc. to do to get the loudest part at the desired loudness.

    Izotope's Ozone actually does some of this but as you play with it you see that it is more dynamic then just saying "Make this whole song this level".

    This is NOT what I'm talking about.

    I'm talking about starting a project with a ton of clips that are all over the place when it comes to audio levels.

    I want to be able to get all the individual clips easily on a consistent level at the very beginning, before I start editing them and mixing the song (or what ever project I'm working on).

    That's what I'm talking about. Individual clips, not track or bus output.

    • Like 1
  4. I have been looking for a plugin that easily does the following: Normalize a clip (or, better still, a bunch of individual clips) to, say, -20 LUFS. Easily meaning it uses some direct access like ARA (i.e. not needing any "listening" of the audio) and thus being easily used on a large group of clips.

    No luck.

    It should NOT be a big thing to code. So, the question remains, WHY IS IT NOT YET AVAILABLE IN CAKEWALK?

    I really don't understand why you can't bake it.

    Slava Ukraini!

  5. Trying to export a project in a normal .wav format with a few plugins. Right at the end of the export the Cakewalk disappears *POOF* with nothing left behind, no minidump or log of any kind (I can find).

    Tried the new early access version, same thing. Tried to export with no track or bus FX, same thing.

    Where can you start figuring this out?

  6. This is an edited/updated version of the edited/updated post. The Feature Request now includes a function  for normalizing  exported audio files, too.

    This is an edited/updated version of the original post. The following 4 posts refer to the original one.

    Hi bakers!

    I would really like to see a feature to normalize clips to a certain RMS/LUFS-level in an easy and fast way so that you don't have to do it separately (read: tediously) with a third-party plug-in.

    It should be simple enough as it only needs a few parameters.

    • Normalize to: X
    • Normalize by: peak/RMS/LU/K-system/whatever
    • If overs: Reduce gain/clip/limit/cry for help

    There could be some advanced options as well.

    • Normalize to (RMS only): Average/peak
    • Normalize to (LUFS only): Momentary/integral
    • RMS time window (RMS only): (default: 700ms)
    • Merge clips on same track? Keep separate/Merge together
    • Apply clip trimming before normalizing? (default: Yes)
    • Do I love Cakewalk? Yes/Indeed

    This way you could easily set up a project with a schnizzleton of clips with audio levels all over the place to a relatively smooth starting point in no time.

    Now you need to do this manually and I still don't understand why you have to do it in Sonar since it really is no difficult feat to program and I'm sure many of us would appreciate this.

    PS. If normalizing is NOT your thing, feel free to keep it to yourself. This thread is NOT called "Normalizing – good or bad".

    • Like 4
  7. Consider starting a new music or voice over project with a snizzleton (blame Warren Huart for this expression) of clips with audio levels all over the place. It would be very handy to begin with a fast process that normalizes each clip to a preferred level.

    But I haven't found an easy and quick way to do so. The in-baked normalizing process would have to be applied separately to each clip.

    Hornet has actually several plugins that can normalize audio to a certain LUFS/RMS/whatnot level --- but you have to run the audio through for them to be able to analyze the audio within the clips.

    Why can't you do something --- having fancy tools like ARA --- to do this automatically? The user would set the specs and the CPU would do it in all but no time.

    Like "set all my clips so that they are at -18 LUFS yet don't raise the peaks above - 6dB".

    Should be easy enough, no?

    • Like 1
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