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Some Guy

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Everything posted by Some Guy

  1. ACID Pro 9 basically is AP7 in 64-Bit. They didn't really do much. Add a MIDI playable chopper and some Vita 2 Solo Instruments, along with some MAGIX Plugins. Much of those upgrades were basic evolutionary changes, and bug fixes. ACID Pro basically did nothing but that, frankly. The issues people are running into with ACID Pro 8 (and 9) stem largely from plugins, especially older 32-Bit plugins in the 64-Bit DAW. A lot of people over there have quite old plugins, and they only backed up their projects in ACID Pro (6/7) project format - so they can't do anything with those when the plugins fail to load or function properly. The new Betas have a new VST Scanner in them, which fix most of those issues. It also fixed some issues users had with ReWire (probably the most pressing issue, given how many people use ACID Pro) in ACID Pro 9 (not 8). There are people over there complaining that their old Sonitus FX 32-Bit VST Plugins don't work in the latest ACID Pro, Lol. I think once they get over the "Legacy Hump" (since so many people were using an 8-9 year old piece of software, they avoided those growing pains until MAGIX did the 64-Bit update), it will be fine. People buying ACID Pro without a "Legacy" behind them, and using up-to-date plugins are pretty much fine. I've only run into a couple of VST Scanner issues, which are fixed by the latest Beta builds they made available. Most of the time, forums exaggerate issues. People with issues are more likely to post on them, in comparison to those who are just normally using the application. Those aren't especially active forums (I've been there since before ACID Pro was released... cause VEGAS and Sound Forge, among other things).
  2. Cakewalk sucks for arranging the loops. You'd use ACID Pro to arrange the loops, and then ReWire the audio into Cakewalk. I think this was covered upthread. I've tried doing this, and it was neither fun nor productive. If all you wanted were loops, you should have gotten the Humble Bundle, which came with both AP8 and AMS10. That was double the loops, and AMS includes a lot more loops from other genres (like Classical) compared to AP (which is mostly EDM/Hip Hop/Trap stuff). And while these are great topics for feature suggestions, I did read the old Cakewalk Feature Suggestion forum and 90% of the stuff I and others have thought of/mentioned here was bought up 3-5 years ago. That stuff isn't coming anytime soon, so you have to use the other tools available to get the job done. Again, I view ACID Pro as more of a tool than a complete solution in and of itself. Like Melodyne, or Transfuser, etc. I don't think many people use it as a primary DAW. It's often used as a ReWire device, though. Hell, even some of the instruments they bundle with it are pretty decent (they use the same sounds as Independence Pro, IIRC).
  3. Only complaint is Vita not installing correctly from the content downloader. The samples install, but the DLLs don't. This is half ignorable, since most people updating will have already installed using the current release content installer, which works properly. I don't understand what you're talking about. All of the VST scanner issues that others are getting on the current non-beta builds are fixed in the beta builds. The ReWire issues are also fixed in those Beta Builds. They also backported those fixes to ACID Pro 8.0, unexpectedly. There really aren't any complaints in that thread, and as far as other threads are concerned, they're largely repetitive (no one likes to reply to a thread, they all want their own personal thread). That's ignoring the fact that the point of the post you replied to went COMPLETELY over your head, apparently. Honestly the Loop Arranging workflow in Cakewalk is pretty shite, which is why many people still use Acid as a ReWire slave to other DAWs in a similar situation. It would be nice if Project 5 existed and was as good, but it doesn't and isn't. Acid is the only thing that exists and is that good within that pricing bracket. Do us all a favor and submit ideas to improve CbB and make it better, instead of going out of your way to tear down the competition. There is already too much of that going on here.
  4. Most cheap samples sound like Synthesizers, so it doesn't matter if you can change the dynamics or articulation. The instruments sound fake, while the audio loops actually sound realistic. That was my point. If you don't have good Sample Libraries, then the MIDI loops may end up sounding worse than Audio Loops - regardless of what editing wizardry you employ. I'm not even sure what you think you read in my post... I never said that MIDI Loops with a decent VI were the same (literally) as Audio Loops. I said using either one was basically the same as using the other, which is true. However, people tend to stigmatize people who use Audio Loops, far more, around these parts - simply because they're pre-recorded instruments and "newer tech." Quoting myself, with emphasis... This is very different from what you seem to be responding to.
  5. Acid forums has a fixed beta build with an updated VST scanner. Bach would probably check there, before passing a final judgement.
  6. http://ks.imslp.net/files/imglnks/usimg/0/09/IMSLP115102-PMLP04292-Bach-BWV_1006-Preludio-Violin_Solo_(Transc.RSB).pdf Bach probably wished he had ACID Pro. Could have just used Loops to write 2x-3x as much music #EyeRoll There is nothing intellectually honest about doing MORE work for LITERALLY THE SAME RESULT. Using Audio Loops is no different than using MIDI Loops with a decent Sample Library. Just a more "budget" way of doing it. In fact, if you don't have decent sample libraries, your loops (or score-written music, using the same reproduceable patterns) may end up sounding even WORSE than the Audio Loops you can buy on the internet. In any case, people who have a clue about Music and Music Theory realized this. This is why Loops are a thing. Have you not received that memo, yet? Loops aren't just about Popular Music/EDM. You can rewrite a lot of popular classical pieces, to a great extent, with Loops. They're an OBVIOUS solution to an OBVIOUS problem. Just because ACID is stronger than Cakewalk at providing a solution to this problem, doesn't mean you have to insult an entire market of people (who use this technology, often in a very viable and appropriate manner) simply to turn people off from it... while pretending to be the arbiter of what is proper in the music industry. So, you're saying Bach's music is repetitive and inane, right? (Don't answer this rhetorical question.)
  7. Zynaptic Stem Maker, more instruments, 2GB more loops, and I think 5 mastering plugins. Personally don't think the stem maker is that good (horrible'ish, IMHO), so I'd get base ACID Pro and spend that extra money on something like Samplitude Pro Suite, which is amazing for editing and mastering audio. I also think it has some better metering.
  8. ACID didn't exist until the late 90s. 1997 or 1998, I forget which...
  9. It's useful for people who use a lot of Loops. People who actually use loops have a lot of Loop Packs for things like Chord Progressions and Scales. It's like using a Software Sampler without having to input the MIDI notes yourself. You just use the WAV files and the software adjusts the Tempo and Pitch Automatically. MIDI Loops exist, as well. Cakewalk actually ships with quite a few, last I checked... People who talk down on this often either don't know what they're talking about, or are viewing it through a very narrow lens. Cakewalk is pretty shite compared to ACID Pro for this type of arranging, honestly. The two tools aren't even comparable, and ACID Pro supports slaving as a ReWire device for this very reason. I have tried using Cakewalk for this. It just doesn't cut mustard. This is why there is still a reason for ACID Pro to exist, particularly for those people who don't want to fork out the extra cash for a tool like FL Studio (or who don't have a Mac to use Logic Pro X). This is usable for someone who just sings into a Mic and records a Guitar, as well. However, it's neither a MIDI Powerhouse like Cubase, a Mixing powerhouse like Pro Tools, or a Mastering powerhouse like Samplitude. It's a Loop Arranging power house. The whole reason why Project 5 was ever a thing, is because people wanted something like ACID Pro - which actually used to retail for ~$350, back in the day - from Cakewalk. But Cakewalk failed in that market, because tools like ACID Pro and FL Studio already existed, and the MIDI Sequencer and Generalist DAW Market was already uber competitive. It's a specialist DAW, and how useful it is depends on what kind of work you do. And ACID Pro's UI is actualkly one of the strongest areas of that DAW. The Workflow is fast, fluid, and well-thought-out. It's much faster to do that type of work in ACID Pro than in Cakewalk by BandLab. The UI has less visual bloat, is better organized, and there are some QoL features (like a separate Marker Lane) that ACID Pro has had for over a decade, but is still lacking in Cakewalk by BandLab. $19.99 = a Steal for this DAW. But it's a niche tool that not everyone will need or want. What makes good music is anyone's own opinion. Don't think many people here have released any hits - in any musical genre (old or new).
  10. I've never had to do this with Kontakt... Not even in Cakewalk by BandLab. What is the MIDI Output set to in the DAW?
  11. Some Guy

    Extreme UI Latency

    I just wiped out the registry entries for Cakewalk and reinstalled. GPU Acceleration in the registry is set to 0 (Disabled) by default. Older versions of SONAR had an entry in the Preferences to Enable this. Cakewalk may have migrated this setting on your computer if you upgraded from SPLAT or a previous version. Unless that Registry Setting is vestigial (and, thus, ignored by the software), that is the T. 😉
  12. Some Guy

    Extreme UI Latency

    GPU Acceleration also seems to be turned off by default. You need to change a registry setting to enable it, unless that entry is vestigial.
  13. Ports allow samplers to host more than 16 patches per instance, by having multiple ports that can each host 16 patches (up to a maximum of 64-128 total, usually). I don't see an option to choose this in Cakewalk (like there is in Pro Tools). Kontakt works this way, for example. When you choose the channel for an instrument, there is A, B, C, and D Ports, each with 16 MIDI Channels (A is the default/first channel group, naturally).
  14. Don't seem to be able to do this in CbB. Am I missing something?
  15. Yes. You buy Xpand!2 and the upgrade. Then you add Xpand!2 to your iLok Manager followed by the upgrade, and everything will register and just work. And if having great quality is a major deal, then you need to look into better Sampler Libraries (which cost a lot more). But the AIR Synths/Instruments are worth the relatively cheap price, if you use those types of VSTis. The Sampler Library is "Bundle Quality." It won't be any better than the stuff that ships out of the box with most DAWs. The AIR stuff was developed to be bundled with Pro Tools (and a lot of it still is - the Effects/Instruments and Vacuum Pro, IIRC).
  16. Edit: Hard to explain without pictures, but I don't have this specific instrument. Samplers typically have different channels, and patches within those channels. This allows a Sampler to host more than 16 Patches. So you have typically have 16 Channels which can each host 16 patches, for a total of ~128 patches in one VSTi. Sometimes these Channels are Numerically Labeled, but they can also be labeled with Letters (A, B, C, etc.) When you route the MIDI out to the VSTi, you need to make sure that the Track is going out to the correct Channel on the VSTi, as well as to the correct patch. This is all done in the track editor. You can also create some of this stuff automatically when adding the VSTi to the project, which will take care of all the routing (for the stuff the DAW generates).
  17. Vegas exists alongside Sound Forge and Acid Pro - not in isolation. Vegas is okay for Audio, but generally you'd do all of the music stuff in ACID Pro, bounce the audio to VEGAS Pro where you'd Mix things (they basically share much of the same technology - and base plugins - for this stuff), and then use Sound Forge Pro for Mastering. They form an end-to-end workflow pipeline for Video and Audio. Mixcraft does have some video editing features, as do many DAWs, but they are primitive compared even to many consumer-oriented video editors. The only time you'd leave VEGAS Pro is if you're doing MIDI and Virtual Instrument/Synth-oriented things. If you're just handed an already edited/mastered music track, VEGAS (and maybe Sound Forge) is all you need. You don't need a DAW, at all, because that work has already been done.
  18. Because Plugin Boutique is the Cosco of Audio Plugins, and lot of the deals there aren't replicated on the developer's website. ----- TTS-1 is fine as a basic GM player, however, Windows has a MIDI player built into WMP that sounds just as good - so I'd rather just keep MIDI files associated with WMP and audition them there. I have a project and track templates so it's not hard to use a multi-timbral workstation for this stuff (but I'd probably still use TTS-1 to audition them, if I were doing so in the Cakewalk DAW - it's just faster). Once you set a Synth up, the MIDI you drag in tends to automatically route to that Synth, though. TTS-1 is only created automatically if you don't have a Synth on the Synth Rack when you open it. This seems to be common behavior in most DAWs. ACID Pro and REAPER behave similarly.
  19. Some plugins take longer to scan than others. Melodyne takes forever 😛 It's pretty normal. What kind of drive are you running things off of, though?
  20. Halion is really good, but gets expensive. The dongle and Steinberg eLicenser bloatware doesn't help. Not sure why they don't just use iLok…
  21. Xpand!2's installer allows you to choose where you put its library, as well as most of AIR's instruments. However, it stores a copy of it in the ProgramData directory with the installer (not sure why, the others don't do this). You don't really need a Junction for this. Just uninstall and then reinstall and pay attention to the install/directory path options 😛 If I had to choose between Xpand!2 and Structure 2 for the OP's purposes, I'd go with Structure 2. Xpand's library simply isn't big enough, so he'll end up having to look for more samples/another sampler. AIR's Synths are the shining stars, along with Strike 2. Hybrid 3 and Vacuum Pro are really good. I haven't used Loom and theRiser much. Mini Grand/Velvet/DB-33 are pretty decent. Generally I just suggest buying Xpand!2 and then upgrading to the Complete Bundle for a cheap price at Plug-In Boutique. Then I just install only the 64-Bit VST Plugins, and put the larger libraries on my D Drive. If you do orchestral music, then you really need to look elsewhere - like Garritan Personal Orchestra 5 for a starter. It's more suited for this, and not too expensive. I'd probably still get AIR's Synths, though, and maybe the plugins; cause a few of them sound quite nice (but that depends on what you already own).
  22. That's why you use a template, so that when you are ready to write, you already have everything set up. You can just disable or remove the tracks/folders you don't need. For Orchestral stuff, a template is kind of necessary - especially if you're using a DAW that doesn't have somewhat sophisticated articulation management. No one wants to create 20-80 tracks and organize, color code, add the track icons, add the Synths, set up the patches, etc. every single time they start a new project (and often I have multiple projects going on at the same time). Track and Project Templates save a lot of time, and allow you to do the useless non-creative stuff once, and then forget about it until you have to upgrade the templates. Memory is not an issue. Even with a 60+ track template, you can load those projects and work with them on a machine with 8GB RAM in many cases. Many people have tested (and confirmed) this - in Logic Pro X, Studio One Professional, REAPER, and other DAWs. I'm struggling to think Cakewalk is any worse than Studio One when it comes to RAM usage 😛 You can freeze tracks, remove unnecessary tracks/VSTis, etc. Storage is usually a bigger issue than RAM (and both are cheap, anyways). That, and CPU if you use a lot of plugins.
  23. Those threads, and the explanation I've given, are correct. About 85-90% of the FX Chains distributed with CbB reference SONAR Bundled Plugins or Z3TA+ which aren't distributed with the Core Cakewalk by BandLab distribution. They seem to be kept for those people who are upgraded off of SONAR distributions that included these plugins. To alleviate confusion, go through the plugins one-by-one and just delete the FX Chain presets (there is a folder with them) that reference missing plugins. Without the reference plugins, they aren't of much use, since it is very hard to replace the plugins if you don't have a reference installation with the original plugins included. What makes this more confusing is that the FX Chain will load, and the project will play, as if everything is okay. You don't realize the FX Chain is broken until you either open it and see the (Missing Plugin) or try to open that plugin to adjust parameters. ALso, it's hard to build many FX Chains from the included plugins, because they don't ship much beyond basic plugins with the DAW (Sonitus:FX, 2 Channel Strips, a Tube Leveler, a Limiter and some ProChannel Modules). SONAR Platinum would have shipped with like 25+ Plugins (or so).
  24. There's nothing childish about me deleting it. You're free to make your own. My original post claimed this. If you've been using this and you ONLY have Cakewalk by BandLab, then any difference in sound you hear is in your imagination. The only people for whom this will function are: People who installed CbB on top of an existing SONAR installation that included z3ta+ (and it's installed) People who bought z3ta+ stand-alone and have it installed. I checked every single FX chain distributed with CbB 1-by-1 for missing plug-ins. I didn't just decide to copy and paste for laughs, and to irritate people with my bullet point nesting prowess. Effects in Chains that are surrounded by parentheses are missing effects. You cannot use those chains, as intended, because the effects are missing. Additionally, you cannot reasonably "fix" this without a reference - as in, a SONAR Platinum installation with all of the plugins - since you don't really know what they're supposed to sound like. Example - NONE of the plugins in this chain are installed on a PC with CbB and no pre-existing SONAR installation. It's 100% non-functioning, and a person without a computer with SPLAT installed cannot fix it, even if they substitute their own plugins; because they have no clue what this FX Chain preset is supposed to sound like. I shouldn't have to make this post, but alas... Have a nice night.
  25. I'm really kind of laughing at the discussion about how feedback should be given, when really... no one is obligated to waste their time doing it at all. If this is the B.S. that will litter the thread, then it is not worth my time. You do it. I've grown exasperated with this kind of needless contrarianism .
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