Jump to content

jono grant

Members
  • Posts

    603
  • Joined

  • Last visited

Posts posted by jono grant

  1. Hi, I'm trying to help my sister create a user plugin folder that has select plugins in it, so it's a little more organised.

    I do it on my machine and it works perfectly. I go to plugin manager, create a folder, add plugs to it and save it as a layout. I open cakewalk, go to a tracks plugin bin, insert audio effect, go to "plugin layouts" the new folder is sitting right there, as it should.

    When I do it with hers, it never shows the new plugin folder. it only shows the main lists of: Category, Manufacturer and Type... no user created folders.

    In her preferences, the plugin layout is set to go to the correct folder in appdata, but they never show up. We installed the most recent cakewalk update in case it had any effect. No luck. No plugin layout user folders ever show up.

    * I should add, she has an older version of Sonar X1 installed but doesn't use it. I thought it could be messing things up, but as I mentioned above, the folder path seems correct: 

    C:\Users\name\AppData\Roaming\Cakewalk\Cakewalk Core\Plug-in Menu Layouts

    What could cause this? Or better yet, how can I fix it or trick it to work? :)  

     

    Thanks

    Jono

  2. Very frustrating working with broadcast waves in the revamped export window design...

    - The setting "Always export broadcast waves" in settings used to ALWAYS export broadcast waves (as it should). It no longer works correctly, for a while now. 

    - If you export a BCW and then go to export a second one, possibly clicking on an older title to overwrite with a more recent version, it automatically changes it to a regular wave! WTF??? WHY??? "ALWAYS EXPORT BROADCAST WAVES" Is there a way to change that? Guessing not.

    Why hasn't this been fixed? It's been broken since the redesign of the export window.

    Also, the enter button means "execute" in pretty much EVERY windows process... WHY REMOVE THAT FUNCTION in the export window??? Why???  

    It's honestly like someone purposely goes through Cakewalk and decides ways to slow down professional workflow...instead of fixing problems that have existed for DECADES like, terrible notation features... God, just copy Cubase! Or all the video issues. No one wants to edit video in Cakewalk, but many would like to SCORE to a video in a DAW with at least SOME thought put into the design of that. Work with QT and MP4 files properly, simple way to full screen your video. Basic features of literally any other DAW. Just copy them! No more bloatware or free effects... fix the program. 

    I saw they were going back to Sonar for some reason...  PLEASE FIX THE OLD, OLD, OLD issues.

    Sorry for CAPS lock but please fix the issues in this program. BASIC ISSUES. (more caps)

     

    Is there any place for me to leave a nice long simple list of broken Cakewalk features that someone might consider changing/fixing? Please let me know. 😶

    Jono

     

     

  3. 2 hours ago, David Baay said:

    Yeah the Format setting is relevant, but not the Source.

    Hey David, I created a very small bundle file, where I copy paste some clips in various ways.

    - The first clip on track one, is just a random clip placed wildly on the timeline.

    - The clip after it on the same track, was the same clip, drag copied to my cursor (properly) and then I placed a marker at the clip start. Which is late. 

    - The Clip on track two, was copy special/paste special to the exact beginning of the top clip. You can see it pasted a bit late.

    - The clip on the bottom track was special copy/pasted to the marker. It went to the same place as track 2 clip.

    *I also tried this with regular copy/paste same result.

    Can you see a reason for this?

    Thanks in advance!

    jono

     

    Sync Test Jono Grant.cwb

  4. 6 minutes ago, Glenn Stanton said:

    make sense that Melodyne is looking for the separation files (might be in the separations folder under the project) or in the \Documents\Celemony\Separations folder.

    as a general rule - render the Melodyne when you're done editing. you can always re-edit it later if you need to. if you're not sure, make a copy of the track first then edit that...

    For sure. So perhaps overwriting the melodyne folder within the project folder might allow it to open? (copying over the original folder, I mean)

     

  5. Hi, just a note here, I've recently had to resave some files to a new location, where I open the file, move the data to a new place on the timeline and then save to an altogether new location.

    Recently, after doing this, the files won't open. They close right before they finish loading everything.

    So, I open in safe mode and disable synths and plugins one at a time to find the culprit.

    In all cases, it's been melodyne. I don't allow it to load the melodyne and the file opens fine.

    There must have been some unconsolidated clips with melodyne on them. Normally, that's okay, but I guess it's dangerous to move any unconsolidated Melodyned clips to a new session. kind of strange. 

    Just posting in case this helps someone else.

    Cheers

    Jono

      

  6. On 2/21/2024 at 5:04 PM, OutrageProductions said:

    Just checking: Drop frame video (color, the most common) is at 29.97fps. Actual film usually runs at 24fps (+/- calibration error). You may have a typo there.

    No, most productions run video at 23.97 fps now. Not a typo. I'm a film/TV composer. It's been the norm for more than a decade. It started with animation but now everything I get sent is at 23.97. I haven't changed my frame rate in years. And I check on every project.  Just in case.

    I've had issues in the past where I've worked at 29.97 and realize it's actually 23.97. In that case you can save your cues if they all get exported to start ON the second, rather than at a certain frame. It won't be frame accurate but it will line up as each second goes by. Don't know why I went into that but, what the heck?

    Still can't find what markers and pasting is snapping to in Cakewalk. There should be a way to work "wild" and not on any grid. 

     

     

     

  7. 1 hour ago, David Baay said:

    My guess is you're enabling Lock to SMPTE.  A SMPTE frame (1/30 of a second) is 64 ticks at 120bpm.

    Not sure where I'm locked to smpte. The markers aren't locked to smpte. I'm working with a film that is at 23.97 fps. My sync is set to audio. (sync to my UAD sound card)

    I should be able to put a marker or paste a clip to any sample, no? Is there a way to do that? (I can drag a clip anywhere, it's when I'm pasting or adding a marker. 

    Thanks

    J

  8. Trying to figure out what would cause this. If I snap TO a clip, it snaps perfectly. If I place a marker there, the marker is not accurate. Like it's snapping to some other grid. 

    Also, when I try to cut/paste or cut/paste special, when I paste the data to my cursor, it's not perfect!!! It's off by several samples. Similar to the amount that the marker is off.

    I don't have zero crossings selected. 

    Why would this happen? What is it snapping to?

    PS. If I paste TO a marker, it will paste to the marker, but the marker won't go where I want it! 😠

    (no tempo changes in the session)

    Please help!! Thanks

    Jono

     

    • Like 1
  9. On 2/13/2024 at 1:49 PM, David Baay said:

    Assuming you want everything to be on their respective bars/beats as well as their absolute start times, you need to do  the following (after aligning the first clip to the video):

    - Snap the Now time to the beginning of that first clip (assuming it's cropped to the first audio transient), and SM/BAN that point to the nearest measure (probably 2:01:000). Don't worry that this is going to temporarily throw the timeline wildly out of sync with the rest of the project, initially.

    - If there is a clip in the project starting at some known bar, snap the Now time to that clip and SM/BAN it to the bar it should be hitting (+1 if you started at 2:01). If there are no easily-found audio/MIDI 'landmarks in the the piece, play the project, count out 8 measures, and stop the tranport near the downbeat that should be 9:01. Tab to the downbeat transient (or MIDI note) or visually set the Now time there with snap disabled, and SM/BAN that to 10:01 (assuming you started at 2:01).

    - If the audio was recorded to a click, the whole thing should now be in sync with the timeline. If it varies, you can set additional points as needed to get the timeline in sync everywhere.

    - If you want the first measure to be at the same tempo as the first measure of music, you can set a matching tempo at 1:01:000 without affecting anything that happens after the point you snapped in the first step.

    The one issue I foresee is if the start time is very shortly after 1:01:000, CbB won't be able to set a high enough tempo for the first measure to bring 2:01 back to that absolute time. In that case, you might need to set the meter of the first measure to 1/4, and change it back to 4/4 (or whatever it is) at 2:01.

    msmcleod's post above worked in 2 seconds. Set all clips to absolute time and then lock them. 

  10. On 2/13/2024 at 5:49 AM, msmcleod said:

    Have you tried setting the clips time-base to absolute before locking them? This should lock the start time to their absolute time in seconds/samples.

    While they're in musical time, they will move in "real time" because their musical position remains unchanged, even though the actual time in seconds changes due to the change in tempo.

    That worked! Thanks! I should have asked that question 20 years ago...lol

    • Like 2
  11. Hello!

    I'm in a film score, having to move a large file of audio, midi, envelopes etc. into a new position to match picture.

    Everything is in sync and now I'd like to set measure/beat at now so that the bars/beats line up with the newly positioned score.

    When I do this, it works, however it uses tempo to make the first bar line up to your cursor. So the clips that follow that position shift out of sync.

    I know if I consolidate everything to the start of the file, it will work fine. But in this case I can't consolidate yet. I have too much work to do on the file. long story, it's a lot of tracks/clips/layers.

    I tried locking the clips position/data but that didn't help.

     

    Any way to do this "set measure/beat at now"  and keep the clips as they are positioned?

    Thanks

    Jono

  12. Hey there. If I export a standard midi file, let's say one instrument. A flute for instance.

    Tempo is 95 bpm

    When I re-import that midi file into a score program, in this case Sibelius, the tempo shows as: 94.9999999955566 or something like that.

    It's never the exact tempo I had set in Cakewalk. 

    What could cause that? 

  13. On 1/9/2024 at 8:11 PM, Andres Medina said:

    About video file: I settled in H264 codec, after many trials an error tests.

    Very good resolution to work with while composing, and low load in the CPU.

    Andres, with the H264, do you get the Cakewalk issue where it adds some padding at the file beginning, resulting in your exported audio being a little late? (Not late within Cakewalk but late when you export for other platforms) Curious, I've had that issue with any QT or MP4 video since version post Sonar 8.

    Good to know that H264 might have less CPU load 

  14. On 12/19/2023 at 3:44 PM, OutrageProductions said:

    Does it show if search indexing or virus scan is running in BG?

    You have a ton of processes in TM. Anything you can dump? My list is ⅓ of that.

    Wondering that myself. I have startup items disabled except my sound card and VPN. Yet, huge list! I'll look into that. Thanks!

  15. 8 hours ago, msmcleod said:

    One other thing you could try... I've found that having lots of small MIDI clips on a track eats up way more CPU than a single MIDI clip on the track.   

    If you've got lots of smallish MIDI clips, try consolidating them into one by selecting them and "Bounce to Clip(s)".  

    Really? I knew it was like that for wave clips, didn't know about midi clips! Cool! Thanks

  16. Hi, curious if there are any video buffs out there who might shed some light on something. Without getting too detailed in explanation. In  Cakewalk, when a quicktime or mp4 video is inserted, "pads" the video file somehow. Everything works fine within Cakewalk, but when you export your audio (for delivery) the audio you exported contains a small amount of time added, caused by the padding that was associated with the .mov or mp4 file.

    I've done zillions of tests and been back and forth on this forum trying to figure out a way around it without any success. - Okay, that's the quick backstory...

    *Very occasionally, I will get a QT or MP4 from someone, that WORKS! 

    I opened the "media info" on a file someone recently sent me that worked, and I exported out the info tree. I'll post below.

    Curious if anyone can see anything in the specs that might give a clue to why it works but others don't. I'd like to ask for this spec when getting new video files from other editors. Or at least try to resave a video myself with these specs that will also work. Not having much luck trying to recreate it using Vegas video or handbrake. 

    This info would help others that have the same issue inside cakewalk. Anyhow, not sure if this attached image will shed any light on the subject or not.

    Thanks. Jono

       

    MOV SPECS THAT WORKED WITH CAKEWALK.jpg

  17. On 1/6/2024 at 6:55 PM, Starship Krupa said:

    The indication of very high power usage isn't necessarily cause for alarm in the DAW world. It probably just means that Cakewalk is keeping all the cores lit up and running, rather than letting them park or sleep. Not a bad thing, unless it leads to temperature throttling. The power usage stat is useful in situations where you're trying to figure out what's sucking down your laptop battery or making your system overheat. Your 850W power supply is probably at least 100W more than is necessary to run a system like yours, so you have plenty of safety there.

    Steev makes a good point (although your system isn't a "clusterturd," not wanting to freeze tracks isn't a sign of arrogance or laziness, and Windows has supported Thunderbolt since Windows 7 on Intel-based systems like yours. Older AMD motherboards and CPU's are another story as Intel made it difficult for AMD to implement the technology). Overclocking an i9-9900K isn't necessary for DAW work. Leave that for your gaming sessions. I game on my DAW system, so I do overclock, but the games I play aren't AAA titles, so they would probably run just fine at stock clock. The most demanding one I have is Red Dead Redemption 2.

    For DAW use of that system, that much overclocking just makes it more likely that you'll send your CPU into thermal throttling, which you do NOT want.

    A good tool to have for monitoring possible system issues is HWINFO64. It will let you see if there is any thermal throttling going on, monitor CPU and GPU clock speeds, fan speeds, etc.

    I completely understand not wanting to freeze if I can avoid it. I'm constantly trying different instrument sounds, patches, tweaking patches, adjusting the synths' internal FX, etc. when I'm composing with virtual instruments, so freezing just doesn't fit that workflow. Especially with scoring work like you're doing, when I'm using orchestral sounds a big part of the process is swapping different sounds in and out to see what fits best. Do I want a sax or a trumpet? Flute or clarinet? Bassoon or trombone? Cello or viola? Brass, Woodwind, or String section?

    That said, for a project with 60 instrument tracks, there might be a few you could freeze whilst you fiddle with the others?

    And if KONTAKT is your main sample player, might it be more efficient to use its multitimbral capabilities to minimize the number of instances? I know that this helps for some instruments but not others. SampleTank is said to use the same amount of resources whether you have 3 instances of it or use one instance with 3 different ST instruments.

    Also, try to exit other apps like Chrome when you're doing a project of this size and complexity.

    Thanks, I got some better results raising the i/o buffers in cakewalk. I'll look into the overclocking, I didn't set that up but I can ask the bloke who did. Certain video files I have running in CW can slow things down as well. Cakewalk isn't great when running certain video codecs.  Track and synth freezing is great for sure. Some folks don't realize though, when composing a large score to a film, there are many tweaks being done constantly to most of the tracks, especially when there is experimentation going on. At the same time you are building a score you are also still writing the score. Time frame given to work on film and tv is incredibly short these days , it's not like you get everything ready beforehand and then just build it all at once. it can be a gradual process. Lastly. the UAD system is another element here. It's very mac-centric and running on Thunderbolt. I had less issues when running the UAD system with firewire 800. (Before did the mod to TB). J 

  18. On 1/7/2024 at 4:25 AM, msmcleod said:

    If you're likely to want to freeze/unfreeze regularly to edit parts, then I'd recommend using multiple instances of Kontakt. 

    The CPU usage is around the same for a single instance/multiple instances (assuming you've got the multi-processor options set correctly within Kontakt).

    The amount of time to freeze everything is around the same, however with multiple instances you have the option of unfreezing one of the instances in isolation - with a single instance, it's all or nothing.  Re-freezing that single instance in a multiple instance scenario is much quicker than re-freezing everything.

    However, if you don't regularly edit parts and just want to freeze to allow you continue with the rest of the composition, then a single instance might be more convenient as it's a single click.

    As an alternative to freezing, you could consider bouncing to a stereo track then archiving your original tracks.  I use this method when I need to re-record something later on in the mixing process and I need latency as low as possible.   

    If you've got lots of tracks that need freezing, this method is often much quicker as it only requires one mix-down, rather than one per track (or one per synth).  Obviously when it comes to mix-down, you'll need to mute this track and freeze the individual tracks in order to get more granular control, but it can be useful while you're still editing/adding tracks to the project.
     

    Thanks Mark. Ya, I'm using several instances of kontakt. Actually, increasing Cakewalk's i/o buffers helped overcome the power reading in task manager, suggested by a user above. I'll play around with the multi-processor settings in kontakt as well. so far, the problem seems better though. Thanks  

     

     

      

  19. On 1/6/2024 at 12:22 PM, Steev said:

     

    You say you CAN'T freeze synths? You can worry about "Purging samples in Kontakt" but you CAN'T deal with taking a COUPLE OF SECONDS to freeze/unfreeze TRACKS in CAKEWALK? Do you have any idea of how arrogant and lazy that makes you sound? 🤣🤣🤣🤣

    Come ON Bro, you didn't even TRY  freezing tracks did ya?😝 Too busy  "Purging samples in Kontakt", is that even a thing that ya actually need to do? 🤔 I'm not a big fan of using NI synth tech, I've always found it to be glitchy, but I'm thinking maybe I might have caused some of the problems trying to make it do things it was incapable of doing. We are all or have been guilty of that, and so, all assumptions and opinions aside, I'm think'in if Kontakt doesn't purge is own samples they most likely don't need purging. 

    And I just noticed your signature describing the absolute WORSE computer configuration I've ever seen! 🤣 I do believe you have more important things to tend to before worrying about freezing tracks & purging samples.

    "Intel Core i9-9900K CPU@4.85 GHz, Win 10 Pro, 64 GB DDR4 RAM.  2 x UAD Apollo Thunderbolt, 1 UAD Octo and 1 UAD Quad PCIe card. 2 x M.2  SSD drives, 1 x 8TB Sata drive. Cakewalk by BandLab"

    Are these a string "Typos"? This may read like a real "Cup of Drool"🏆 bragging rights dream machine to a "Gamer Junky" for stealing cars, killing monsters, or blowing stuff up (including melting down your computer), but as far as DAW's are concerned, it's a very expensive waste of money "CLUSTERTURD". 🤮

    SOO......... From your own description,  am I correct in assuming that you're OVERCLOCKING an already more than powerful and fast enough Intel i9 CPU from stable 3.60 g/Hz up to a ridiculously stupid UNSTABLE & POINTLESS SPEED of 4.85 g/Hz? WHY? And "Just Because You Can." is not a valid answer!

    And WHY are trying to use FOUR AUDIO INTERFACES ALL AT ONCE? I see 2 Thunderbolt interfaces and 2 PCIe interfaces??

    BTW, Windows actually doesn't actually fully support Thunderbolt devices which were specifically designed by Apple for APPLE MAC CORE AUDIO DRIVERs Thunderbolt devices was specifically designed for, but Thunderbolt v2 and v3 can be "adapted" into "some" but not "all" USB3.2-C ports, and AMD's "Display Ports" if your graphics card is PCIe 16x supports full duplex I/O streaming, you're good to go for 8 lanes of pristine video & 8 24-bit audio tracks at once. Very problematic Thunderbolt is thru USB 3.2-C, depending on what chipsets the manufacturer installed which motherboards.🚸 I know this to be true because I tried it with my UA Apollo 8 Thunderbolt 2 into a USB 3.2-C on my Windows computer. It worked, but was problematic and didn't perform nearly as good or FAST as my Focusrite Scarlett 18i20 USB 2 Interface, and I'm not willing to give up 8 lanes of PCIe x16 bandwidth on my AMD FirePro W 7100 graphics card I desperately need for smooth and fast operation with Vegas Pro 18 video plugins, editing and rendering. But the Apollo 8 runs GREAT plugged into the Display Port on my 2012 IMac! 👍👍 2012 was the last year Apple made iMac's with Firewire ports, they didn't have Thunderbolt ports yet, but they had AMD graphics with a DisplayPort so that's how I even found the hack out in the Pro Tools user forum to port Thunderbolt devices on early Mac's thru DisplayPort, so all is well.

     HOWEVER!  CbB will only patch into and run off ONE Audio Interface Master Clock Source, and unless they are all synced together under the same "Clock Source" thru the same Buss the other 3 will just conflict with each other, wreak havoc in the Serial & USB-C 3.2 Busses, Windows Registry & Device Manager. Absolutely NOBODY IN THEIR RIGHT MIND would recommend doing that!

    And for GOD'S & your COMPUTER'S SAKE STOP OVER CLOCKING! An i9 already has more speed and power then you'll ever need to run Cakewalk, and over clocking is a GAMER HACK, Cakewalk IS NOT A GAME, and the rules are different for CREATING music BY YOURSELF, than they are with PLAYING with YOURSELF. And yeah, pun intended.

     You don't actually die, hurt yourself or lose anything in a video game by crashing. But in a DAW project you can lose MANY hours, days, months, and even years of work and THAT can FAQ'in STING! 😠😒😡

    SAY NO TO SPEED! And yeah, pun intended. ✌

    void all warranties and support from all software & hardware vendors and insurance. Are you using a liquid nitrogen cooling system so it doesn't overheat, explode, or throttle down to the speed of an old 1st gen Intel Core Duo? And has absolutely NO POSITIVE effect on the speed of your audio interfaces latency, digital audio converter accuracy and or stability of Windows OS and Cakewalk DAW or the quality of the music. And last but certainly NOT Least an Unstable COMPUTER CONFIGURATION!

    Ever hear the expression "SPEED KILLS!"? Well, it's actually a bit more than just an expression.

    And so the real questions here are; "How many audio tracks to you need to record at once & how fast you need to go to record them?"

     

     

    Hey man, what's with your anger? You don't understand AT ALL what I said. Anyhow, I don't have time for idiot trolls. I know how to freeze an f'in soft synth. 

    You sound like a deranged idiot on Twitter. 

    • Like 2
  20. Hi, I'm trying to freeze a section of a soft synth track but it freezes from the beginning of the session. (which is long)

    Is it possible to freeze a section/region, or do you have to freeze the entire timeline?

    Thanks

    JG

  21. 1 hour ago, Promidi said:

    Doubling the Ram would only help if you are actually hitting the ram ceiling.

    Getting a bigger power supply would probably not help. 

    How many tracks in the project?

    What happens if you disable the “video file playing”?

    Everything I close/disable, helps in some way. 

    Probably about 60 tracks in the project. I could have a session with tons of audio and plugs and it's okay (UAD DSP) - I imagine i could have a fair amount of midi tracks but mixed with audio/video/plugs, I think that's where it starts to get bogged down.

    Yes  - not using anywhere near my RAM, but seems to act like ceiling for some reason. Like in the old days of Win XP, you could have 16 GB of RAM but windows would only allow 4GB to be used at one time. I know modern windows can use all it's RAM but still strage.

    Just trying to figure out where the bottle neck might be. All the meters show reasonable load except "power" being very high when using plugins/midi and moderately high when only midi. It's the only thing I see in the red so to speak.

    happy to upgrade, just not sure what! :)

     

     

     

     

     

  22. Well, that's the thing, no, I'm getting dropouts while trying to record new midi.

    I don't think it's overheating, I'll check in the bios.

    I just have so much going on in the file. Large libraries loaded and running live, video file playing, plugin city (although disabled)

    It's a tv score/musical.

    *Basically, at a certain point, after adding more midi, it can't handle it. Task manager is just telling me of the problem. 

    I wondered if doubling the RAM and getting a bigger power supply would help.

    i'll check the temp

     

     

×
×
  • Create New...