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Showing content with the highest reputation since 08/26/2021 in Posts

  1. 25 points
    Well...again I'm out for about a month... Back to Kentucky! Isn't life grand! One good thing is that I'll be spending the first week in October in Myrtle Beach! See ya when I get back!
  2. 24 points
    INTRODUCING THE GEM MOD (Roland Dimension D clone) Overloud releases the Gem Mod, a new plug-in of the Gems series, inspired to the legendary Dimension* 320 modulation unit. The plug-in is FREE for 7 days starting TODAY. Only 1000 free licenses/day will be delivered! REDEEM A FREE COPY AN ICONIC MODULATION UNIT The Dimension unit offers a very soft and organic modulation. It was the go-to unit for vocals in the 80s and 90s but it can also be used on a full mix to increase the space perception without adding reverb. Its input section has a very musical harmonic generation when pushed into saturation. BEYOND THE ORIGINAL HARDWARE The Gem Mod plug-in allows to extend the original tone capabilities by adding many features not available on the analog unit, like: Envelope controlled parameter: all the main parameters can be dynamically controlled by the input envelope. Input Saturation: You can push into saturation the input stage of the unit to drive their super-musical harmonic generation. Custom LFO shapes: you can experiment with LFO shapes different than the original, to change the motion of the modulation, or add resonances to transform the chorus into a flanger. Stereo width control: you can change the amount of the stereo width, from mono to double the original width. REDEEM A FREE COPY The giveaway ends on Sep 27th Overload GEM MOD 1000 free licenses per day for the next 7 days!
  3. 21 points
    Husker has pretty well summed up my experience (over MANY years) with IK, and my analysis of IK is well known in this forum! While the products are great, the business model is abismal at best. The HUGE saving grace for IK is.... THE GROUP BUYS... If not for the Group Buys, and the fact that the products are decent, they would have already been ditched! THAT being said, my hat is REALLY, TRULY, off to Pete, who has been a STELLAR representative of IK! I can't begin to applaud him enough for his help to MANY of us here on this forum! He truly is ANOTHER of the reasons that I continue to buy IK Products, and I say that will all sincerity!
  4. 19 points
    Early access builds are always post beta testing so are relatively stable. However the main reason for the EA program is to get wider testing and feedback on any changes so that if necessary we can address them. That said regressions are always possible due to the huge differences in workflows. EA is intended for users who are interested in getting an early look at features and offering feedback. That said if you are risk averse or are in the middle of a production don't install EA builds. In case anyone isn't aware we make it really easy to roll back to the last release so its fairly risk free in any case. Thanks everyone for your enthusiasm and great feedback to help us make this an even better product.
  5. 17 points
    [UPDATE 22-Sep-2021: version 2021.09 has been released] We're pleased to announce Early Access for 2021.09! This release introduces enhanced audio file export, including batch exporting, filename tokens, and a completely redesigned Export Audio dialog box, improved AudioSnap transient detection, lots of other enhancements and optimizations, and several bug fixes. This is a huge update with major enhancements to audio export workflow, as well as improvements to AudioSnap transient detection, so we'd love to for you to check it out and offer feedback before we drop the official public version. Please note that Early Access installers are update installers, which only update from a specific version. To install the 2021.09 Early Access build, you must be on the latest public release of 2021.06. Download Cakewalk 2021.09 EA installer Should you need to revert to the 2021.06 release, you can download the Cakewalk 2021.06 Rollback installer. If you haven't already done so, please read about the Early Access Program before participating. Please keep responses specific to problems or comments on this release. Unrelated bugs or feature requests should be posted in other threads or the feature request channel. Thanks again for your participation! The Bakers Update September 5 2021: 2021.09 Early Access build 27.09.0.114 Bug fixes Fixed a regression with exporting task queues when the task was created with no selection made, leading to an empty exported file. Export toast notification now respects the Show Toast Notifications setting in Edit > Preferences > Customization - Display. Update September 4 2021: 2021.09 Early Access build 27.09.0.112 Bug fixes Bouncing or exporting audio in real time could cause a crash or unexpected behavior in some projects due to a race condition. Update September 3 2021: 2021.09 Early Access build 27.09.0.111 Export Audio dialog changes In the What to Export section, Track Folders has been added as a source category. This setting exports the tracks in each of the selected track folders as heard through the entire mix, as separate files. This provides yet another convenient way to export stems without modifying the source project. In the Format section, the Bounce Buffer Size settings only applies when Render in Real-time is disabled. The playback latency buffer size is used when Render in Real-time is enabled. Clicking the blank space in a section header no longer expands/collapses the panel. In the filename tag pop-up panel, the DATE 1-5 buttons have been streamlined to 3 buttons (plus custom): YYYYMMDD MMDDYYYY DDMMYYYY Improved handling of aux tracks and sidechains when exporting or soloing tracks When exporting with source category Tracks, sidechain or aux track sends or outputs are now properly included in the export for the track containing the sidechain. The same applies to aux tracks. Please note that it is still necessary for the sending tracks to be included in the tracks exported. When soloing a track that contains a sidechain plugin, any sends from other tracks in the project are now automatically included, similarly to how it behaves with sends to aux tracks. Bug fixes File export and bounce MIDI data sent to soft synths was not rendered properly when exporting the entire project if the now time was non zero When using a bounce buffer size higher than the playback buffer size, the buffer size was incorrectly computed when using mono plugins leading to missing data in the bounce. Sidechains are not rendered when fast bouncing with Bounce/Export source category is set to Tracks. Aux tracks are not rendered with export as Tracks. Collapsed filename summary not updating after recalling task. Tooltips hidden in Export Audio dialog if toast notification is visible. Tooltip can hide Overwrite Existing File prompt in Export Audio dialog. Bounce Buffer Size cannot be set to zero by manual entry. Tracks in selection are excluded from bounce/export unexpectedly. Step Sequencer clips render incorrectly with fast bounce (Render in Real-time disabled). Misc. Unable to copy/paste multiple Arranger tracks between projects. Modal message boxes do not always disable the main app window. Export video does not include audio. Should you need to revert to the 2021.06 release, you can download the Cakewalk 2021.06 Rollback installer. Update August 27 2021: 2021.09 Early Access build 27.09.0.099 Bug fixes File export File export with Split Mono channel format no longer working Cannot run task with Tracks Through Entire Mix source category Subsequent export complete toast notifications not showing after dismissing Settings not recalled correctly when using DSD format Sample Rate should not be editable when format is DSD Cancel button in Export Audio dialog unresponsive during task execution Misc. Controls in Offset Tempo Map dialog are not legible Effect bin menus have dark background Cannot copy special selection with tempos from SONAR to Cakewalk Should you need to revert to the 2021.06 release, you can download the Cakewalk 2021.06 Rollback installer. 2021.09 Highlights New export audio features Improved AudioSnap transient detection Misc. enhancements Bug fixes New export audio features The Export Audio feature has been greatly improved and optimized to handle the most demanding rendering tasks. Highlights: An intuitive new UI with collapsible panels to make it easier to get to the most commonly used features,. Task queues for export automation. Complete control over output file names using tag based file name presets. New additional export categories available: "Tracks Through Entire Mix" for track stems, exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. "Arranger sections" allows you to export each individual arrangement section as a separate audio file. Export uses significantly less memory and runs faster by eliminating making an extra copy of the project in memory. Support for setting the export buffer size independently from the audio driver buffer size. Setting a higher export buffer size can significantly speed up export operations. (Max size is 350 msec). Convenient access to select and mute or solo tracks directly from the export UI. Set export time ranges or export entire project directly from the export UI. Automatic effects tail flushing is now part of export/bounce to prevent left over effects tails from leaking into exports or being heard. New default Export Audio Files folder setting in Edit > Preferences > File - Folder Locations. Toast notification on export completion with link to the completed render. More details: Related settings are organized into collapsible panels. The size, position and expanded state of each section is remembered once you close the dialog. The task queue allows you to create multiple export tasks and run them all as a batch. A task in the export queue contains the set of export settings including the mix settings, export file name, selection, location, and the time range. The export queue is saved in the project and can be recalled and re-executed. Any prompts appear at the time of adding the task, so you can run the whole queue without any user intervention. To batch export all tasks in the task queue, click Run Tasks. To export a single job with the current export settings, click Export. Filename and location are shown as two separate fields. Filename is the name of the file you want your exported audio to be called, and location is the directory where it should be saved. When you first open the dialog, the location will be set to the default location as specified in Edit > Preferences > File - Folder Locations under Export Audio Files. The default is \Audio Exports under the current project directory, where the current project folder is indicated by the %PROJECTFOLDER% environment variable. You can change the export directory by clicking on the browse location button , and this location will be remembered for the duration of the project’s session. You can change the global export location for all projects with the Export Audio Files path in Edit > Preferences > File - Folder Locations. Filename tokens. Filenames now support substitution tags for common project and export properties. You can type tags directly into the filename edit box, or use the filename builder pop-up to add them for you. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Filename presets let you save and recall custom filename formats. The filename itself now supports both literal characters and substitution tags (“tokens”). Substitution tags replace tags within the filename with common project and export properties. Each tag is contained within curly brackets. You can type in the tags directly into the filename edit box, or use the filename builder pop-up to add them for you. It’s worth mentioning that you can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. A preview of the first audio export filename is shown below the filename edit box. The filename builder pop-up also support filename presets, so you can easily recall a formatted filename by selecting it from the drop-down. As with all Cakewalk presets, you can save new presets, replace existing ones, or delete one’s you don’t want. Export presets can now store a default filename. In addition to arrangements, individual Arranger sections are available as an export category. This allows you to export each individual section as a separate audio file. Under Format, the Bounce Buffer Size (ms) setting is used to specify the audio buffer size that will be used during export. A larger buffer size will speed up the export process, but will use more memory. Specifying zero will use the current playback buffer size. Tracks Through Entire Mix has been added as a new source category under What to Export. It exports individual tracks including all downstream bus effects and automation. The result is the same as if you solo one track at a time during export. When exporting multiple files as MP3 or Windows Media Advanced Streaming (WMA) format, the Export Options dialog box has a new Use These Settings for All option that lets you apply the same settings to all files instead of prompting for each file. Export works on the current project selection. The What to Export panel contains a fly-out project selection editor. This allows you to modify the current track selection and the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is especially convenient if you if you want to create several tasks, each with a different selection, or if you want to export multiple stems. Simply solo the tracks that you want to include in the stem, then add as a new task. A track that is checked means it’s included in the selection. If all the tracks are unchecked, that means there is no selection, and all tracks will be available. Changing the project selection changes which source items are available. A note about selection and the Tracks export category: When the source category is Tracks, the project selection has a special meaning: Having a project selection means there is also a time selection. So if you have tracks selected in your project selection, then all the tracks chosen in your audio source will be exported at exactly the length of the selection. In other words, the length of each tracks’ audio file will be the same. If you have nothing selected in your project, then no specific export time range has been set, and the length of each tracks’ audio file will be the length of each individual track. To the right of the What to export drop-down is a search filter, which lets you search for a particular track, bus, arrangement, section, or Mix Recall preset, should you have a large number of sources to search through. Tip: To quickly select all/none in the source list, hold down CTRL+SHIFT and click any checkbox. To select all, press CTRL+A. To check/uncheck the selected sources, press SPACEBAR. The Range panel specifies the time range to be exported. The drop-down provides the following choices: Entire Project = The entire length of the project. Time Selection = A specified time selection. The Start and End edit boxes allow you to manually enter the start and end times of the export range. Clicking the button to the left of the Start label will toggle between musical and absolute time. The buttons to the right of the Start and End edit boxes will allow you to choose a time based on defined project landmarks, such as the beginning of the project, the now time, or marker locations. Loop Range = The current loop region. Only available if Loop is enabled. Punch Range = The current punch region. Only available if Punch is enabled. Batch exporting audio files using task queues Using the Export button is fine if you have a single export. But what if you want to tweak your project and export again, or you want several different types of exports? You may want a task for exporting your stems, another task for exporting individual tracks, and another for exporting your final mix as a stereo file. You can now create multiple export tasks, such as stems or different file formats, and add them to an export queue. A task in the export queue contains the set of export settings including the mix settings, filename, location, selection, and the time range. You can add as many export tasks as you like, and run all export tasks as a batch without any user intervention. The task queue is per project and is saved with the project. Adding a task to the queue To create a task, simply go through the normal process of defining your export, then instead of clicking the Export button, click the Add Task to Queue button . This adds a task with the current settings to the task queue. If you are exporting multiple files as part of a task, a list of the filenames will be shown in a confirmation prompt. Any further prompts required for additional format settings will also be shown at this time… that way, you won’t get any prompts when you actually run the task. Once you’ve confirmed any prompts, enter a name for your new task. Simply type the name of the task in, and press ENTER. Tip: The name of the task can also be used in your filename by using the {taskname} tag. Repeat the above steps for any additional tasks you need. To the right of the task name you’ll see the number of files to be exported by each task, an estimated size (if it’s a wave file), and a summary of the file format. Editing tasks in the task queue You can update tasks that you already added to a task queue. To update an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. The task’s settings are recalled in the Export Audio dialog box. Make any desired edits to the current export settings. Click the task’s menu button , then select Update Task with Current Settings. The task is updated with the current settings. All other tasks in the task queue remain unchanged. Renaming a task To rename a task, do one of the following: Right-click the task and select Rename. Click the task’s menu button , then select Rename. Duplicating a task To duplicate an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. This recalls all the task settings in the Export Audio dialog box. [Optional] Make any desired edits to the current export settings. Click Add Task to Queue. Deleting tasks To delete a single task, right-click the task and select Delete, or click the task’s menu button , then select Delete. To delete multiple tasks, select the tasks that you want to delete (Tip: press CTRL+A to select all tasks), then right-click any selected task and select Delete. The task(s) is removed from the task queue. Executing task queue export To execute all checked tasks in the queue, click the Run Tasks button. The tasks in the queue are exported one after another. The status of each task is updated as the queue is executing, and a summary is shown in the task queue header. Once a task is completed, the task is unchecked. Checking a task resets it. Clicking on the Run Tasks button resets all checked tasks before executing each task. While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. The checked status of a task persists when opening/closing the Export Audio dialog box, and with the project. Resetting a completed task Tasks are automatically unchecked on successful completion. To reset a task so it will execute again the next time you click Run Tasks, simply check the task. Canceling an in-progress queue export While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. Opening a task’s export location To open a task’s export location, click the task’s menu button , then select Open Export Location. Using export filename tags and presets You can now use “tokens” to define filenames for exported audio files. Tokens allow you to use placeholder tags that automatically extract the corresponding information (such as the project name, artist, sample rate, bit depth, current date or time, etc.) from a project and adds it to the resulting filename. For example, instead of manually typing the project name and date into the filename edit box, you can enter the following: {projectname}_{d} This will automatically use the project’s name and the current date. Each token is enclosed by curly brackets (aka braces) e.g. {d}. Adding filename tags To enter a tag, do one of the following: Open the Tags panel and click a tag. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Type in the tags directly into the filename edit box. Be sure to enclose each token by curly brackets (aka braces) e.g. {d}. Tokens are case sensitive. A preview of the first audio export filename is shown below the filename edit box. To see all tokens that can be used to specify the filename, click the Build Filename Using Tags button to open the Tags pop-up panel. To add a tag, click a tag button, or manually type the tag in the filename edit box. Below are some common tokens: Project name = {projectname} or {P} Name field in Notes Browser = {notesname} or {N} Artist field in Notes Browser = {notesartist} or {A} Sample rate = {samplerate} or {sr} Bit depth = {bitdepth} or {bd} Channel format = {channelformat} or {cf} Track name = {trackname} or {T} Track number = {tracknumber} or {t} Date = {d} Tempo = {tempo} or {b} Meter / time signature = {meter} or {m} Key = {key} or {k} Task = {taskname} or {TN} Press the Build Filename Using Tags button to display all available tokens. Most tags have a long token and a short token. For example, the project name token can be {projectname} or {P}. Each tag’s tooltip shows its full and abbreviated tokens. To always use abbreviated tokens when you click a tag, select Use Abbreviated Tokens in the filename builder pop-up panel. You can freely use either format. Tokens can be combined as in the examples below: {notesartist}_{notesname}_{d} {notesartist}_{notesname}_{samplerate}_{bitdepth}_{channelformat}_{d=Ymd} You can combine tokens and regular text, as in the following example: Client Name_{samplerate}Hz_{bitdepth}b_{channelformat}_{d=Ymd} Saving filename presets You can save your custom export filename format as a preset in the filename tag panel. To open the filename tag panel, click the Build Filename Using Tags button next to the filename edit box. To save the current filename as a preset, type a name in the Presets combobox, then click the drop-down menu and select Save Preset. To delete a preset, select the preset in the Presets combobox, then click the drop-down menu and select Delete Preset. By using filename tokens to define a naming scheme and saving the filename format as a preset, you can reuse the presets in any project without having to manually type a filename. Note: The public 2021.09 release will include several factory filename presets. Misc. export enhancements Default ‘Export Audio Files’ folder A new Export Audio Files folder path has been added to Edit > Preferences > File - Folder Locations. This path is used as the default location when you open the Export Audio dialog box. The default path is %PROJECTFOLDER%\Audio Export, which is an \Audio Exports subfolder in the current project directory. The current project folder is indicated by the %PROJECTFOLDER% environment variable. Tip: If you change the folder path in the Export Audio dialog box, you can restore the %PROJECTFOLDER%\Audio Export path by opening Edit > Preferences > File - Folder Locations and clicking OK or Apply. Toast notification with link to open export location Upon completion of a single export job via the Export button, a toast notification appears with a link to open the export location in Windows Explorer. Updated Bounce to Track(s) dialog box The Bounce to Tracks(s) dialog box has been redesigned similar to the Export Audio dialog box. Improved AudioSnap transient detection The transient detection algorithm has been greatly improved to more accurately detect audio transients in a variety of source material. Transients are useful when using audio snap and are also used for time stretching as well as when snapping to the transient pool. The AudioSnap transient detection method can now be specified in Edit > Preferences > Project - AudioSnap under Transient Detection. There are three methods: Magnitude Spectral (default for legacy projects) Multi-Resolution (default for new projects) Multi-Resolution is the new default transient detection method for new projects, and Spectral and Magnitude are the older legacy modes. The Multi-Resolution transient detection algorithm provides improved transient analysis that works well with most audio source material. The detection mode is stored in the project and older projects will continue to use Spectral until changed via Edit > Preferences > Project - AudioSnap. NOTE: The new transient analysis will not be used by default on previously saved projects. You must explicitly pick the Multi-Resolution algorithm from Edit > Preferences > Project - AudioSnap before this will take effect for that project. Once you resave the project with this change it will continue to use the new algorithm for all audio. When the detection method is changed, you will be prompted that project audio waveforms will be recomputed. After regeneration of the waveforms are complete, the new transients will be visible when switching the edit filter to Transients. The default transient threshold (available in the AudioSnap palette) is different for each transient detector mode. Note that any edited transients are retained when switching the transient detector mode. Misc. enhancements Mackie Control revspread VPot DataType On the Mackie Control surface, a VPot’s datatype defines the type of control being edited and how it should be displayed on the VPot LED halo. Currently, the Mackie Control surface supports a spread DataType for the LEDs that surround the VPots. The LEDs start in the middle for small values, then "spread" around the VPot for larger values. With certain parameter types, such as an equalizer "Q" setting, where a small Q value means a large spread, and a large Q value means a narrow spread, the VPots show the opposite in the LED spread, which is confusing. To address this, the Mackie Control surface now supports a new revspread VPot DataType that can be assigned in MackieControl.ini (C:\Program Files\Cakewalk\Shared Surfaces). With the revspread VPot DataType, high values show a narrow LED spread, and low values show a wide LED spread. This doesn't affect the actual numerical value being shown, just the way the LEDs spread around the VPot. For details, see the instructions in MackieControl.ini. Allow multiple MIDI files to be dragged into a project simultaneously You can now import multiple MIDI files into a project by dragging from Windows or the Media Browser. By default, multiple tracks are created. To import back-to-back instead, hold down CTRL+SHIFT when dragging the MIDI files into a project. Bug fixes Stability Crash Freezing Track with synth in project Crash when bouncing with sidechain FX UI Aim Assist draws incorrectly after collapsing/expanding MultiDock Arm Tracks command arms hidden audio track in Instrument tracks Aim Assist can appear unexpectedly when turned off Selection module does not automatically update display after setting display times to SMPTE Misc. Process slide not sliding some track envelopes Paste Special behaves unexpectedly when combining Paste to One Track and Paste Into Existing Clips When the Snap module set to Measure or any value below that in the list, the Snap Value drop box fails to turn snap on/off Save Copy As MIDI interferes with project cwp save Last File 1-4 key bindings are all linked unexpectedly
  6. 16 points
    Studio One 5.4 introduces a statistics tool in the plugin manager. This will tell you how frequently you use your plugins. It will tell you those you have never used. 😲 I deem this against the ethos of the deals forum.
  7. 14 points
    I'm in the US and buy a ton of stuff from European online stores, like Plugin Boutique, etc. I like to use PayPal instead of giving them my credit card number. However, when I get the USD charge from PayPal, it's always been slightly higher than what I expected. Recently, I discovered that I could still use PayPal but have my bank convert to USD instead of PayPal. This saves me about 2%+. Not a whole lot but at the rate I buy stuff, it adds up! LOL All you have to do is click the "See currency options" link on the initial PayPal checkout window. Select the foreign currency box and then the blue Pay button. I've walked through the process on a blog post with screenshots. I gotta imagine there are others that might benefit from this tip. https://www.seriouslytrivial.com/2021/09/07/dont-let-paypal-translate-your-foreign-purchases/
  8. 13 points
    Run Native Access to update
  9. 13 points
    The two females who wanted a threesome when I was 21.
  10. 12 points
    We're pleased to announce the 2021.09 release! This release includes enhanced audio file export, batch exporting, filename tokens, completely redesigned Export Audio and bounce dialogs, improved AudioSnap transient detection, several bug fixes and lots of other enhancements and optimizations, all in keeping with our goal of making Cakewalk as reliable and enjoyable as possible. Please note that in order to automatically keep your activation status up to date, Cakewalk will renew your activation status whenever a new version of the application is installed and run for the first time, and when you sign in to BandLab from within Cakewalk. If you have never signed in to BandLab from within Cakewalk, you will be prompted once to sign in. Thanks, The Bakers For new feature details, see New Features. Should you need to revert to the 2021.06 release, you can download the Cakewalk 2021.06 Rollback installer. 2021.09 Highlights New export audio features Improved AudioSnap transient detection Misc. enhancements Bug fixes New export audio features The Export Audio feature has been greatly improved and optimized to handle the most demanding rendering tasks. Highlights: An intuitive new UI with collapsible panels to make it easier to get to the most commonly used features,. Task queues for export automation. Complete control over output file names using tag based file name presets. New additional export categories available: "Tracks Through Entire Mix" for track stems, exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. "Track Folders" for any non-empty track folders. "Arranger sections" allows you to export each individual arrangement section as a separate audio file. Export uses significantly less memory and runs faster by eliminating making an extra copy of the project in memory. Support for setting the export buffer size independently from the audio driver buffer size. (can speed up export times) Convenient access to select and mute or solo tracks directly from the export UI. Set export time ranges or export entire project directly from the export UI. Automatic effects tail flushing is now part of export/bounce to prevent left over effects tails from leaking into exports or being heard. New default Export Audio Files folder setting in Edit > Preferences > File - Folder Locations. Toast notification on export completion with link to the completed render. More details: Related settings are organized into collapsible panels. The size, position and expanded state of each section is remembered once you close the dialog. The task queue allows you to create multiple export tasks and run them all as a batch. A task in the export queue contains the set of export settings including the mix settings, export file name, selection, location, and the time range. The export queue is saved in the project and can be recalled and re-executed. Any prompts appear at the time of adding the task, so you can run the whole queue without any user intervention. To batch export all tasks in the task queue, click Run Tasks. To export a single job with the current export settings, click Export. Filename and location are shown as two separate fields. Filename is the name of the file you want your exported audio to be called, and location is the directory where it should be saved. When you first open the dialog, the location will be set to the default location as specified in Edit > Preferences > File - Folder Locations under Export Audio Files. The default is \Audio Exports under the current project directory, where the current project folder is indicated by the %PROJECTFOLDER% environment variable. You can change the export directory by clicking on the browse location button , and this location will be remembered for the duration of the project’s session. You can change the global export location for all projects with the Export Audio Files path in Edit > Preferences > File - Folder Locations. Filename tokens. Filenames now support substitution tags for common project and export properties. You can type tags directly into the filename edit box, or use the filename builder pop-up to add them for you. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Filename presets let you save and recall custom filename formats. The filename itself now supports both literal characters and substitution tags (“tokens”). Substitution tags replace tags within the filename with common project and export properties. Each tag is contained within curly brackets. You can type in the tags directly into the filename edit box, or use the filename builder pop-up to add them for you. It’s worth mentioning that you can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. A preview of the first audio export filename is shown below the filename edit box. The filename builder pop-up also support filename presets, so you can easily recall a formatted filename by selecting it from the drop-down. As with all Cakewalk presets, you can save new presets, replace existing ones, or delete one’s you don’t want. Export presets can now store a default filename. In the What to Export section, Track Folders has been added as a source category. This setting exports the tracks in each of the selected track folders as heard through the entire mix, as separate files. This provides yet another convenient way to export stems without modifying the source project. In addition to arrangements, individual Arranger sections are available as an export category. This allows you to export each individual section as a separate audio file. Under Format, the Bounce Buffer Size (ms) setting is used to specify the audio buffer size that will be used during export. This value defaults to use the current playback buffer size and can be changed to a max size of 350 ms. While small buffer sizes are useful to minimize latency, they add to CPU load and can slow down export operations significantly. A larger buffer size can speed up the export process in large projects by allowing the CPU to process data more efficiently. Caution: Some plugins can be unstable or crash with large buffer sizes so use this with caution. Depending on the plugins used, we recommend using moderate sizes like 50-100 msec rather than higher sizes. Also if you are using plugin automation, large buffer sizes will not sound smooth if you are using plugins that do not support sample accurate automation. The Bounce Buffer Size settings only applies when Render in Real-time is disabled. The playback latency buffer size is used when Render in Real-time is enabled. Tracks Through Entire Mix has been added as a new source category under What to Export. It exports individual tracks including all downstream bus effects and automation. The result is the same as if you solo one track at a time during export. When exporting multiple files as MP3 or Windows Media Advanced Streaming (WMA) format, the Export Options dialog box has a new Use These Settings for All option that lets you apply the same settings to all files instead of prompting for each file. Export works on the current project selection. The What to Export panel contains a fly-out project selection editor. This allows you to modify the current track selection and the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is especially convenient if you if you want to create several tasks, each with a different selection, or if you want to export multiple stems. Simply solo the tracks that you want to include in the stem, then add as a new task. A track that is checked means it’s included in the selection. If all the tracks are unchecked, that means there is no selection, and all tracks will be available. Changing the project selection changes which source items are available. A note about selection and the Tracks export category: When the source category is Tracks, the project selection has a special meaning: Having a project selection means there is also a time selection. So if you have tracks selected in your project selection, then all the tracks chosen in your audio source will be exported at exactly the length of the selection. In other words, the length of each tracks’ audio file will be the same. If you have nothing selected in your project, then no specific export time range has been set, and the length of each tracks’ audio file will be the length of each individual track. To the right of the What to export drop-down is a search filter, which lets you search for a particular track, bus, arrangement, section, or Mix Recall preset, should you have a large number of sources to search through. Tip: To quickly select all/none in the source list, hold down CTRL+SHIFT and click any checkbox. To select all, press CTRL+A. To check/uncheck the selected sources, press SPACEBAR. The Range panel specifies the time range to be exported. The drop-down provides the following choices: Entire Project = The entire length of the project. Time Selection = A specified time selection. The Start and End edit boxes allow you to manually enter the start and end times of the export range. Clicking the button to the left of the Start label will toggle between musical and absolute time. The buttons to the right of the Start and End edit boxes will allow you to choose a time based on defined project landmarks, such as the beginning of the project, the now time, or marker locations. Set Time Selection to Loop Range = Set the time selection to the current loop region. Set Time Selection to Punch Range = Set the time selection to the current punch region. Note: The 2021.09 installer will delete the old factory export presets and replace them with new and updated presets. If you have overwritten the factory preset names, those presets will be replaced. Other custom export presets will not be affected. Batch exporting audio files using task queues Using the Export button is fine if you have a single export. But what if you want to tweak your project and export again, or you want several different types of exports? You may want a task for exporting your stems, another task for exporting individual tracks, and another for exporting your final mix as a stereo file. You can now create multiple export tasks, such as stems or different file formats, and add them to an export queue. A task in the export queue contains the set of export settings including the mix settings, filename, location, selection, and the time range. You can add as many export tasks as you like, and run all export tasks as a batch without any user intervention. The task queue is per project and is saved with the project. Adding a task to the queue To create a task, simply go through the normal process of defining your export, then instead of clicking the Export button, click the Add Task to Queue button . This adds a task with the current settings to the task queue. If you are exporting multiple files as part of a task, a list of the filenames will be shown in a confirmation prompt. Any further prompts required for additional format settings will also be shown at this time… that way, you won’t get any prompts when you actually run the task. Once you’ve confirmed any prompts, enter a name for your new task. Simply type the name of the task in, and press ENTER. Tip: The name of the task can also be used in your filename by using the {taskname} tag. Repeat the above steps for any additional tasks you need. To the right of the task name you’ll see the number of files to be exported by each task, an estimated size (if it’s a wave file), and a summary of the file format. Editing tasks in the task queue You can update tasks that you already added to a task queue. To update an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. The task’s settings are recalled in the Export Audio dialog box. Make any desired edits to the current export settings. Click the task’s menu button , then select Update Task with Current Settings. The task is updated with the current settings. All other tasks in the task queue remain unchanged. Renaming a task To rename a task, do one of the following: Right-click the task and select Rename. Click the task’s menu button , then select Rename. Duplicating a task To duplicate an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. This recalls all the task settings in the Export Audio dialog box. [Optional] Make any desired edits to the current export settings. Click Add Task to Queue. Deleting tasks To delete a single task, right-click the task and select Delete, or click the task’s menu button , then select Delete. To delete multiple tasks, select the tasks that you want to delete (Tip: press CTRL+A to select all tasks), then right-click any selected task and select Delete. The task(s) is removed from the task queue. Executing task queue export To execute all checked tasks in the queue, click the Run Tasks button. The tasks in the queue are exported one after another. The status of each task is updated as the queue is executing, and a summary is shown in the task queue header. Once a task is completed, the task is unchecked. Checking a task resets it. Clicking on the Run Tasks button resets all checked tasks before executing each task. While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. The checked status of a task persists when opening/closing the Export Audio dialog box, and with the project. Resetting a completed task Tasks are automatically unchecked on successful completion. To reset a task so it will execute again the next time you click Run Tasks, simply check the task. Canceling an in-progress queue export While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. Opening a task’s export location To open a task’s export location, click the task’s menu button , then select Open Export Location. Using export filename tags and presets You can now use “tokens” to define filenames for exported audio files. Tokens allow you to use placeholder tags that automatically extract the corresponding information (such as the project name, artist, sample rate, bit depth, current date or time, etc.) from a project and adds it to the resulting filename. For example, instead of manually typing the project name and date into the filename edit box, you can enter the following: {projectname}_{d} This will automatically use the project’s name and the current date. Each token is enclosed by curly brackets (aka braces) e.g. {d}. Adding filename tags To enter a tag, do one of the following: Open the Tags panel and click a tag. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Type in the tags directly into the filename edit box. Be sure to enclose each token by curly brackets (aka braces) e.g. {d}. Tokens are case sensitive. A preview of the first audio export filename is shown below the filename edit box. To see all tokens that can be used to specify the filename, click the Build Filename Using Tags button to open the Tags pop-up panel. To add a tag, click a tag button, or manually type the tag in the filename edit box. Below are some common tokens: Project name = {projectname} or {P} Name field in Notes Browser = {notesname} or {N} Artist field in Notes Browser = {notesartist} or {A} Sample rate = {samplerate} or {sr} Bit depth = {bitdepth} or {bd} Channel format = {channelformat} or {cf} Track name = {trackname} or {T} Track number = {tracknumber} or {t} Date = {d} Tempo = {tempo} or {b} Meter / time signature = {meter} or {m} Key = {key} or {k} Task = {taskname} or {TN} Press the Build Filename Using Tags button to display all available tokens. Most tags have a long token and a short token. For example, the project name token can be {projectname} or {P}. Each tag’s tooltip shows its full and abbreviated tokens. To always use abbreviated tokens when you click a tag, select Use Abbreviated Tokens in the filename builder pop-up panel. You can freely use either format. Tokens can be combined as in the examples below: {notesartist}_{notesname}_{d} {notesartist}_{notesname}_{samplerate}_{bitdepth}_{channelformat}_{d=Ymd} You can combine tokens and regular text, as in the following example: Client Name_{samplerate}Hz_{bitdepth}b_{channelformat}_{d=Ymd} Saving filename presets You can save your custom export filename format as a preset in the filename tag panel. To open the filename tag panel, click the Build Filename Using Tags button next to the filename edit box. To save the current filename as a preset, type a name in the Presets combobox, then press ENTER or click the Create Preset button . To delete a preset, select the preset in the Presets combobox, then click the drop-down menu and select Delete Preset. By using filename tokens to define a naming scheme and saving the filename format as a preset, you can reuse the presets in any project without having to manually type a filename. Misc. export enhancements Improved support for exporting track stems Creating per track mixdowns commonly called track stems is a common post production requirement when exporting projects to audio. There are several convenient improvements to aid with the process of exporting stems without modifying the source project: Use Tracks Through Entire Mix in the What to Export section to quickly exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. Aux track and sidechain track dependencies are now automatically included when exporting individual tracks as well as when soloing such tracks. Use Track Folders in the What to Export section, to export the tracks in each of the selected track folders as heard through the entire mix, as separate files. Use the fly-out project selection editor in the What to Export panel to modify the current track selection or set the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is a convenient way to create export tasks for stems. Simply solo the tracks that you want to include in the stem, then add as a new task. Improved handling of aux tracks and sidechains when exporting or soloing tracks When exporting with source category Tracks, sidechain or aux track sends or outputs are now properly included in the export for the track containing the sidechain. The same applies to aux tracks. When soloing a track that contains a sidechain plugin, any sends from other tracks in the project are now automatically included, similarly to how it behaves with sends to aux tracks. Automatic effects tails flushing during bounce Many VST plug-ins do not properly flush their effects tails via reset state transitions. In some cases, exporting multiple clips or arrangements could result in tails unexpectedly appearing in the export/bounce. To address this, Cakewalk now automatically flushes effects tails during export/bounce operations to prevent left over effects tails from leaking into exports or being heard. By default, tails are flushed until a threshold of -70dB is reached or 20 seconds of silence is detected, whichever occurs first. The dB threshold and max duration can be changed via the following variables in Edit > Preferences > Audio - Configuration File: BounceFlushTailsMaxDurationSec=n (0 to 60; default is 20; set to 0 to disable tails flushing) Effects tails maximum flush length while bouncing (seconds). BounceFlushTailsThresholdDb=n (-120 to -40; default is -70) Effects tails flush gain threshold while bouncing (dB). On export, the audio engine will first hard flush any effects tails from all active plug-ins referenced in the project, including track/bus effects, clip effects, effects chains, ProChannel as well as instruments. Flushing tails is done both pre and post bounce/export in order to prevent unwanted tails from sounding after a bounce or appearing in exports after playing a project. Effects tails flushing is done in efficiently using parallel processing when the multi processing engine is enabled and is normally very fast. Flushing progress is shown on the toolbar during the bounce. If you wish to disable this, set BounceFlushTailsMaxDurationSec to zero. Default ‘Export Audio Files’ folder A new Export Audio Files folder path has been added to Edit > Preferences > File - Folder Locations. This path is used as the default location when you open the Export Audio dialog box. The default path is %PROJECTFOLDER%\Audio Export, which is an \Audio Exports subfolder in the current project directory. The current project folder is indicated by the %PROJECTFOLDER% environment variable. Tip: If you change the folder path in the Export Audio dialog box, you can restore the %PROJECTFOLDER%\Audio Export path by opening Edit > Preferences > File - Folder Locations and clicking OK or Apply. There is also a new content location preset in the Media Browser to jump directly to the Project Audio Export Folder. This preset always takes you to %PROJECTFOLDER%\Audio Export Toast notification with link to open export location Upon completion of a single export job via the Export button, a toast notification appears with a link to open the export location in Windows Explorer. If the toast notification has been closed you can reopen the project audio folder again by selecting the media browser content location preset Project Audio Export Folder. Updated Bounce to Track(s) dialog box The Bounce to Tracks(s) dialog box has been redesigned similar to the Export Audio dialog box. Improved AudioSnap transient detection The transient detection algorithm has been greatly improved to more accurately detect audio transients in a variety of source material. Transients are useful when using audio snap and are also used for time stretching as well as when snapping to the transient pool. The AudioSnap transient detection method can now be specified in Edit > Preferences > Project - AudioSnap under Transient Detection. There are three methods: Magnitude Spectral (default for legacy projects) Multi-Resolution (default for new projects) Multi-Resolution is the new default transient detection method for new projects, and Spectral and Magnitude are the older legacy modes. The Multi-Resolution transient detection algorithm provides improved transient analysis that works well with most audio source material. The detection mode is stored in the project and older projects will continue to use Spectral until changed via Edit > Preferences > Project - AudioSnap. Note: The new transient analysis will not be used by default on previously saved projects. You must explicitly pick the Multi-Resolution algorithm from Edit > Preferences > Project - AudioSnap before this will take effect for that project. Once you resave the project with this change it will continue to use the new algorithm for all audio. When the detection method is changed, you will be prompted that project audio waveforms will be recomputed. After regeneration of the waveforms are complete, the new transients will be visible when switching the edit filter to Transients. The default transient threshold (available in the AudioSnap palette) is different for each transient detector mode. Note that any edited transients are retained when switching the transient detector mode. Misc. enhancements Mackie Control revspread VPot DataType On the Mackie Control surface, a VPot’s datatype defines the type of control being edited and how it should be displayed on the VPot LED halo. Currently, the Mackie Control surface supports a spread DataType for the LEDs that surround the VPots. The LEDs start in the middle for small values, then "spread" around the VPot for larger values. With certain parameter types, such as an equalizer "Q" setting, where a small Q value means a large spread, and a large Q value means a narrow spread, the VPots show the opposite in the LED spread, which is confusing. To address this, the Mackie Control surface now supports a new revspread VPot DataType that can be assigned in MackieControl.ini (C:\Program Files\Cakewalk\Shared Surfaces). With the revspread VPot DataType, high values show a narrow LED spread, and low values show a wide LED spread. This doesn't affect the actual numerical value being shown, just the way the LEDs spread around the VPot. For details, see the instructions in MackieControl.ini. Allow multiple MIDI files to be dragged into a project simultaneously You can now import multiple MIDI files into a project by dragging from Windows or the Media Browser. By default, multiple tracks are created. To import back-to-back instead, hold down CTRL+SHIFT when dragging the MIDI files into a project. ASIO driver compatibility checking Some ASIO drivers, such as Realtek ASIO, ASIO4All and Generic Low Latency ASIO Driver, are known to be incompatible with Cakewalk and can lead to instability or crashes. Cakewalk will now detect use of known incompatible ASIO drivers and warn the user to switch to a different native ASIO driver or WASAPI Shared mode for a better experience. Note: This warning doesn't prevent you from using these drivers. If you need to use them for some reason you can still select and use them. Bug fixes Stability Crash Freezing Track with synth in project Crash when bouncing with sidechain FX Crash exporting user project as OMF Crash when cloning track with synth envelopes UI Aim Assist draws incorrectly after collapsing/expanding MultiDock Arm Tracks command arms hidden audio track in Instrument tracks Aim Assist can appear unexpectedly when turned off Selection module does not automatically update display after setting display times to SMPTE Misc. Process slide not sliding some track envelopes Paste Special behaves unexpectedly when combining Paste to One Track and Paste Into Existing Clips When the Snap module set to Measure or any value below that in the list, the Snap Value drop box fails to turn snap on/off Save Copy As MIDI interferes with project cwp save Last File 1-4 key bindings are all linked unexpectedly Unable to copy/paste multiple Arranger tracks between projects Modal message boxes do not always disable the main app window Cannot copy special selection with tempos from SONAR to Cakewalk Latest release notes are here. See prior release notes. Check out all new features released to date.
  11. 12 points
    The look on my wife's face when I mentioned that if I auditioned the sounds on my computer at the rate of one every 10 seconds all day, every day, I would not hear every sound I own before I die. Of course, I'm much too busy buying new sounds to audition my sounds in this way. 🤔
  12. 12 points
    That would have been great, you were very close! There's enough to go around. If I like you enough I might even share my Lagavulin 11 (Offerman edition) or 16. Make fun of the counter? Jail. Don't join the group buy? Also jail. Play "Stairway to Heaven" through AmpliTube? Surprisingly, jail.
  13. 12 points
  14. 11 points
    Introducing the Two notes Tone Vault. For a limited time, anyone with a Two notes account can claim this expansive collection of in-demand cabinets absolutely FREE! Featuring a hand-picked selection of our favourite DynIRs, this is one collection that should be in every discerning guitarist's sonic arsenal. No account? No problem - create a free account today and discover a world of tone Two notes style! More info HERE +WIN Free Gear! If that wasn’t enough, we’re kicking-off a series of weekly competitions, arming one lucky weekly winner with the latest and greatest Two notes hardware – it could be something epic from us, or one of our esteemed partners (including Victory Amps and REVV). The bottom line, you need to be in it to WIN it. Fancy your chances? Read on for more details on how to register!
  15. 11 points
    Without wanting to get into controversies or debates, I understand that this topic should be used by us users interested in seeing the tool always evolving for the better. As it is a topic that makes available versions of the application in advance access, it exists precisely so that the errors being found are detailed for the developers in the perceptions of the use of the tool, suggestions for improvements on the implemented implementations. And, yes, as an early access, it will be subject to the appearance of errors, regressions, because the project is very large and, as a developer, I know that in projects like this, something is sometimes corrected and something untreated appears in another. I think users who want a stabilized version should keep using the production version. Those, like me, who are willing to contribute to evolution would help much more to test the features and, finding errors, why errors will exist, better detail the error found so that it can be fixed as soon as possible, instead of positioning yourself with a spirit of criticism. Remember: It's a test version. So let it be tested with that view. @Noel Borthwickgreat work !
  16. 11 points
    Is this plug-in stable?
  17. 10 points
    Plugin doctor is the catalyst for every major argument I’ve seen on kvr and gearspace. I’ve seen it end some friendships over aliasing so purchase at your own risk. Hahah
  18. 10 points
    New vid 2.4.1 (available 8th September 2021) Content & Playback New Common Phrases (Chordal & Progression) New Basic Performances Improve timing precision - Fix timing offset in recorded performance, prevent short notes from being added to recorded MIDI at looping points and prevent hung notes. Add the ability to Quantise and Latch chords with Perform mode OFF Fix “Chord+Melody” playback to avoid creating overlapping MIDI notes. MIDI Mapping Add the ability to manually select the MIDI CC to map from a dropdown when creating an action. Add the ability to map “MIDI Panic” to a command binding Add the ability to bind dropdown menus’ “Previous” / “Next” command to a MIDI CC Add new assignable commands for keyswitch actions (toggle chord/scale mode, toggle chord mute, switch melody patterns) Add the ability to disable keyswitch (green keys) from the side menu. Add the ability to override an existing command mapping. Other Improvements Fix - Extracted Voicing - Avoid creating an extra gap in octave when re-voicing extended chords Include inversions when exporting MIDI markers (slash chords) Fix multi-selection not applying changes when modifying multiple chords in EDIT matrix Keys-Lock - “Scale Notes Mapped” profile now prioritise the natural position of each mapped note correctly. Forcing a chord set into a scale now refreshes the chord colours and Section B properly. Multi-selection of chords are now moved properly when dragged from a Section C pattern into an empty pattern. Fix an issue causing the Keys-Lock settings to be lost when entering/exiting the Chord-Edit view. Dragging a single chord with an expression ON now exports the duration of a single chord instead of the duration of the whole pattern. Fix a bug in the generation of modulation pathways creating duplicate suggestions in Modulation Popup. Fix an issue preventing the transposition of “Community” chord sets. Fix an issue causing the “…” button to appear in the wrong location. The “MOD” button in the Quick-Navigation menu is now disabled when using an unsupported scale.
  19. 10 points
    I'm still in with the 21 for the price of 1 prediction. Now let's see how much I can kick the chum bucket and pick up some stragglers to get us there
  20. 10 points
    We do operate in the same industry and are in direct competition with those very companies - we are like them, we're not some lesser company who makes inferior products or who operates in any less professional a manner. I'm sorry you had an unsatisfactory experience installing IK products but with or without snark, the IK Product Manager does make installations happen quite easily for the majority of people. We try to make sure FAQs like the following about installing and authorizing IK software are on the front page of the IK FAQ so you don't have to search to find them: https://www.ikmultimedia.com/faq/?id=1353 But obviously you didn't have that experience. Sorry about that, and I am sure we can help you with any issues that arise. But since you seem to have had an issue with a support ticket if I'm recalling correctly and this applies to anybody else here with similar complaints, you can send me your ticket numbers and I can have those reviewed. These can be teaching opportunities, I'm not about to get someone fired or anything. Of course I'll help you get taken care of but also have the experience used to improve. Yes, IK Product Manager is a nice leap and usually result in hassle-free installations but like anything it could improve. And it will. Personally I would like not only the unauthorize capability we already have but uninstall would be great to add. I've also suggested improvements to Custom Shop like giving us back the "gear I don't own" option for example. But your issues can help as well, because if everybody doesn't have the experience that bdickens has there's a reason. If it is something specifically happening to you, the support team should be able to identify and fix that. If it is a problem with Product Manager and it affects more than just you, it needs to be recreated, tested, fixed, tested, and released.
  21. 9 points
  22. 9 points
    I've got a bit more incentive if anyone is still on the fence about jumping in at all. Yesterday I jumped in at the $199 level, my third entry into the GB, after spending an inordinate amount of time trying to figure out if it would work out better in the long run to buy in using the Groove3 coupon code for 15% off 200 gear credits and save my JamPoints for a future upgrade to Total studio 3 when it goes on a sale price I am happy to pay, or to use my JamPoints now to save as much as I can today in case discounting options are different later on. I decided to go with the latter approach, using 42 JamPoints bringing the €160 price down to €112. I was expecting to have a regrettably small number of JamPoints left eg 40-something but it turned out I had 55 which is more than I expected. I'm not sure if I had earned more than I realised on my previous dips into the group buy, or if you earn jam points on the gear credits purchase and then again on the purchase with those gear credits. Anyone know? Either way it was a nice little win I thought. But here's the kicker: when I picked Sampletron 2 as a freebie I got an extra 30 free Jam points! So now I'm back to about the same amount of jam points I had before I used them to buy the gear credits! Epic score in my opinion. And now I don't need to cringe at any lost jam points discount when I upgrade to Total Studio 3 Max down the track, compared to having just sat the group buy out. And if TS3 Max doesn't go down to $299 for a while, I've got the vast majority of things in it for the moment anyway so that will keep me going in the meantime, and at a much cheaper price than TS 3 Max even during a future sale. I have to give it to IK Multimedia. This really is an epic deal. I spent a while sorting the order of freebies I would select and made my choices last night. I can't believe how much I got for free. It's just incredible.
  23. 9 points
    Things appear to be picking up a bit tonight, after a slow-ish weekend. Not yet back on pace for 20k, but inching upward. For anyone concerned about the really important number in this group buy period, though, don't fret. Things are going just peachily:
  24. 9 points
    Updating this list often and many more to come! I am now officially a “BandLab partner” as well. I give my thanks and respect to Meng and his crew for the reaching out and recognizing my efforts over the years. Thank you all as well! Looking forward to helping as many people as I can!
  25. 9 points
    But then the following year it would be: 90 % of people that never finished songs switched to using compressor x and still didn’t help hahah
  26. 9 points
  27. 9 points
    September is 40% finished, and here's where the group buy extenderation stands (short version): In 12 September days, there have been 3,616 signups, an average of ~12.6/hour. If the current average rate holds for the next 18 days, the total count would hit ~19.6k. With any last-minute rush in this scenario, 20k seems reachable. If the rate drops back to ~10/hour on average, the count would hit ~18.5, disregarding any final push. At the lowest rate of any observed 12-hour September period (6.7/hr) the rest of the way, the projected count would be right around 17k. For the more nerdily inclined, in 12-hour increments, the distribution looks like this: For the first week, the pattern appeared fairly clear -- the "base rate" of signups was around 7-10/hour, with a "boost" up to 20/hr or more when the next milestone was in reach. After hitting it, the rate fell slowly back toward the bottom of the range. On the 9th, though, the signups exploded, pushing through 13k and 14k faster than expected -- and the rate hasn't dipped as quickly this time, either. A rate of 10/hour gives 120 signups per 12-hour period. In the table, those periods with total signups far from that "norm" -- under 90 or over 150 -- are highlighted in red and green, respectively. The highs are higher than the lows are low, but it's hard to say how high (or how often) those highs will jump. To reach higher levels, the average counts would need to jog up to about 14/hr (20k), 16/hr (21k), 18/hr (22k), 19.5/hr (23k), 23/hr (24k) or 25/hr (25k). Could it happen? Does the current rate hold? Are there more bumps in store? Will SampleTank ever learn the real identity of the father of her baby SE? Tune in next time to find out on DAWs of Our Lives.
  28. 9 points
    I use this tool on a regular basis, to better understand what a plugin is actually doing under the hood. Here's my nerdy review of version 1.0 from back in 2018.
  29. 9 points
  30. 9 points
    I have never been an IK Multimedia customer, but I have watched them from afar. Some of their practices don’t have the best reputation around here, which has also kept me away from IK. However, I started following the thread, and got a bit interested when I found I could get into the $200 tier for around $112. I have recently started to learn guitar (and failing miserably), so I was most interested in Amplitude. I’m a synth guy, and though I don’t need them, I had been eyeing SampleTank and Syntronik as well. I don’t have too much interest in TRacks, as I have more effects than anyone could ever use - much like everyone else around here. I decided to buy into the group buy, and I thought I would put my thoughts down for anyone who is thinking about it, but has never had any dealings with IK. Their purchase process is extremely convoluted to me. Jam Points, Gear Credits, Custom Shop – it all seems needlessly complex. IK should really streamline this process. I purchased 200 gear credits, and was able to join the Group Buy successfully. I purchased Amplitude 5, chose SampleTank, Modo Bass, Modo Drums, and Syntronik Deluxe as my freebies. Special thanks to @abacab and @cclarry for their guidance. The installation and authorization programs are simply abysmal. There is no reason it should be this difficult. I “computer” for a living, so I’m very familiar with these processes. The disparate installation and authorization routines (oh, you have to use “this” authorization app for this, and the “other”authorization app for that) are just simply “dumb.” The inconsistencies are extremely frustrating. IK should really take a good, hard look at this. Modo Drums and Modo Bass were simple; everything else thus far has been a pain, and very confusing. In practice, the plugins work very well, and sound great. No real complaints at all about the actual plugins. They really are outstanding. Support – during my authorization and installation saga, I decided I would try out their support. In real life, I am an IT Director for a large corporation that has locations in 20 US states, as well as Mexico and Canada. We run a large Heldesk (and I’m ultimately responsible for it), so I am aware of the of the issues surrounding support. I filled out the ticket with all the required information and screenshots, as I know how important that is. The next day, I received a simple “boilerplate” response asking for the information and screenshots – it was clear no one had even bothered to read what I wrote. Again, a big “fail” to support – I’ve fired HelpDesk technicians for doing something similar. “Support” like that drives people away. Again, these are just my thoughts on my experiences as a new IK Customer. I really do appreciate the help of @abacab and @cclarry during my ordeals.
  31. 9 points
  32. 9 points
    Until recently I had no idea people posted in other forums on this site. For me this one is enough. I don’t have enough deals or comedy material for more than a couple threads on this forum a week anyway hahah
  33. 9 points
    Husker, I think most of us have a love/hate relationship with IK. But please save these honest reviews until after the group buy is over hehe 🤣
  34. 9 points
    In case anyone else is interested in an extremely nerdy and unofficial look at the numbers: Using timestamps of posts in this thread (and from a couple other "interested" forums) that mention specific counts, I found ~60 data points from early on the 5th through about noon today, plus a handful of my own this evening. Comparing the gaps of time and counts between pairs of posts, I can work out the approximate signups/hour over various periods of time. Here's the quick rundown: From the "start" (counting the 8/5 early-morning announcement) to now: 14.2 signups / hour Since the "race to 10k" announcement, approximately (5pm GMT yesterday, if my calc from EST is right, with the count at 7075) to now: 19.3 signups / hour Needed from now (04:00 GMT) to the end of the 31st: 24.6 signups / hour It's a bump in the average, for sure -- and we've already seen a bit of bump since the extension announcement. But the rate has been > 25 / hour for several stretches during the GB, including a full day near the beginning and at least a 10-hour stretch today. This is my first IKGB rodeo, so I'll defer to others with experience about how high, far, wide and long the numbers might or might not jump, but 10k seems plausible if enthusiasm holds. In the meantime, the numbers are fun for a data nerd to fiddle with.
  35. 8 points
    Our Brand New Creative Gate Sequencer Gatelab is Here! (and it's free) We're thrilled to announce that our new gate sequencer plugin is now available! ..and it's awesome. a modern sequencer, volume Modulation generator and beyond.. Gatelab randomizes a unique combination of parameters and is delivering endless rhythmic effects. It can also send MIDI data, giving it the ability to randomize parameters in other plug-ins. https://audiomodern.com/free/
  36. 8 points
    We're pleased to announce Early Access for 2021.09! This release includes enhanced audio file export, batch exporting, filename tokens, completely redesigned Export Audio and bounce dialogs, improved AudioSnap transient detection, several bug fixes and lots of other enhancements and optimizations. This is a huge update with major enhancements to audio export workflow, as well as improvements to AudioSnap transient detection, so we'd love to for you to check it out and offer feedback before we release the official public version. Please note that Early Access installers are update installers, which only update from a specific version. To install the 2021.09 Early Access build, you must be on the latest public release of 2021.06. Download Cakewalk 2021.09 EA installer Should you need to revert to the 2021.06 release, you can download the Cakewalk 2021.06 Rollback installer. If you haven't already done so, please read about the Early Access Program before participating. Please keep responses specific to problems or comments on this release. Unrelated bugs or feature requests should be posted in other threads or the feature request channel. Thanks again for your participation! The Bakers Updated to build 137 (release candidate for the 2021.09 update) We are very close to to releasing 2021.09. Please give this build a thorough workout and report any regressions in this thread. At this time only blocking issues or regressions will be investigated. Thank you for your great feedback so far! Build 137 contains the following fixes. Hang exporting project with arrangements containing IK Multimedia Plugins Bounce buffer size value was not respected in ASIO mode Exporting project with mono sidechain track send could cause problems flushing effects tails Exporting tracks with sidechains doesn't work if you don't make a direct track selection File Export dialog should default to Arrangements when launched from Arrangements Inspector Add new default config variables for "BounceFlushTailsMaxDurationSec" and "BounceFlushTailsThresholdDb" Improvements: Track Folders and Tracks Through Entire Mix options are now available in source category for Bounce To Tracks Dialog Ability to type full path into Export Filename field in Export Audio dialog Optimizations to speed up project loading with projects containing high track counts. Export audio is faster with UAD plugins Bounce to clip is now faster Export audio optimization to flush plugin by utilizing all available cores. (flushing is more than 4X faster now) Export audio shows progress bar while flushing plugins. UI Layout improvements in the export and bounce dialogs Articulation Map Editor UI improvements Improvements to track solo handling Improvements to handling of export for aux tracks and tracks with sidechains: You can now directly export single aux tracks or tracks containing plugins with sidechains from other tracks without needing to select all contributing tracks. To do this select the desired track and export or bounce with source category tracks or source entire mix. Incompatible ASIO driver detection Cakewalk will now detect use of known incompatible ASIO drivers and warn the user to switch to a different native ASIO driver or WASAPI Shared mode for a better experience. This is in response to many reports in the field of such drivers causing problems in Cakewalk. ASIO4All variants are currently flagged as being incompatible. Note: Users may still use these drivers but Cakewalk will not use them by default. Fixes: Hang when attempting to use Realtek ASIO driver Crash when cloning track with synth envelopes Track could be unexpectedly soloed in some projects in 2021.09 Update Sending to a sidechain from bus causes Metronome to be muted while soloing Flushing effects tails was not setting plugins to offline mode Unnecessary flushing of effects chains and plugins not part of mix Fix to installer for some users missing export presets Fix menus on some systems displaying garbled text Opening Bounce dialog with an aux track selected disregards selection and selects entire project Render properties dialogs can appear behind File Export dialog Crash exporting user project as OMF Close export toast messages when closing project 2021.09 Highlights New export audio features Improved AudioSnap transient detection Misc. enhancements Bug fixes New export audio features The Export Audio feature has been greatly improved and optimized to handle the most demanding rendering tasks. Highlights: An intuitive new UI with collapsible panels to make it easier to get to the most commonly used features,. Task queues for export automation. Complete control over output file names using tag based file name presets. New additional export categories available: "Tracks Through Entire Mix" for track stems, exports the audio from each chosen track as heard through the main output. This is a useful way to create track stems as heard through master effects. "Arranger sections" allows you to export each individual arrangement section as a separate audio file. Export uses significantly less memory and runs faster by eliminating making an extra copy of the project in memory. Support for setting the export buffer size independently from the audio driver buffer size. Convenient access to select and mute or solo tracks directly from the export UI. Set export time ranges or export entire project directly from the export UI. Automatic effects tail flushing is now part of export/bounce to prevent left over effects tails from leaking into exports or being heard. New default Export Audio Files folder setting in Edit > Preferences > File - Folder Locations. Toast notification on export completion with link to the completed render. More details: Related settings are organized into collapsible panels. The size, position and expanded state of each section is remembered once you close the dialog. The task queue allows you to create multiple export tasks and run them all as a batch. A task in the export queue contains the set of export settings including the mix settings, export file name, selection, location, and the time range. The export queue is saved in the project and can be recalled and re-executed. Any prompts appear at the time of adding the task, so you can run the whole queue without any user intervention. To batch export all tasks in the task queue, click Run Tasks. To export a single job with the current export settings, click Export. Filename and location are shown as two separate fields. Filename is the name of the file you want your exported audio to be called, and location is the directory where it should be saved. When you first open the dialog, the location will be set to the default location as specified in Edit > Preferences > File - Folder Locations under Export Audio Files. The default is \Audio Exports under the current project directory, where the current project folder is indicated by the %PROJECTFOLDER% environment variable. You can change the export directory by clicking on the browse location button , and this location will be remembered for the duration of the project’s session. You can change the global export location for all projects with the Export Audio Files path in Edit > Preferences > File - Folder Locations. Filename tokens. Filenames now support substitution tags for common project and export properties. You can type tags directly into the filename edit box, or use the filename builder pop-up to add them for you. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Filename presets let you save and recall custom filename formats. The filename itself now supports both literal characters and substitution tags (“tokens”). Substitution tags replace tags within the filename with common project and export properties. Each tag is contained within curly brackets. You can type in the tags directly into the filename edit box, or use the filename builder pop-up to add them for you. It’s worth mentioning that you can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. A preview of the first audio export filename is shown below the filename edit box. The filename builder pop-up also support filename presets, so you can easily recall a formatted filename by selecting it from the drop-down. As with all Cakewalk presets, you can save new presets, replace existing ones, or delete one’s you don’t want. Export presets can now store a default filename. In the What to Export section, Track Folders has been added as a source category. This setting exports the tracks in each of the selected track folders as heard through the entire mix, as separate files. This provides yet another convenient way to export stems without modifying the source project. In addition to arrangements, individual Arranger sections are available as an export category. This allows you to export each individual section as a separate audio file. Under Format, the Bounce Buffer Size (ms) setting is used to specify the audio buffer size that will be used during export. This value defaults to use the current playback buffer size and can be changed to a max size of 350 ms. A larger buffer size can speed up the export process in large projects by allowing the CPU to process data more efficiently. The Bounce Buffer Size settings only applies when Render in Real-time is disabled. The playback latency buffer size is used when Render in Real-time is enabled. Tracks Through Entire Mix has been added as a new source category under What to Export. It exports individual tracks including all downstream bus effects and automation. The result is the same as if you solo one track at a time during export. When exporting multiple files as MP3 or Windows Media Advanced Streaming (WMA) format, the Export Options dialog box has a new Use These Settings for All option that lets you apply the same settings to all files instead of prompting for each file. Export works on the current project selection. The What to Export panel contains a fly-out project selection editor. This allows you to modify the current track selection and the mute and solo status of each track and bus, without exiting the Export Audio dialog box. This is especially convenient if you if you want to create several tasks, each with a different selection, or if you want to export multiple stems. Simply solo the tracks that you want to include in the stem, then add as a new task. A track that is checked means it’s included in the selection. If all the tracks are unchecked, that means there is no selection, and all tracks will be available. Changing the project selection changes which source items are available. A note about selection and the Tracks export category: When the source category is Tracks, the project selection has a special meaning: Having a project selection means there is also a time selection. So if you have tracks selected in your project selection, then all the tracks chosen in your audio source will be exported at exactly the length of the selection. In other words, the length of each tracks’ audio file will be the same. If you have nothing selected in your project, then no specific export time range has been set, and the length of each tracks’ audio file will be the length of each individual track. To the right of the What to export drop-down is a search filter, which lets you search for a particular track, bus, arrangement, section, or Mix Recall preset, should you have a large number of sources to search through. Tip: To quickly select all/none in the source list, hold down CTRL+SHIFT and click any checkbox. To select all, press CTRL+A. To check/uncheck the selected sources, press SPACEBAR. The Range panel specifies the time range to be exported. The drop-down provides the following choices: Entire Project = The entire length of the project. Time Selection = A specified time selection. The Start and End edit boxes allow you to manually enter the start and end times of the export range. Clicking the button to the left of the Start label will toggle between musical and absolute time. The buttons to the right of the Start and End edit boxes will allow you to choose a time based on defined project landmarks, such as the beginning of the project, the now time, or marker locations. Set Time Selection to Loop Range = Set the time selection to the current loop region. Set Time Selection to Punch Range = Set the time selection to the current punch region. Note: The 2021.09 Early Access installer will delete the old factory export presets and replace them with new and updated presets. If you have overwritten the factory preset names, those presets will be replaced. Other custom export presets will not be affected. Batch exporting audio files using task queues Using the Export button is fine if you have a single export. But what if you want to tweak your project and export again, or you want several different types of exports? You may want a task for exporting your stems, another task for exporting individual tracks, and another for exporting your final mix as a stereo file. You can now create multiple export tasks, such as stems or different file formats, and add them to an export queue. A task in the export queue contains the set of export settings including the mix settings, filename, location, selection, and the time range. You can add as many export tasks as you like, and run all export tasks as a batch without any user intervention. The task queue is per project and is saved with the project. Adding a task to the queue To create a task, simply go through the normal process of defining your export, then instead of clicking the Export button, click the Add Task to Queue button . This adds a task with the current settings to the task queue. If you are exporting multiple files as part of a task, a list of the filenames will be shown in a confirmation prompt. Any further prompts required for additional format settings will also be shown at this time… that way, you won’t get any prompts when you actually run the task. Once you’ve confirmed any prompts, enter a name for your new task. Simply type the name of the task in, and press ENTER. Tip: The name of the task can also be used in your filename by using the {taskname} tag. Repeat the above steps for any additional tasks you need. To the right of the task name you’ll see the number of files to be exported by each task, an estimated size (if it’s a wave file), and a summary of the file format. Editing tasks in the task queue You can update tasks that you already added to a task queue. To update an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. The task’s settings are recalled in the Export Audio dialog box. Make any desired edits to the current export settings. Click the task’s menu button , then select Update Task with Current Settings. The task is updated with the current settings. All other tasks in the task queue remain unchanged. Renaming a task To rename a task, do one of the following: Right-click the task and select Rename. Click the task’s menu button , then select Rename. Duplicating a task To duplicate an existing task: Do one of the following: Double-click on the task within the task list. Click the task’s menu button , then select Recall Task Settings. This recalls all the task settings in the Export Audio dialog box. [Optional] Make any desired edits to the current export settings. Click Add Task to Queue. Deleting tasks To delete a single task, right-click the task and select Delete, or click the task’s menu button , then select Delete. To delete multiple tasks, select the tasks that you want to delete (Tip: press CTRL+A to select all tasks), then right-click any selected task and select Delete. The task(s) is removed from the task queue. Executing task queue export To execute all checked tasks in the queue, click the Run Tasks button. The tasks in the queue are exported one after another. The status of each task is updated as the queue is executing, and a summary is shown in the task queue header. Once a task is completed, the task is unchecked. Checking a task resets it. Clicking on the Run Tasks button resets all checked tasks before executing each task. While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. The checked status of a task persists when opening/closing the Export Audio dialog box, and with the project. Resetting a completed task Tasks are automatically unchecked on successful completion. To reset a task so it will execute again the next time you click Run Tasks, simply check the task. Canceling an in-progress queue export While the queue is running, the Run Tasks button changes to a Cancel button, which allows you to cancel the execution of the task queue at any time. Opening a task’s export location To open a task’s export location, click the task’s menu button , then select Open Export Location. Using export filename tags and presets You can now use “tokens” to define filenames for exported audio files. Tokens allow you to use placeholder tags that automatically extract the corresponding information (such as the project name, artist, sample rate, bit depth, current date or time, etc.) from a project and adds it to the resulting filename. For example, instead of manually typing the project name and date into the filename edit box, you can enter the following: {projectname}_{d} This will automatically use the project’s name and the current date. Each token is enclosed by curly brackets (aka braces) e.g. {d}. Adding filename tags To enter a tag, do one of the following: Open the Tags panel and click a tag. You can still type while this pop-up is showing, so you can mix literal characters with tags, or use backspace to correct any mistakes. Type in the tags directly into the filename edit box. Be sure to enclose each token by curly brackets (aka braces) e.g. {d}. Tokens are case sensitive. A preview of the first audio export filename is shown below the filename edit box. To see all tokens that can be used to specify the filename, click the Build Filename Using Tags button to open the Tags pop-up panel. To add a tag, click a tag button, or manually type the tag in the filename edit box. Below are some common tokens: Project name = {projectname} or {P} Name field in Notes Browser = {notesname} or {N} Artist field in Notes Browser = {notesartist} or {A} Sample rate = {samplerate} or {sr} Bit depth = {bitdepth} or {bd} Channel format = {channelformat} or {cf} Track name = {trackname} or {T} Track number = {tracknumber} or {t} Date = {d} Tempo = {tempo} or {b} Meter / time signature = {meter} or {m} Key = {key} or {k} Task = {taskname} or {TN} Press the Build Filename Using Tags button to display all available tokens. Most tags have a long token and a short token. For example, the project name token can be {projectname} or {P}. Each tag’s tooltip shows its full and abbreviated tokens. To always use abbreviated tokens when you click a tag, select Use Abbreviated Tokens in the filename builder pop-up panel. You can freely use either format. Tokens can be combined as in the examples below: {notesartist}_{notesname}_{d} {notesartist}_{notesname}_{samplerate}_{bitdepth}_{channelformat}_{d=Ymd} You can combine tokens and regular text, as in the following example: Client Name_{samplerate}Hz_{bitdepth}b_{channelformat}_{d=Ymd} Saving filename presets You can save your custom export filename format as a preset in the filename tag panel. To open the filename tag panel, click the Build Filename Using Tags button next to the filename edit box. To save the current filename as a preset, type a name in the Presets combobox, then click the drop-down menu and select Save Preset. To delete a preset, select the preset in the Presets combobox, then click the drop-down menu and select Delete Preset. By using filename tokens to define a naming scheme and saving the filename format as a preset, you can reuse the presets in any project without having to manually type a filename. Misc. export enhancements Improved handling of aux tracks and sidechains when exporting or soloing tracks When exporting with source category Tracks, sidechain or aux track sends or outputs are now properly included in the export for the track containing the sidechain. The same applies to aux tracks. Please note that it is still necessary for the sending tracks to be included in the tracks exported. This limitation may be removed in the future. When soloing a track that contains a sidechain plugin, any sends from other tracks in the project are now automatically included, similarly to how it behaves with sends to aux tracks. Default ‘Export Audio Files’ folder A new Export Audio Files folder path has been added to Edit > Preferences > File - Folder Locations. This path is used as the default location when you open the Export Audio dialog box. The default path is %PROJECTFOLDER%\Audio Export, which is an \Audio Exports subfolder in the current project directory. The current project folder is indicated by the %PROJECTFOLDER% environment variable. Tip: If you change the folder path in the Export Audio dialog box, you can restore the %PROJECTFOLDER%\Audio Export path by opening Edit > Preferences > File - Folder Locations and clicking OK or Apply. Toast notification with link to open export location Upon completion of a single export job via the Export button, a toast notification appears with a link to open the export location in Windows Explorer. Updated Bounce to Track(s) dialog box The Bounce to Tracks(s) dialog box has been redesigned similar to the Export Audio dialog box. Improved AudioSnap transient detection The transient detection algorithm has been greatly improved to more accurately detect audio transients in a variety of source material. Transients are useful when using audio snap and are also used for time stretching as well as when snapping to the transient pool. The AudioSnap transient detection method can now be specified in Edit > Preferences > Project - AudioSnap under Transient Detection. There are three methods: Magnitude Spectral (default for legacy projects) Multi-Resolution (default for new projects) Multi-Resolution is the new default transient detection method for new projects, and Spectral and Magnitude are the older legacy modes. The Multi-Resolution transient detection algorithm provides improved transient analysis that works well with most audio source material. The detection mode is stored in the project and older projects will continue to use Spectral until changed via Edit > Preferences > Project - AudioSnap. NOTE: The new transient analysis will not be used by default on previously saved projects. You must explicitly pick the Multi-Resolution algorithm from Edit > Preferences > Project - AudioSnap before this will take effect for that project. Once you resave the project with this change it will continue to use the new algorithm for all audio. When the detection method is changed, you will be prompted that project audio waveforms will be recomputed. After regeneration of the waveforms are complete, the new transients will be visible when switching the edit filter to Transients. The default transient threshold (available in the AudioSnap palette) is different for each transient detector mode. Note that any edited transients are retained when switching the transient detector mode. Misc. enhancements Mackie Control revspread VPot DataType On the Mackie Control surface, a VPot’s datatype defines the type of control being edited and how it should be displayed on the VPot LED halo. Currently, the Mackie Control surface supports a spread DataType for the LEDs that surround the VPots. The LEDs start in the middle for small values, then "spread" around the VPot for larger values. With certain parameter types, such as an equalizer "Q" setting, where a small Q value means a large spread, and a large Q value means a narrow spread, the VPots show the opposite in the LED spread, which is confusing. To address this, the Mackie Control surface now supports a new revspread VPot DataType that can be assigned in MackieControl.ini (C:\Program Files\Cakewalk\Shared Surfaces). With the revspread VPot DataType, high values show a narrow LED spread, and low values show a wide LED spread. This doesn't affect the actual numerical value being shown, just the way the LEDs spread around the VPot. For details, see the instructions in MackieControl.ini. Allow multiple MIDI files to be dragged into a project simultaneously You can now import multiple MIDI files into a project by dragging from Windows or the Media Browser. By default, multiple tracks are created. To import back-to-back instead, hold down CTRL+SHIFT when dragging the MIDI files into a project. Bug fixes Stability Crash Freezing Track with synth in project Crash when bouncing with sidechain FX UI Aim Assist draws incorrectly after collapsing/expanding MultiDock Arm Tracks command arms hidden audio track in Instrument tracks Aim Assist can appear unexpectedly when turned off Selection module does not automatically update display after setting display times to SMPTE Misc. Process slide not sliding some track envelopes Paste Special behaves unexpectedly when combining Paste to One Track and Paste Into Existing Clips When the Snap module set to Measure or any value below that in the list, the Snap Value drop box fails to turn snap on/off Save Copy As MIDI interferes with project cwp save Last File 1-4 key bindings are all linked unexpectedly Unable to copy/paste multiple Arranger tracks between projects Modal message boxes do not always disable the main app window Cannot copy special selection with tempos from SONAR to Cakewalk
  37. 8 points
    Also, nobody can accuse me of not using all the tools at my disposal just to win a casual bet Since... We have a new challenge! The Group Buy is in full force. Things are going so well that there's an exciting new challenge about to begin: reach 20,000 participants by the end of September, and we'll extend the Group Buy through October!
  38. 8 points
    This is a song about abandonment. When you go through hard times, it is said you find out who your friends are. When you go through lengthy hard times, you may find you don’t have any friends anymore. I am not happy with my voice at all due to allergies etc, and I think I did the best I could with it. If anyone has any suggestions besides singing better ha, I would appreciate feedback. I sang it quite a few times using different mics and this was the “best”. I worked about as long on trying to not hate the lead vocal as I did on the entire song, there are two lead vocal tracks handled differently. I have a few eqs and some ozone and some nectar and some light reverb on a bus on one only. This version is the mix stage, won’t go further in case I get some suggestions. It’s called Walk A Mile, for the saying walk a mile in my shoes. I used some sounds from the free Proclethya, vital, and some AAS bass. I used Rast Drums to make the drum parts, my first time trying it. A little nod to Lee Scratch Perry whose death was announced today for the delay and a bit of the weirdness in it. Thanks for listening and any feedback.
  39. 8 points
    https://store.solidstatelogic.com/products/ssl-native-x-eq-2 85% off
  40. 8 points
    The company name is "Indiginus", not "indigenous". It's a pun on "in digital". It does not imply that the samples have been co-opted from some ancient Inuit tradition. Note that he's wisely never released a library of snowmobile sounds, thus avoiding any potential controversy.
  41. 8 points
    Welcome Address to freshman parents at Boston Conservatory, given by Karl Paulnack, pianist and director of music division at Ithaca College. “One of my parents' deepest fears, I suspect, is that society would not properly value me as a musician, that I wouldn't be appreciated. I had very good grades in high school, I was good in science and math, and they imagined that as a doctor or a research chemist or an engineer, I might be more appreciated than I would be as a musician. I still remember my mother's remark when I announced my decision to apply to music school-she said, "you're WASTING your SAT scores." On some level, I think, my parents were not sure themselves what the value of music was, what its purpose was. And they LOVED music, they listened to classical music all the time. They just weren't really clear about its function. So let me talk about that a little bit, because we live in a society that puts music in the "arts and entertainment" section of the newspaper, and serious music, the kind your kids are about to engage in, has absolutely nothing whatsoever to do with entertainment, in fact it's the opposite of entertainment. Let me talk a little bit about music, and how it works. The first people to understand how music really works were the ancient Greeks. And this is going to fascinate you; the Greeks said that music and astronomy were two sides of the same coin. Astronomy was seen as the study of relationships between observable, permanent, external objects, and music was seen as the study of relationships between invisible, internal, hidden objects. Music has a way of finding the big, invisible moving pieces inside our hearts and souls and helping us figure out the position of things inside us. Let me give you some examples of how this works. One of the most profound musical compositions of all time is the Quartet for the End of Time written by French composer Olivier Messiaen in 1940. Messiaen was 31 years old when France entered the war against ***** Germany. He was captured by the Germans in June of 1940, sent across Germany in a cattle car and imprisoned in a concentration camp. He was fortunate to find a sympathetic prison guard who gave him paper and a place to compose. There were three other musicians in the camp, a cellist, a violinist, and a clarinetist, and Messiaen wrote his quartet with these specific players in mind. It was performed in January 1941 for four thousand prisoners and guards in the prison camp. Today it is one of the most famous masterworks in the repertoire. Given what we have since learned about life in the concentration camps, why would anyone in his right mind waste time and energy writing or playing music? There was barely enough energy on a good day to find food and water, to avoid a beating, to stay warm, to escape torture - why would anyone bother with music? And yet - from the camps, we have poetry, we have music, we have visual art; it wasn't just this one fanatic Messiaen; many, many people created art. Why? Well, in a place where people are only focused on survival, on the bare necessities, the obvious conclusion is that art must be, somehow, essential for life. The camps were without money, without hope, without commerce, without recreation, without basic respect, but they were not without art. Art is part of survival; art is part of the human spirit, an unquenchable expression of who we are. Art is one of the ways in which we say, "I am alive, and my life has meaning." On September 12, 2001 I was a resident of Manhattan. That morning I reached a new understanding of my art and its relationship to the world. I sat down at the piano that morning at 10 AM to practice as was my daily routine; I did it by force of habit, without thinking about it. I lifted the cover on the keyboard, and opened my music, and put my hands on the keys and took my hands off the keys. And I sat there and thought, does this even matter? Isn't this completely irrelevant? Playing the piano right now, given what happened in this city yesterday, seems silly, absurd, irreverent, pointless. Why am I here? What place has a musician in this moment in time? Who needs a piano player right now? I was completely lost. And then I, along with the rest of New York, went through the journey of getting through that week. I did not play the piano that day, and in fact I contemplated briefly whether I would ever want to play the piano again. And then I observed how we got through the day. At least in my neighborhood, we didn't shoot hoops or play Scrabble. We didn't play cards to pass the time, we didn't watch TV, we didn't shop, we most certainly did not go to the mall. The first organized activity that I saw in New York, that same day, was singing. People sang. People sang around fire houses, people sang "We Shall Overcome". Lots of people sang America the Beautiful. The first organized public event that I remember was the Brahms Requiem, later that week, at Lincoln Center, with the New York Philharmonic. The first organized public expression of grief, our first communal response to that historic event, was a concert. That was the beginning of a sense that life might go on. The US Military secured the airspace, but recovery was led by the arts, and by music in particular, that very night. From these two experiences, I have come to understand that music is not part of "arts and entertainment" as the newspaper section would have us believe. It's not a luxury, a lavish thing that we fund from leftovers of our budgets, not a plaything or an amusement or a pass time. Music is a basic need of human survival. Music is one of the ways we make sense of our lives, one of the ways in which we express feelings when we have no words, a way for us to understand things with our hearts when we can't with our minds. Some of you may know Samuel Barber's heart wrenchingly beautiful piece Adagio for Strings. If you don't know it by that name, then some of you may know it as the background music which accompanied the Oliver Stone movie Platoon, a film about the Vietnam War. If you know that piece of music either way, you know it has the ability to crack your heart open like a walnut; it can make you cry over sadness you didn't know you had. Music can slip beneath our conscious reality to get at what's really going on inside us the way a good therapist does. I bet that you have never been to a wedding where there was absolutely no music. There might have been only a little music, there might have been some really bad music, but I bet you there was some music. And something very predictable happens at weddings - people get all pent up with all kinds of emotions, and then there's some musical moment where the action of the wedding stops and someone sings or plays the flute or something. And even if the music is lame, even if the quality isn't good, predictably 30 or 40 percent of the people who are going to cry at a wedding, cry a couple of moments after the music starts. Why? The Greeks. Music allows us to move around those big invisible pieces of ourselves and rearrange our insides so that we can express what we feel even when we can't talk about it. Can you imagine watching Indiana Jones or Superman or Star Wars with the dialogue but no music? What is it about the music swelling up at just the right moment in ET so that all the softies in the audience start crying at exactly the same moment? I guarantee you if you showed the movie with the music stripped out, it wouldn't happen that way. The Greeks: Music is the understanding of the relationship between invisible internal objects. I'll give you one more example, the story of the most important concert of my life. I must tell you I have played a little less than a thousand concerts in my life so far. I have played in places that I thought were important. I like playing in Carnegie Hall; I enjoyed playing in Paris; it made me very happy to please the critics in St. Petersburg. I have played for people I thought were important; music critics of major newspapers, foreign heads of state. The most important concert of my entire life took place in a nursing home in Fargo, ND, about 4 years ago. I was playing with a very dear friend of mine who is a violinist. We began, as we often do, with Aaron Copland's Sonata, which was written during World War II and dedicated to a young friend of Copland's, a young pilot who was shot down during the war. Now we often talk to our audiences about the pieces we are going to play rather than providing them with written program notes. But in this case, because we began the concert with this piece, we decided to talk about the piece later in the program and to just come out and play the music without explanation. Midway through the piece, an elderly man seated in a wheelchair near the front of the concert hall began to weep. This man, whom I later met, was clearly a soldier-even in his 70's, it was clear from his buzz-cut hair, square jaw and general demeanor that he had spent a good deal of his life in the military. I thought it a little bit odd that someone would be moved to tears by that particular movement of that particular piece, but it wasn't the first time I've heard crying in a concert and we went on with the concert and finished the piece. When we came out to play the next piece on the program, we decided to talk about both the first and second pieces, and we described the circumstances in which the Copland was written and mentioned its dedication to a downed pilot. The man in the front of the audience became so disturbed that he had to leave the auditorium. I honestly figured that we would not see him again, but he did come backstage afterwards, tears and all, to explain himself. What he told us was this: "During World War II, I was a pilot, and I was in an aerial combat situation where one of my team's planes was hit. I watched my friend bail out, and watched his parachute open, but the Japanese planes which had engaged us returned and machine gunned across the parachute chords so as to separate the parachute from the pilot, and I watched my friend drop away into the ocean, realizing that he was lost. I have not thought about this for many years, but during that first piece of music you played, this memory returned to me so vividly that it was as though I was reliving it. I didn't understand why this was happening, why now, but then when you came out to explain that this piece of music was written to commemorate a lost pilot, it was a little more than I could handle. How does the music do that? How did it find those feelings and those memories in me?" Remember the Greeks: music is the study of invisible relationships between internal objects. This concert in Fargo was the most important work I have ever done. For me to play for this old soldier and help him connect, somehow, with Aaron Copland, and to connect their memories of their lost friends, to help him remember and mourn his friend, this is my work. This is why music matters. What follows is part of the talk I will give to this year's freshman class when I welcome them a few days from now. The responsibility I will charge your sons and daughters with is this: "If we were a medical school, and you were here as a med student practicing appendectomies, you'd take your work very seriously because you would imagine that some night at two AM someone is going to waltz into your emergency room and you're going to have to save their life. Well, my friends, someday at 8 PM someone is going to walk into your concert hall and bring you a mind that is confused, a heart that is overwhelmed, a soul that is weary. Whether they go out whole again will depend partly on how well you do your craft. You're not here to become an entertainer, and you don't have to sell yourself. The truth is you don't have anything to sell; being a musician isn't about dispensing a product, like selling used Chevys. I'm not an entertainer; I'm a lot closer to a paramedic, a firefighter, or a rescue worker. You're here to become a sort of therapist for the human soul, a spiritual version of a chiropractor, physical therapist, someone who works with our insides to see if they get things to line up, to see if we can come into harmony with ourselves and be healthy and happy and well. Frankly, ladies and gentlemen, I expect you not only to master music; I expect you to save the planet. If there is a future wave of wellness on this planet, of harmony, of peace, of an end to war, of mutual understanding, of equality, of fairness, I don't expect it will come from a government, a military force or a corporation. I no longer even expect it to come from the religions of the world, which together seem to have brought us as much war as they have peace. If there is a future of peace for humankind, if there is to be an understanding of how these invisible, internal things should fit together, I expect it will come from the artists, because that's what we do. As in the concentration camp and the evening of 9/11, the artists are the ones who might be able to help us with our internal, invisible lives."
  42. 8 points
    Browsing their site today I noticed updates since these were last on sale. AFAIK SSL does not send out notices about software updates. So here are the most recent versions available from https://www.solidstatelogic.com/products/uc1?tab=DownloadsandDocuments SSL 360 v1.2.15.48615 Channel Strip 2 v1.0.55 Buss Compressor 2 v1.0.55
  43. 8 points
    Halftime! With 15 days gone and 15 more on deck, the group buy has so far added 4,899 September signups. The count is currently 15,436, so if another 4,899 sign up through the 30th (at the current average rate of 13.6/hour), the final count would be 20,335. That average rate was goosed significantly this morning-through-evening by a ~10 hour surge of signups, to the tune of 766 total today, best of any day of the group buy not named August 30th. If you ignore the "goose" and use the going rate when today started (12.3/hour) to project, the total would be 19,864, or 20k with a slight nudge. If you're thinking "DAW half empty", the lowest rate for a full day in September (the 8th) was 7/hour -- at that rate through the 30th, the final count would be 17,956, call it 18k. If you're more optimistic, you may note that while this latest signup surge was the largest, it's also the 4th in the first 15 days, as shown by the bumps in the average signups/hour line here: The current rush seems to have died down for now (around 13.5/hour since 8pm, after 60/hour for half the day), but there may be more on the way. Looks like some more low-guessers may be knocked off the list before things are done.
  44. 8 points
    Can extra unused freebies be used at PA? Asking for a friend.
  45. 8 points
    Now that I joined The I K Group Buy my mix's have gotten remarkably better . I even got some new clients and with the extra money I've made , I bought myself a new dinner table . Kenny
  46. 8 points
    Been holding off on Amplitube Brian May, finally got it as one of my freebies. OMG it is fun and good! Don't mean to derail from our topic but that is a goldie!
  47. 8 points
    Oh boy. this drama will continue for another month. LOL!!! I think I might have figured out what IKM are doing with this GB.. and Kudos to them. Smart move and good way to expand customer base and appease existing customers.
  48. 8 points
    Sadly, any math ability I have goes out the window when money is involved. Stick one dollar sign in a spreadsheet and logic goes higgledy-piggledy and it's all 2+2=7, up is down, black is white and WUP makes perfect sense. Okay, not the last one. Let's not be ridiculous.
  49. 8 points
    The love and adoration of all who are in the group buy! Does one really need any more motivation? t
  50. 8 points
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